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Phantasy Star rendering issue, probably Z-buffer precision #10710
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This might be related to the depth hacks for Phantasy Star Portable. -[Unknown] |
After looking into it further it might also be just a gamebug. Since the character wasn't wearing anything in the pants slot that happened, after putting something in that slot the boots render normally. |
Might improve this now after #16504 |
I think it's likely this is fixed. If it's not, a GE frame dump would be very helpful to confirm against a PSP. It may in fact be a game bug as noted if it's not fixed now. Given that, I'm going to close this. If you're still seeing it in a recent git build, please add a comment (ideally with a GE frame dump.) If it's another depth issue in this or a different game, better to create a new issue. -[Unknown] |
What happens?
Model / texture on boots of character gets overlapped by leg model / texture
What should happen?
Model / texture of boots should be rendered on top of the legs texture.
(it renders properly on character select screen)
What hardware and operating system are you running PPSSPP on? GPU might matter if it's a graphical issue.
Windows 10 Home 64 bits (10.0, build 16299).
Intel core i7-6700HQ @2.60 GHz (8 CPU's)
Intel HD Graphics 530
Nvidia Geforce GTX960M (Geforce game ready driver 391.01)
Happens in PPSSPP Build 1.5.4-657-g3c16f8437 (Dev Build), Works fine on latest stable release (1.5.4)
Forgot to note this happens independent of Rendering backend
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