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I know about the existing deadzone option under Customize Tilt. But that option can only change the deadzone from an external controller (in this case, tilt input).
What I mean is a way to alter the initial jump (or skipping) the deadzone with a small tilt.
Perhaps I should explain with an example:
As you know, games react differently to how far the stick is pushed (i.e have different deadzones).
Now consider a racing game. As you know, in a racing game the car should react to even the slightest tilt. But because games have a deadzone of their own, you may see that the stick is pushed all the way near the edge but the car is still going straight! (like the following screenshot)
On the other hand, a game like NFS Carbon has a much smaller deadzone, but it's still enough to ruin the driving experience.
If there was a way we could skip this dead zone (in other words as soon as the phone is tilted a bit to the left or right, the control stick skips over the dead zone to that side) then the problem would be solved.
I think it only requires a constant number added to what is passed in from the input, so shouldn't be that hard.
The text was updated successfully, but these errors were encountered:
I know about the existing deadzone option under Customize Tilt. But that option can only change the deadzone from an external controller (in this case, tilt input).
What I mean is a way to alter the initial jump (or skipping) the deadzone with a small tilt.
Perhaps I should explain with an example:
As you know, games react differently to how far the stick is pushed (i.e have different deadzones).
Now consider a racing game. As you know, in a racing game the car should react to even the slightest tilt. But because games have a deadzone of their own, you may see that the stick is pushed all the way near the edge but the car is still going straight! (like the following screenshot)
On the other hand, a game like NFS Carbon has a much smaller deadzone, but it's still enough to ruin the driving experience.
If there was a way we could skip this dead zone (in other words as soon as the phone is tilted a bit to the left or right, the control stick skips over the dead zone to that side) then the problem would be solved.
I think it only requires a constant number added to what is passed in from the input, so shouldn't be that hard.
The text was updated successfully, but these errors were encountered: