21:38:628 EmuThread.cpp:206 I[BOOT]: Done. 21:48:605 FileUtil.cpp:247 D[COMMON]: CreateFullPath: path exists C:\Users\Intel\Downloads\ppsspp-v1.6.3-323-g945eab6fe-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ 21:49:352 Config.cpp:1365 I[LOADER]: Failed to read C:\Users\Intel\Downloads\ppsspp-v1.6.3-323-g945eab6fe-windows-amd64\ppsspp\memstick/PSP/SYSTEM/UCES00019_ppsspp.ini. No game-specific settings found, using global defaults. 21:49:352 System.cpp:313 I[BOOT]: PPSSPP v1.6.3-323-g945eab6fe Windows 64 bit 21:49:353 MemMap.cpp:292 I[MEMMAP]: Memory system initialized. Base at 00000211D6290000 (RAM at @ 00000211DE290000, uncached @ 000002121E290000) 21:49:356 PSPLoaders.cpp:197 I[LOADER]: UCES00019 : Pursuit Force 21:49:356 Config.cpp:1365 I[LOADER]: Failed to read C:\Users\Intel\Downloads\ppsspp-v1.6.3-323-g945eab6fe-windows-amd64\ppsspp\memstick/PSP/SYSTEM/UCES00019_ppsspp.ini. No game-specific settings found, using global defaults. 21:49:356 PSPLoaders.cpp:256 I[LOADER]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 21:49:357 HLE\sceKernelMemory.cpp:434 I[SCEKERNEL]: Kernel and user memory pools initialized 21:49:357 FileUtil.cpp:247 D[COMMON]: CreateFullPath: path exists C:\Users\Intel\Downloads\ppsspp-v1.6.3-323-g945eab6fe-windows-amd64\ppsspp\memstick/ 21:49:357 FileUtil.cpp:247 D[COMMON]: CreateFullPath: path exists C:\Users\Intel\Downloads\ppsspp-v1.6.3-323-g945eab6fe-windows-amd64\ppsspp\assets/flash0/ 21:49:359 FileUtil.cpp:247 D[COMMON]: CreateFullPath: path exists C:\Users\Intel\Downloads\ppsspp-v1.6.3-323-g945eab6fe-windows-amd64\ppsspp\memstick/PSP\PPSSPP_STATE 21:49:390 Util\PPGeDraw.cpp:224 D[SCESCEGE]: PPGe drawing library initialized. DL: 08000200 Data: 08010200 Atlas: 08020b00 (2097152) Args: 08020200 21:49:390 HLE\sceKernel.cpp:154 I[SCEKERNEL]: Kernel initialized. 21:49:391 HLE\sceKernelModule.cpp:1081 D[SCEMODULE]: Decrypting ~PSP file 21:49:412 ELF\ElfReader.cpp:360 D[LOADER]: String section: 53 21:49:412 ELF\ElfReader.cpp:447 D[LOADER]: Relocatable module 21:49:412 ELF\ElfReader.cpp:453 D[LOADER]: 2 segments: 21:49:412 ELF\ElfReader.cpp:461 D[LOADER]: Type: 00000001 Vaddr: 00000000 Filesz: 001e70c8 Memsz: 001e70c8 21:49:413 ELF\ElfReader.cpp:480 D[LOADER]: Loadable Segment Copied to 08804000, size 001e70c8 21:49:413 ELF\ElfReader.cpp:461 D[LOADER]: Type: 00000001 Vaddr: 001e70c8 Filesz: 000008b8 Memsz: 00039e78 21:49:413 ELF\ElfReader.cpp:480 D[LOADER]: Loadable Segment Copied to 089eb0c8, size 00039e78 21:49:413 Util\BlockAllocator.cpp:392 I[SCEKERNEL]: ----------- 21:49:413 Util\BlockAllocator.cpp:396 I[SCEKERNEL]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib 21:49:413 Util\BlockAllocator.cpp:396 I[SCEKERNEL]: Block: 08804000 - 08a25000 size 00221000 taken=1 tag=ELF/Game03 21:49:413 Util\BlockAllocator.cpp:396 I[SCEKERNEL]: Block: 08a25000 - 0a000000 size 015db000 taken=0 tag=(untitled) 21:49:414 Util\BlockAllocator.cpp:398 I[SCEKERNEL]: ----------- 21:49:414 ELF\ElfReader.cpp:485 D[LOADER]: 54 sections: 21:49:414 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: (null) Ignoring (size=00000000) (flags=00000000) 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .text Sitting at 08804000, size 001c8f20 21:49:414 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.text Ignoring (size=00070180) (flags=00000000) 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.InterruptManager Sitting at 089ccf20, size 00000018 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.sceCtrl Sitting at 089ccf38, size 00000018 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.LoadExecForUser Sitting at 089ccf50, size 00000010 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.sceUtility Sitting at 089ccf60, size 00000028 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.sceRtc Sitting at 089ccf88, size 00000010 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.sceMpeg Sitting at 089ccf98, size 000000c8 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.sceUmdUser Sitting at 089cd060, size 00000040 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.sceAudio Sitting at 089cd0a0, size 00000048 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.sceSasCore Sitting at 089cd0e8, size 00000098 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.sceAtrac3plus Sitting at 089cd180, size 00000028 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.sceDmac Sitting at 089cd1a8, size 00000008 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.scePower Sitting at 089cd1b0, size 00000010 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.sceGe_user Sitting at 089cd1c0, size 00000050 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.sceDisplay Sitting at 089cd210, size 00000038 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.sceSuspendForUser Sitting at 089cd248, size 00000018 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.UtilsForUser Sitting at 089cd260, size 00000028 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.ThreadManForUser Sitting at 089cd288, size 000000e0 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.SysMemUserForUser Sitting at 089cd368, size 00000030 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.StdioForUser Sitting at 089cd398, size 00000018 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.ModuleMgrForUser Sitting at 089cd3b0, size 00000038 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text.IoFileMgrForUser Sitting at 089cd3e8, size 00000058 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.ent.top Sitting at 089cd440, size 00000004 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.ent Sitting at 089cd444, size 00000010 21:49:414 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.lib.ent Ignoring (size=00000008) (flags=00000000) 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.ent.btm Sitting at 089cd454, size 00000004 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.stub.top Sitting at 089cd458, size 00000004 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.stub Sitting at 089cd45c, size 000001a4 21:49:414 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.lib.stub Ignoring (size=000001f8) (flags=00000000) 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.stub.btm Sitting at 089cd600, size 00000004 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .rodata.sceModuleInfo Sitting at 089cd604, size 00000034 21:49:414 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata.sceModuleInfo Ignoring (size=00000020) (flags=00000000) 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .rodata.sceResident Sitting at 089cd638, size 000001a0 21:49:414 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata.sceResident Ignoring (size=00000020) (flags=00000000) 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .rodata.sceNid Sitting at 089cd7d8, size 00000290 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .rodata Sitting at 089cda80, size 00010140 21:49:414 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata Ignoring (size=000037c0) (flags=00000000) 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .data Sitting at 089ddbc0, size 0000d4f6 21:49:414 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.data Ignoring (size=0000aff0) (flags=00000000) 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .ctors Sitting at 089eb0b8, size 00000008 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .dtors Sitting at 089eb0c0, size 00000008 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .cplinit Sitting at 089eb0c8, size 00000038 21:49:414 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.cplinit Ignoring (size=00000030) (flags=00000000) 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .psp_lib_markimport_ Sitting at 089eb100, size 00000014 21:49:414 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.psp_lib_markimport_ Ignoring (size=00000028) (flags=00000000) 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .psp_lib_mark_ Sitting at 089eb114, size 00000040 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .linkonce.d Sitting at 089eb154, size 0000082c 21:49:414 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.linkonce.d Ignoring (size=00000a40) (flags=00000000) 21:49:414 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .bss Sitting at 089eb980, size 000395c0 21:49:414 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .symtab Ignoring (size=00000010) (flags=00000000) 21:49:414 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .strtab Ignoring (size=00000001) (flags=00000000) 21:49:414 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .shstrtab Ignoring (size=000003ce) (flags=00000000) 21:49:414 ELF\ElfReader.cpp:506 D[LOADER]: Relocations: 21:49:414 ELF\ElfReader.cpp:530 D[LOADER]: .rel.text: Performing 57392 relocations on .text : offset = 001e8678 21:49:414 ELF\ElfReader.cpp:59 D[LOADER]: Loading 57392 relocations... 21:49:415 ELF\ElfReader.cpp:530 D[LOADER]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 002587f8 21:49:415 ELF\ElfReader.cpp:59 D[LOADER]: Loading 1 relocations... 21:49:415 ELF\ElfReader.cpp:530 D[LOADER]: .rel.lib.stub: Performing 63 relocations on .lib.stub : offset = 00258800 21:49:415 ELF\ElfReader.cpp:59 D[LOADER]: Loading 63 relocations... 21:49:415 ELF\ElfReader.cpp:530 D[LOADER]: .rel.rodata.sceModuleInfo: Performing 4 relocations on .rodata.sceModuleInfo : offset = 002589f8 21:49:415 ELF\ElfReader.cpp:59 D[LOADER]: Loading 4 relocations... 21:49:415 ELF\ElfReader.cpp:530 D[LOADER]: .rel.rodata.sceResident: Performing 4 relocations on .rodata.sceResident : offset = 00258a18 21:49:415 ELF\ElfReader.cpp:59 D[LOADER]: Loading 4 relocations... 21:49:415 ELF\ElfReader.cpp:530 D[LOADER]: .rel.rodata: Performing 1784 relocations on .rodata : offset = 00258a38 21:49:415 ELF\ElfReader.cpp:59 D[LOADER]: Loading 1784 relocations... 21:49:415 ELF\ElfReader.cpp:530 D[LOADER]: .rel.data: Performing 5630 relocations on .data : offset = 0025c1f8 21:49:415 ELF\ElfReader.cpp:59 D[LOADER]: Loading 5630 relocations... 21:49:415 ELF\ElfReader.cpp:530 D[LOADER]: .rel.cplinit: Performing 6 relocations on .cplinit : offset = 002671e8 21:49:415 ELF\ElfReader.cpp:59 D[LOADER]: Loading 6 relocations... 21:49:415 ELF\ElfReader.cpp:530 D[LOADER]: .rel.psp_lib_markimport_: Performing 5 relocations on .psp_lib_markimport_ : offset = 00267218 21:49:415 ELF\ElfReader.cpp:59 D[LOADER]: Loading 5 relocations... 21:49:415 ELF\ElfReader.cpp:530 D[LOADER]: .rel.linkonce.d: Performing 328 relocations on .linkonce.d : offset = 00267240 21:49:415 ELF\ElfReader.cpp:59 D[LOADER]: Loading 328 relocations... 21:49:415 HLE\sceKernelModule.cpp:1254 I[LOADER]: Module Game03: 00000000 089cd444 089cd45c 21:49:415 HLE\sceKernelModule.cpp:1255 D[LOADER]: =================================================== 21:49:415 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module IoFileMgrForUser, stubs at 089cd3e8 21:49:415 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoRead : 089cd3e8 21:49:415 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoWrite : 089cd3f0 21:49:415 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoLseek : 089cd3f8 21:49:415 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoRename : 089cd400 21:49:415 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoDevctl : 089cd408 21:49:415 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoClose : 089cd410 21:49:415 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoOpen : 089cd418 21:49:415 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoPollAsync : 089cd420 21:49:415 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoReadAsync : 089cd428 21:49:415 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoWaitAsyncCB : 089cd430 21:49:415 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoOpenAsync : 089cd438 21:49:415 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:415 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module ModuleMgrForUser, stubs at 089cd3b0 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelGetModuleId : 089cd3b0 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelGetModuleIdByAddress : 089cd3b8 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStopModule : 089cd3c0 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelUnloadModule : 089cd3c8 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelSelfStopUnloadModule : 089cd3d0 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelLoadModule : 089cd3d8 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStartModule : 089cd3e0 21:49:416 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:416 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module StdioForUser, stubs at 089cd398 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStdin : 089cd398 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStdout : 089cd3a0 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStderr : 089cd3a8 21:49:416 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:416 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module SysMemUserForUser, stubs at 089cd368 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelAllocPartitionMemory : 089cd368 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelFreePartitionMemory : 089cd370 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelGetBlockHeadAddr : 089cd378 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelSetCompiledSdkVersion : 089cd380 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelSetCompilerVersion : 089cd388 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelPrintf : 089cd390 21:49:416 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:416 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module ThreadManForUser, stubs at 089cd288 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCheckCallback : 089cd288 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCreateThread : 089cd290 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStartThread : 089cd298 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelExitThread : 089cd2a0 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelChangeCurrentThreadAttr : 089cd2a8 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCreateEventFlag : 089cd2b0 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDeleteEventFlag : 089cd2b8 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelSetEventFlag : 089cd2c0 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelClearEventFlag : 089cd2c8 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelWaitEventFlag : 089cd2d0 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCreateCallback : 089cd2d8 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDeleteCallback : 089cd2e0 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDeleteThread : 089cd2e8 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelTerminateDeleteThread : 089cd2f0 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelChangeThreadPriority : 089cd2f8 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelGetThreadId : 089cd300 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelGetThreadExitStatus : 089cd308 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelWaitThreadEnd : 089cd310 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDelayThread : 089cd318 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDelayThreadCB : 089cd320 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCreateSema : 089cd328 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDeleteSema : 089cd330 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelSignalSema : 089cd338 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelWaitSema : 089cd340 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelWaitSemaCB : 089cd348 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelWaitEventFlagCB : 089cd350 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelPollEventFlag : 089cd358 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelReferEventFlagStatus : 089cd360 21:49:416 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:416 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module UtilsForUser, stubs at 089cd260 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelLibcClock : 089cd260 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelLibcTime : 089cd268 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelLibcGettimeofday : 089cd270 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDcacheWritebackAll : 089cd278 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDcacheWritebackInvalidateAll : 089cd280 21:49:416 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:416 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceSuspendForUser, stubs at 089cd248 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelPowerTick : 089cd248 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelVolatileMemLock : 089cd250 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelVolatileMemUnlock : 089cd258 21:49:416 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:416 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceDisplay, stubs at 089cd210 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplaySetMode : 089cd210 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplaySetFrameBuf : 089cd218 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplayGetFramePerSec : 089cd220 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplayGetFrameBuf : 089cd228 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplayGetVcount : 089cd230 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplayWaitVblankStart : 089cd238 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplayWaitVblankStartCB : 089cd240 21:49:416 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:416 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceGe_user, stubs at 089cd1c0 21:49:416 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeEdramGetAddr : 089cd1c0 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeListEnQueue : 089cd1c8 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeListEnQueueHead : 089cd1d0 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeListUpdateStallAddr : 089cd1d8 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeListSync : 089cd1e0 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeDrawSync : 089cd1e8 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeBreak : 089cd1f0 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeContinue : 089cd1f8 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeSetCallback : 089cd200 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeUnsetCallback : 089cd208 21:49:417 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:417 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module scePower, stubs at 089cd1b0 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing scePowerRegisterCallback : 089cd1b0 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing scePowerUnregisterCallback : 089cd1b8 21:49:417 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:417 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceDmac, stubs at 089cd1a8 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDmacMemcpy : 089cd1a8 21:49:417 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:417 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceAtrac3plus, stubs at 089cd180 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAtracReleaseAtracID : 089cd180 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAtracSetDataAndGetID : 089cd188 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAtracDecodeData : 089cd190 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAtracSetLoopNum : 089cd198 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAtracGetInternalErrorInfo : 089cd1a0 21:49:417 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:417 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceSasCore, stubs at 089cd0e8 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasCore : 089cd0e8 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasCoreWithMix : 089cd0f0 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasGetEndFlag : 089cd0f8 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetVolume : 089cd100 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetPitch : 089cd108 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetVoice : 089cd110 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetNoise : 089cd118 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetADSR : 089cd120 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetADSRmode : 089cd128 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetSL : 089cd130 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasGetEnvelopeHeight : 089cd138 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetSimpleADSR : 089cd140 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasInit : 089cd148 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetKeyOff : 089cd150 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetKeyOn : 089cd158 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasRevVON : 089cd160 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasRevEVOL : 089cd168 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasRevType : 089cd170 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasRevParam : 089cd178 21:49:417 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:417 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceAudio, stubs at 089cd0a0 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioOutputBlocking : 089cd0a0 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioOutputPanned : 089cd0a8 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioOutputPannedBlocking : 089cd0b0 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioChReserve : 089cd0b8 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioChRelease : 089cd0c0 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioGetChannelRestLength : 089cd0c8 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioSetChannelDataLen : 089cd0d0 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioChangeChannelConfig : 089cd0d8 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioChangeChannelVolume : 089cd0e0 21:49:417 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:417 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceUmdUser, stubs at 089cd060 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUmdCheckMedium : 089cd060 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUmdActivate : 089cd068 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUmdWaitDriveStat : 089cd070 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUmdWaitDriveStatCB : 089cd078 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUmdCancelWaitDriveStat : 089cd080 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUmdGetDriveStat : 089cd088 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUmdRegisterUMDCallBack : 089cd090 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUmdUnRegisterUMDCallBack : 089cd098 21:49:417 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:417 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceMpeg, stubs at 089ccf98 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegQueryStreamOffset : 089ccf98 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegQueryStreamSize : 089ccfa0 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegInit : 089ccfa8 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegFinish : 089ccfb0 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegQueryMemSize : 089ccfb8 21:49:417 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegCreate : 089ccfc0 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegDelete : 089ccfc8 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegRegistStream : 089ccfd0 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegUnRegistStream : 089ccfd8 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegMallocAvcEsBuf : 089ccfe0 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegFreeAvcEsBuf : 089ccfe8 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegQueryAtracEsSize : 089ccff0 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegInitAu : 089ccff8 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegGetAvcAu : 089cd000 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegGetAtracAu : 089cd008 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegFlushAllStream : 089cd010 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegAvcDecode : 089cd018 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegAvcDecodeStop : 089cd020 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegAvcDecodeFlush : 089cd028 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegAtracDecode : 089cd030 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegRingbufferQueryMemSize : 089cd038 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegRingbufferConstruct : 089cd040 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegRingbufferDestruct : 089cd048 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegRingbufferPut : 089cd050 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegRingbufferAvailableSize : 089cd058 21:49:418 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:418 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceRtc, stubs at 089ccf88 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceRtcGetCurrentTick : 089ccf88 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceRtcGetCurrentClockLocalTime : 089ccf90 21:49:418 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:418 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceUtility, stubs at 089ccf60 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUtilitySavedataInitStart : 089ccf60 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUtilitySavedataShutdownStart : 089ccf68 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUtilitySavedataUpdate : 089ccf70 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUtilitySavedataGetStatus : 089ccf78 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUtilityGetSystemParamInt : 089ccf80 21:49:418 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:418 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module LoadExecForUser, stubs at 089ccf50 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelExitGame : 089ccf50 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelRegisterExitCallback : 089ccf58 21:49:418 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:418 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceCtrl, stubs at 089ccf38 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceCtrlSetSamplingCycle : 089ccf38 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceCtrlSetSamplingMode : 089ccf40 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceCtrlReadBufferPositive : 089ccf48 21:49:418 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:418 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module InterruptManager, stubs at 089ccf20 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelRegisterSubIntrHandler : 089ccf20 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelReleaseSubIntrHandler : 089ccf28 21:49:418 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelEnableSubIntr : 089ccf30 21:49:418 HLE\sceKernelModule.cpp:1033 D[LOADER]: ------------------------------------------------------------- 21:49:540 HLE\ReplaceTables.cpp:1435 I[HLE]: Replaced memcpy_jak at 089bce00 with hash 0ffa5db8396d4274 21:49:540 HLE\ReplaceTables.cpp:1435 I[HLE]: Replaced memset_jak at 089bce40 with hash eabb9c1b4f83d2b4 21:49:540 HLE\sceKernelModule.cpp:1347 I[LOADER]: Exporting ent 0 named Game03, 2 funcs, 2 vars, resident 089cd7b8 21:49:541 HLE\sceKernelModule.cpp:1657 I[LOADER]: Module entry: 08965fd0 21:49:562 root D[COMMON]: FileUtil.cpp:247 CreateFullPath: path exists C:\Users\Intel\Downloads\ppsspp-v1.6.3-323-g945eab6fe-windows-amd64\ppsspp\memstick/PSP/SYSTEM/CACHE/ 21:49:562 root N[BOOT]: EmuScreen.cpp:279 Loading C:/Users/Intel/Documents/PPSSPP/PSP/GAME/Pursuit Force (Europe) (En,Fr,De,Es,It).iso... 21:49:562 root D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelSetCompiledSdkVersion 21:49:562 root D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1183 sceKernelSetCompiledSdkVersion(02000010) 21:49:562 root D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelSetCompilerVersion 21:49:562 root D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1317 sceKernelSetCompilerVersion(00030303) 21:49:562 root D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelCreateThread 21:49:562 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 276=sceKernelCreateThread(user_main, 0896608c, 00000020, 65536, 80000000, 00000000) 21:49:563 root D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelStartThread 21:49:563 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(276, 33, 09fffed0) 21:49:563 root D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __KernelReturnFromModuleFunc 21:49:563 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:2123 __KernelReturnFromThread: 0 21:49:563 root D[SCEKERNEL]: HLE\sceKernelThread.cpp:1333 sceKernelGetThreadExitStatus(275) 21:49:563 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: root -> user_main (275->276, pc: 08000030->0896608c, returned from module) +159us 21:49:563 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2273 sceKernelDeleteThread(275) 21:49:563 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:453 Freeing thread stack root 21:49:563 user_main D[SCEKERNEL]: Util\BlockAllocator.cpp:227 Merging Blocks 21:49:650 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelChangeCurrentThreadAttr 21:49:651 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2400 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000) 21:49:651 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelStdout 21:49:651 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:49:651 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceIoWrite 21:49:651 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: ***************************************** 21:49:651 user_main D[SCEIO]: HLE\sceIo.cpp:1098 2b=sceIoWrite(1, 08a11f10, 2b) 21:49:651 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +44us 21:49:651 idle0 D[HLE]: HLE\HLE.cpp:504 Compiling syscall to _sceKernelIdle 21:49:651 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:49:651 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:49:651 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: *** Title : Pursuit Force 21:49:651 user_main D[SCEIO]: HLE\sceIo.cpp:1098 21=sceIoWrite(1, 08a11f10, 21) 21:49:651 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +19us 21:49:651 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:49:651 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:49:651 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: *** Platform : PSP 21:49:651 user_main D[SCEIO]: HLE\sceIo.cpp:1098 17=sceIoWrite(1, 08a11f10, 17) 21:49:651 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +15us 21:49:651 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:49:651 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:49:651 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: *** Product Code : UCES00019 21:49:651 user_main D[SCEIO]: HLE\sceIo.cpp:1098 1d=sceIoWrite(1, 08a11f10, 1d) 21:49:651 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +16us 21:49:651 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:49:652 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:49:652 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: *** Version : 1.00 21:49:652 user_main D[SCEIO]: HLE\sceIo.cpp:1098 18=sceIoWrite(1, 08a11f10, 18) 21:49:652 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +18us 21:49:652 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:49:652 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:49:652 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: *** Revision : 12 21:49:652 user_main D[SCEIO]: HLE\sceIo.cpp:1098 16=sceIoWrite(1, 08a11f10, 16) 21:49:652 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +16us 21:49:652 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:49:652 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:49:652 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: *** Build Date : Sep 15 2005 (18:11:46) 21:49:652 user_main D[SCEIO]: HLE\sceIo.cpp:1098 2a=sceIoWrite(1, 08a11f10, 2a) 21:49:652 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +19us 21:49:652 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:49:652 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:49:652 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: ***************************************** 21:49:652 user_main D[SCEIO]: HLE\sceIo.cpp:1098 2a=sceIoWrite(1, 08a11f10, 2a) 21:49:652 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +23us 21:49:652 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:49:652 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:49:652 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: *** Copyright (c) 2005 Bigbig Studios *** 21:49:652 user_main D[SCEIO]: HLE\sceIo.cpp:1098 2a=sceIoWrite(1, 08a11f10, 2a) 21:49:652 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +23us 21:49:652 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:49:652 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:49:652 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: ***************************************** 21:49:652 user_main D[SCEIO]: HLE\sceIo.cpp:1098 2b=sceIoWrite(1, 08a11f10, 2b) 21:49:652 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +23us 21:49:652 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:49:652 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceCtrlSetSamplingMode 21:49:652 user_main D[SCECTRL]: HLE\sceCtrl.cpp:407 sceCtrlSetSamplingMode(1) 21:49:652 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceCtrlSetSamplingCycle 21:49:652 user_main D[SCECTRL]: HLE\sceCtrl.cpp:376 sceCtrlSetSamplingCycle(0) 21:49:652 user_main W[JIT]: x86\Jit.cpp:288 Detected rounding mode usage, rebuilding jit with checks 21:49:656 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelCreateCallback 21:49:656 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2809 277=sceKernelCreateCallback(Exit, 089942e4, 00000000) 21:49:656 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2809 278=sceKernelCreateCallback(SystemCallback, 08993fc8, 00000000) 21:49:656 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2809 279=sceKernelCreateCallback(UMDCallback, 089940f0, 00000000) 21:49:656 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelRegisterExitCallback 21:49:656 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3586 sceKernelRegisterExitCallback(277) 21:49:656 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to scePowerRegisterCallback 21:49:656 user_main D[HLE]: HLE\scePower.cpp:152 0=scePowerRegisterCallback(0, 278) 21:49:656 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceUmdRegisterUMDCallBack 21:49:656 user_main D[SCEIO]: HLE\sceUmd.cpp:315 0=sceUmdRegisterUMDCallback(id=00000117) 21:49:656 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelCreateEventFlag 21:49:656 user_main D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:238 280=sceKernelCreateEventFlag(UMDEvent, 00000000, 00000000, 00000000) 21:49:656 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelVolatileMemLock 21:49:656 user_main D[HLE]: HLE\scePower.cpp:337 sceKernelVolatileMemLock(0, 089e1ba0, 089e1ba4) - success 21:49:656 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelStdout 21:49:656 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:49:656 