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Monster Hunter Freedom Unite audio reverb issue. #10246
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Played MHP3rd with sound turned up, and it turns out P3rd also has these reverb issues. Not so pronounced, but still. And I know, that Im not the only one having these issues in MH games. |
@asferot |
Our reverb implementation is pretty much stuffing in a PS1 reverb and guessing at parameters... it's indeed not very accurate and issues like this are currently to be expected unfortunately... |
@hrydgard It's been a few years and this issue still seems to be present in PPSSPP v1.10.3 on Win10. |
We don't know exactly how the PSP's reverb works so the only way (other than possibly disassembling and reverse engineering sceSas directly) would be to make a ton of tests, and then try to adjust the parameters for our reverb to match as closely as possible for each reverb mode and a range of parameters. This would be possible but quite laborious, and there's always more critical issues to solve - this doesn't really harm playability a lot. So be prepared to wait for a resolution to this... |
Apparently Ratatouille has this issue and it's a really loud buzzing in some sections. Reducing the reverb volume helps, but just noting here for additional data points on where to check. -[Unknown] |
Looked trough old issues and no one seems to have mentioned it.
MHFU has had audio issues for at least few versions now.
Some sounds have very heavy reverb applied to them. It is noticeable when in the field character does something [climbing ledges / fighting] and in some other places.
But it does not happen with every sound. Only few.
The best way to hear it by standing in the place shown in the screenshot.
When Nekoth [The Cat] meows or does something the reverb is horrible.
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