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceIoWrite 21:49:656 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: [VolatileMemory:Lock] 21:49:656 user_main D[SCEIO]: HLE\sceIo.cpp:1098 16=sceIoWrite(1, 08a11f10, 16) 21:49:656 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +21us 21:49:656 idle0 D[HLE]: HLE\HLE.cpp:504 Compiling syscall to _sceKernelIdle 21:49:656 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:49:656 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:49:656 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: Address 0x8400000 Size 4194304 bytes (4096k) 21:49:656 user_main D[SCEIO]: HLE\sceIo.cpp:1098 2d=sceIoWrite(1, 08a11f10, 2d) 21:49:656 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +23us 21:49:656 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:49:656 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelAllocPartitionMemory 21:49:656 user_main D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1024 281 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 0, size= 22528000, addr= 00000000) 21:49:657 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelGetBlockHeadAddr 21:49:657 user_main D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1042 08a25000 = sceKernelGetBlockHeadAddr(281) 21:49:670 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0898b0cc->08000000, interrupt) +608227us 21:49:670 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:849 Display disabled, displaying only black 21:50:272 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b0cc, idle) +1119us 21:50:273 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:50:273 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: 21:50:273 user_main D[SCEIO]: HLE\sceIo.cpp:1098 1=sceIoWrite(1, 08a11f10, 1) 21:50:273 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +7us 21:50:273 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:50:274 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:50:274 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: *** UMD VERSION 21:50:274 user_main D[SCEIO]: HLE\sceIo.cpp:1098 10=sceIoWrite(1, 08a11f10, 10) 21:50:274 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +13us 21:50:274 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:50:274 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:50:274 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: *** Please ensure correct disc is in drive... 21:50:275 user_main D[SCEIO]: HLE\sceIo.cpp:1098 2e=sceIoWrite(1, 08a11f10, 2e) 21:50:275 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +24us 21:50:275 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:50:275 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:50:275 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: 21:50:275 user_main D[SCEIO]: HLE\sceIo.cpp:1098 1=sceIoWrite(1, 08a11f10, 1) 21:50:275 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +7us 21:50:275 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:50:276 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceUmdCheckMedium 21:50:276 user_main D[SCEIO]: HLE\sceUmd.cpp:249 1=sceUmdCheckMedium() 21:50:276 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceUmdActivate 21:50:276 user_main D[SCEIO]: HLE\sceUmd.cpp:279 0=sceUmdActivate(1, disc0:) 21:50:277 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceUmdWaitDriveStat 21:50:277 user_main D[SCEIO]: HLE\sceUmd.cpp:404 0=sceUmdWaitDriveStat(stat = 00000020) 21:50:281 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089bb16c->08000000, interrupt) +5125us 21:50:281 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:849 Display disabled, displaying only black 21:50:288 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089bb16c, idle) +226us 21:50:298 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceGeEdramGetAddr 21:50:298 user_main D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:50:298 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceGeSetCallback 21:50:298 user_main D[SCESCEGE]: HLE\sceGe.cpp:427 sceGeSetCallback(struct=09fff5d0) 21:50:298 user_main D[SCEINTC]: HLE\sceKernelInterrupt.cpp:512 sceKernelRegisterSubIntrHandler(25, 1, 08966640, 089ee200) 21:50:298 user_main D[SCEINTC]: HLE\sceKernelInterrupt.cpp:549 sceKernelEnableSubIntr(25, 1) 21:50:298 user_main D[SCEINTC]: HLE\sceKernelInterrupt.cpp:512 sceKernelRegisterSubIntrHandler(25, 0, 089665c4, 089ee200) 21:50:298 user_main D[SCEINTC]: HLE\sceKernelInterrupt.cpp:549 sceKernelEnableSubIntr(25, 0) 21:50:298 user_main D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:50:299 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceGeListEnQueue 21:50:299 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=089db8e0, stall=00000000, cbid=00000000, param=00000000) 21:50:299 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 089db8e0 - stall = 00000000 21:50:299 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192448 enqueued. 21:50:299 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0896692c->08000000, interrupt) +11739us 21:50:299 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:299 idle0 D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __KernelReturnFromInterrupt 21:50:299 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->0896692c, left interrupt) +5us 21:50:299 user_main D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:238 282=sceKernelCreateEventFlag(SceGuSignal, 00000200, 00000003, 00000000) 21:50:299 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceGeListSync 21:50:299 user_main D[SCESCEGE]: HLE\sceGe.cpp:384 sceGeListSync(dlid=35000000, mode=00000000) 21:50:299 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:50:299 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:50:299 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued. 21:50:300 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceDisplaySetMode 21:50:300 user_main D[SCEDISP]: HLE\sceDisplay.cpp:857 0=sceDisplaySetMode(0, 480, 272) 21:50:300 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089682a0->08000000, display mode) +9us 21:50:300 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089682a0, entered vblank) +4701us 21:50:300 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089682a0->08000000, interrupt) +5us 21:50:301 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:849 Display disabled, displaying only black 21:50:304 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089682a0, idle) +5us 21:50:305 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceGeListUpdateStallAddr 21:50:305 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a2a6e4) 21:50:305 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a6e4 21:50:305 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a2a6f8) 21:50:305 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a6e4 - stall = 08a2a6f8 21:50:306 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:50:306 user_main I[FRAMEBUF]: Common\FramebufferCommon.cpp:451 Creating FBO for 00000000 : 480 x 272 x 3 21:50:306 user_main W[G3D]: Common\FramebufferCommon.cpp:1311 Memcpy fbo upload 04400000 -> 04000000 21:50:328 user_main D[G3D]: Common\VertexDecoderCommon.cpp:1083 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1 21:50:328 user_main D[G3D]: Common\VertexDecoderCommon.cpp:1259 SVT : size = 12, aligned to biggest 4 21:50:329 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a2a894) 21:50:329 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a6f8 - stall = 08a2a894 21:50:329 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a2a8a8) 21:50:329 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a894 - stall = 08a2a8a8 21:50:329 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:50:329 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48a2a8b4) 21:50:329 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a8a8 - stall = 08a2a8b4 21:50:329 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceGeDrawSync 21:50:329 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:329 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08967120->08000000, GeDrawSync) +19us 21:50:329 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:329 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08967120, left interrupt) +5us 21:50:329 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceDisplayWaitVblankStart 21:50:329 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988888->08000000, vblank start waited) +5us 21:50:329 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988888, entered vblank) +16642us 21:50:329 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988888->08000000, interrupt) +5us 21:50:329 idle0 D[G3D]: Common\FramebufferCommon.cpp:2060 Reading framebuffer to mem, fb_address = 04000000 21:50:334 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:849 Display disabled, displaying only black 21:50:334 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988888, idle) +5us 21:50:334 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:50:334 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:50:334 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192450 enqueued. 21:50:334 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a2a690) 21:50:334 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a690 21:50:334 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a2a6a4) 21:50:334 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a690 - stall = 08a2a6a4 21:50:334 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:50:336 user_main I[FRAMEBUF]: Common\FramebufferCommon.cpp:451 Creating FBO for 00088000 : 480 x 272 x 3 21:50:339 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48a2a6b0) 21:50:339 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a6a4 - stall = 08a2a6b0 21:50:339 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:340 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08967120->08000000, GeDrawSync) +13us 21:50:340 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:340 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08967120, left interrupt) +5us 21:50:340 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089888cc->08000000, vblank start waited) +5us 21:50:340 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089888cc, entered vblank) +16648us 21:50:340 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089888cc->08000000, interrupt) +5us 21:50:340 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089888cc, idle) +5us 21:50:340 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceDisplaySetFrameBuf 21:50:340 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 1) 21:50:340 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceRtcGetCurrentTick 21:50:340 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelLoadModule 21:50:340 user_main D[LOADER]: HLE\sceKernelModule.cpp:1824 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/modules_psp/sc_sascore.prx, 00000000) 21:50:340 user_main W[LOADER]: HLE\sceKernelModule.cpp:1844 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1 21:50:340 user_main D[SCEMODULE]: HLE\sceKernelModule.cpp:1081 Decrypting ~PSP file 21:50:340 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1087 Loading module sceSAScore with version 0102, devkit 00000000 21:50:340 user_main I[LOADER]: ELF\PrxDecrypter.cpp:309 Missing key 59, cannot decrypt module 21:50:340 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1880 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules_psp/sc_sascore.prx,flag=00000000,00000014,00000001,00000001,position = 00000000) 21:50:340 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988bd8->08000000, module loaded) +193us 21:50:340 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988bd8, woke from hle delay) +500us 21:50:340 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelStartModule 21:50:340 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1914 sceKernelStartModule(283,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 21:50:340 user_main D[LOADER]: HLE\sceKernelModule.cpp:1824 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/modules_psp/audiocodec.prx, 00000000) 21:50:340 user_main W[LOADER]: HLE\sceKernelModule.cpp:1844 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1 21:50:340 user_main D[SCEMODULE]: HLE\sceKernelModule.cpp:1081 Decrypting ~PSP file 21:50:340 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1087 Loading module sceAudiocodec_Driver with version 0102, devkit 00000000 21:50:340 user_main I[LOADER]: ELF\PrxDecrypter.cpp:309 Missing key 59, cannot decrypt module 21:50:340 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1880 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules_psp/audiocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000) 21:50:340 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988bd8->08000000, module loaded) +8us 21:50:340 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988bd8, woke from hle delay) +500us 21:50:340 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1914 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 21:50:341 user_main D[LOADER]: HLE\sceKernelModule.cpp:1824 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/modules_psp/libatrac3plus.prx, 00000000) 21:50:341 user_main W[LOADER]: HLE\sceKernelModule.cpp:1844 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2 21:50:341 user_main D[SCEMODULE]: HLE\sceKernelModule.cpp:1081 Decrypting ~PSP file 21:50:341 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1087 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000 21:50:341 user_main I[LOADER]: ELF\PrxDecrypter.cpp:309 Missing key 5B, cannot decrypt module 21:50:341 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1880 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules_psp/libatrac3plus.prx,flag=00000000,00000014,00000002,00000002,position = 00000000) 21:50:341 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988bd8->08000000, module loaded) +8us 21:50:341 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988bd8, woke from hle delay) +500us 21:50:341 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1914 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 21:50:341 user_main D[LOADER]: HLE\sceKernelModule.cpp:1824 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/modules_psp/videocodec.prx, 00000000) 21:50:341 user_main W[LOADER]: HLE\sceKernelModule.cpp:1844 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1 21:50:341 user_main D[SCEMODULE]: HLE\sceKernelModule.cpp:1081 Decrypting ~PSP file 21:50:341 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1087 Loading module sceVideocodec_Driver with version 0101, devkit 00000000 21:50:341 user_main I[LOADER]: ELF\PrxDecrypter.cpp:309 Missing key 59, cannot decrypt module 21:50:341 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1880 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules_psp/videocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000) 21:50:341 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988bd8->08000000, module loaded) +8us 21:50:341 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988bd8, woke from hle delay) +500us 21:50:341 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1914 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 21:50:341 user_main D[LOADER]: HLE\sceKernelModule.cpp:1824 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/modules_psp/mpegbase.prx, 00000000) 21:50:341 user_main W[LOADER]: HLE\sceKernelModule.cpp:1844 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1 21:50:341 user_main D[SCEMODULE]: HLE\sceKernelModule.cpp:1081 Decrypting ~PSP file 21:50:341 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1087 Loading module sceMpegbase_Driver with version 0102, devkit 00000000 21:50:341 user_main I[LOADER]: ELF\PrxDecrypter.cpp:309 Missing key 59, cannot decrypt module 21:50:341 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1880 287=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules_psp/mpegbase.prx,flag=00000000,00000014,00000001,00000001,position = 00000000) 21:50:341 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988bd8->08000000, module loaded) +8us 21:50:341 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988bd8, woke from hle delay) +500us 21:50:341 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1914 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 21:50:341 user_main D[LOADER]: HLE\sceKernelModule.cpp:1824 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/modules_psp/mpeg.prx, 00000000) 21:50:341 user_main W[LOADER]: HLE\sceKernelModule.cpp:1844 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2 21:50:341 user_main D[SCEMODULE]: HLE\sceKernelModule.cpp:1081 Decrypting ~PSP file 21:50:341 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1087 Loading module sceMpeg_library with version 0102, devkit 00000000 21:50:341 user_main I[LOADER]: ELF\PrxDecrypter.cpp:309 Missing key 5B, cannot decrypt module 21:50:341 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1880 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules_psp/mpeg.prx,flag=00000000,00000014,00000002,00000002,position = 00000000) 21:50:341 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988bd8->08000000, module loaded) +8us 21:50:341 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988bd8, woke from hle delay) +500us 21:50:341 user_main I[SCEMODULE]: HLE\sceKernelModule.cpp:1914 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 21:50:341 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceAudioChReserve 21:50:341 user_main D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000) 21:50:341 user_main D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000) 21:50:341 user_main D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000) 21:50:341 user_main D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000) 21:50:341 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceAudioSetChannelDataLen 21:50:341 user_main D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000400) 21:50:341 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceAudioChangeChannelConfig 21:50:341 user_main D[SCEAUDIO]: HLE\sceAudio.cpp:283 sceAudioChangeChannelConfig(00000006, 00000000) 21:50:341 user_main D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000100) 21:50:341 user_main D[SCEAUDIO]: HLE\sceAudio.cpp:283 sceAudioChangeChannelConfig(00000005, 00000000) 21:50:341 user_main D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000100) 21:50:341 user_main D[SCEAUDIO]: HLE\sceAudio.cpp:283 sceAudioChangeChannelConfig(00000004, 00000000) 21:50:341 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasInit 21:50:341 user_main I[SCESAS]: HLE\sceSas.cpp:250 sceSasInit(08a14000, 256, 32, 0, 44100) 21:50:342 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasRevType 21:50:342 user_main D[SCESAS]: HLE\sceSas.cpp:655 0=__sceSasRevType(08a14000, 4) 21:50:342 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasRevVON 21:50:342 user_main D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a14000, 1, 0) 21:50:342 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasRevEVOL 21:50:342 user_main D[SCESAS]: HLE\sceSas.cpp:680 0=__sceSasRevEVOL(08a14000, 00001000, 00001000) 21:50:342 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelCreateThread 21:50:342 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 289=sceKernelCreateThread(Thread 1, 08982c74, 00000010, 65536, 00000000, 00000000) 21:50:342 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelStartThread 21:50:342 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(289, 0, 00000000) 21:50:342 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08983cb4->08982c74, thread started) +210us 21:50:342 Thread 1 D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasCore 21:50:342 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:50:342 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08983cb4, sas core) +12us 21:50:342 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceUmdGetDriveStat 21:50:342 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceIoOpenAsync 21:50:342 user_main D[SCEIO]: HLE\sceIo.cpp:1947 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/ALL.PAK, 00000001, 00000000) 21:50:342 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceIoWaitAsyncCB 21:50:342 user_main D[SCEIO]: HLE\sceIo.cpp:2064 4 = sceIoWaitAsyncCB(4, 09fff550): waiting 21:50:342 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3342 __KernelRunCallbackOnThread: Turning callback 278 into pending mipscall 21:50:342 user_main D[SCEIO]: HLE\sceIo.cpp:434 sceIoWaitAsync: Suspending wait for callback 21:50:342 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 1 21:50:342 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:50:342 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: Callback 1 0x000010e4 21:50:342 user_main D[SCEIO]: HLE\sceIo.cpp:1098 16=sceIoWrite(1, 08a11f10, 16) 21:50:342 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +32us 21:50:342 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:50:342 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:50:342 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: [0x000010e4] 21:50:342 user_main D[SCEIO]: HLE\sceIo.cpp:1098 d=sceIoWrite(1, 08a11f10, d) 21:50:342 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +11us 21:50:342 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +29us 21:50:342 Thread 1 D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasGetEndFlag 21:50:343 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:343 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:50:343 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:343 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +65us 21:50:343 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:50:343 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: 21:50:343 user_main D[SCEIO]: HLE\sceIo.cpp:1098 1=sceIoWrite(1, 08a11f10, 1) 21:50:343 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +7us 21:50:343 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:50:343 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08966534->089c6be0, woke from sas mix) +5us 21:50:343 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:343 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:50:343 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08966534, sas core) +12us 21:50:343 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __KernelReturnFromMipsCall 21:50:343 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000000 21:50:343 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3342 __KernelRunCallbackOnThread: Turning callback 279 into pending mipscall 21:50:343 user_main D[SCEIO]: HLE\sceIo.cpp:434 sceIoWaitAsync: Suspending wait for callback 21:50:343 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3169 Making mipscall pending on thread 21:50:343 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3375 Left callback 278 - SystemCallback 21:50:343 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 2 21:50:343 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:50:343 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: notified count [1] 21:50:343 user_main D[SCEIO]: HLE\sceIo.cpp:1098 13=sceIoWrite(1, 08a11f10, 13) 21:50:343 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +22us 21:50:343 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:50:343 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:50:343 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: ***** MEDIA STATUS ***** 21:50:343 user_main D[SCEIO]: HLE\sceIo.cpp:1098 19=sceIoWrite(1, 08a11f10, 19) 21:50:343 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +16us 21:50:343 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +34us 21:50:343 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:343 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:50:343 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:343 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +59us 21:50:343 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:50:343 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: UMDCallback: Inserted (32) 21:50:343 user_main D[SCEIO]: HLE\sceIo.cpp:1098 1b=sceIoWrite(1, 08a11f10, 1b) 21:50:343 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +18us 21:50:343 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +94us 21:50:343 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:343 Thread 1 D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceAudioOutputPannedBlocking 21:50:343 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:50:343 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:50:343 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08966534, sas core) +6us 21:50:343 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:50:343 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: UMDCallback: Device ready (30) 21:50:343 user_main D[SCEIO]: HLE\sceIo.cpp:1098 1f=sceIoWrite(1, 08a11f10, 1f) 21:50:343 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +26us 21:50:343 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +100us 21:50:343 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:50:343 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: UMDCallback: Readable (20) 21:50:343 user_main D[SCEIO]: HLE\sceIo.cpp:1098 1b=sceIoWrite(1, 08a11f10, 1b) 21:50:343 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +18us 21:50:343 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +28us 21:50:343 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:343 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:50:343 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:343 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +65us 21:50:343 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelSetEventFlag 21:50:343 user_main D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(280, 00000001) 21:50:344 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000000 21:50:344 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3375 Left callback 279 - UMDCallback 21:50:344 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceIoLseek 21:50:344 user_main D[SCEIO]: HLE\sceIo.cpp:1256 1017427317 = sceIoLseek(4, 0, 2) 21:50:344 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> user_main (276->276, pc: 08988f4c->08988f4c, io seek) +14us 21:50:344 user_main D[SCEIO]: HLE\sceIo.cpp:1256 0 = sceIoLseek(4, 0, 0) 21:50:344 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(4, 09fff590) 21:50:344 user_main D[SCEIO]: HLE\sceIo.cpp:1256 0 = sceIoLseek(4, 0, 0) 21:50:344 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceIoReadAsync 21:50:344 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 08a1d5c0, 800): deferring result 21:50:344 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelDcacheWritebackAll 21:50:344 user_main D[SCEIO]: HLE\sceIo.cpp:2064 4 = sceIoWaitAsyncCB(4, 09fff560): waiting 21:50:344 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +42us 21:50:344 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +49us 21:50:344 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:344 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:50:344 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:344 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +28us 21:50:344 user_main D[SCEIO]: HLE\sceIo.cpp:1256 2048 = sceIoLseek(4, 800, 0) 21:50:344 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 08af2780, 15800): deferring result 21:50:344 user_main D[SCEIO]: HLE\sceIo.cpp:2064 2048 = sceIoWaitAsyncCB(4, 09fff560): waiting 21:50:344 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +104us 21:50:344 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +39us 21:50:344 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:344 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:50:344 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:344 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:344 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:344 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:50:344 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:50:344 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +639us 21:50:346 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089bd010->08000000, interrupt) +11131us 21:50:346 idle0 D[SCEDISP]: HLE\sceDisplay.cpp:673 Setting latched framebuffer 04088000 (prev: 04000000) 21:50:346 idle0 D[G3D]: Common\FramebufferCommon.cpp:2060 Reading framebuffer to mem, fb_address = 04088000 21:50:351 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00088000 21:50:356 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089bd010, idle) +250us 21:50:357 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089bd010->089c75a8, audio drain) +10158us 21:50:358 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:50:358 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089bd010, sas core) +12us 21:50:358 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08977a90->089c6be0, woke from sas mix) +173us 21:50:358 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:358 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:50:358 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08977a90, sas core) +12us 21:50:358 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089bd010->089c6be0, woke from sas mix) +173us 21:50:358 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:358 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:50:358 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089bd010, sas core) +12us 21:50:358 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08977a70->089c6be0, woke from sas mix) +173us 21:50:358 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:358 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:50:358 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08977a70, sas core) +12us 21:50:358 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089bd010->089c6be0, woke from sas mix) +173us 21:50:358 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:358 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:50:358 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->089bd010, blocking audio) +12us 21:50:359 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089bd010->08000000, interrupt) +5519us 21:50:359 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089bd010, idle) +731us 21:50:361 user_main D[SCEIO]: HLE\sceIo.cpp:1256 195014656 = sceIoLseek(4, b9fb000, 0) 21:50:361 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 08b11b80, 40800): deferring result 21:50:361 user_main D[SCEIO]: HLE\sceIo.cpp:2064 88064 = sceIoWaitAsyncCB(4, 09fff500): waiting 21:50:361 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +12109us 21:50:361 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +2624us 21:50:362 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:362 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceDisplayWaitVblankStartCB 21:50:362 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +28us 21:50:362 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +1189us 21:50:362 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:50:371 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:50:371 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceDisplayGetVcount 21:50:371 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 21:50:371 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:50:371 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:50:371 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192451 enqueued. 21:50:371 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a2a5d4) 21:50:371 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 21:50:371 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:50:371 user_main D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00088000: 480 x 272 x 3 21:50:371 user_main D[G3D]: Common\VertexDecoderCommon.cpp:1083 VTYPE: THRU=1 TC=2 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1 21:50:371 user_main D[G3D]: Common\VertexDecoderCommon.cpp:1259 SVT : size = 16, aligned to biggest 4 21:50:378 user_main D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (std140, set = 0, binding = 3) uniform baseVars { mat4 proj_mtx; mat4 proj_through_mtx; mat3x4 view_mtx; mat3x4 world_mtx; mat3x4 tex_mtx; vec4 uvscaleoffset; vec4 depthRange; vec2 fogcoef; float stencilReplace; vec4 matambientalpha; uint spline_counts; uint depal_mask_shift_off_fmt; int pad2; int pad3; vec3 fogcolor; vec3 texenv; ivec4 alphacolorref; ivec4 alphacolormask; vec3 blendFixA; vec3 blendFixB; vec4 texclamp; vec2 texclampoff; } base; layout (location = 0) in vec4 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out vec4 v_color0; layout (location = 0) out vec3 v_texcoord; out gl_PerVertex { vec4 gl_Position; }; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = base.proj_through_mtx * vec4(position.xyz, 1.0); } 21:50:378 user_main D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 proj_mtx; mat4 proj_through_mtx; mat3x4 view_mtx; mat3x4 world_mtx; mat3x4 tex_mtx; vec4 uvscaleoffset; vec4 depthRange; vec2 fogcoef; float stencilReplace; vec4 matambientalpha; uint spline_counts; uint depal_mask_shift_off_fmt; int pad2; int pad3; vec3 fogcolor; vec3 texenv; ivec4 alphacolorref; ivec4 alphacolormask; vec3 blendFixA; vec3 blendFixB; vec4 texclamp; vec2 texclampoff; } base; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in vec4 v_color0; layout (location = 0) in vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; fragColor0 = v; } 21:50:385 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48a2a5dc) 21:50:385 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 21:50:385 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08987ea4->08000000, interrupt) +44us 21:50:385 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:385 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08987ea4, left interrupt) +5us 21:50:386 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:386 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +10us 21:50:386 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +190us 21:50:386 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:50:386 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:386 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:386 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:386 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:50:386 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:386 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:386 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:386 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:50:386 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:386 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:386 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:386 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:50:386 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:386 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:386 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:386 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:50:386 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:50:386 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +15700us 21:50:386 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:50:387 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:50:387 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 21:50:387 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 21:50:388 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 21:50:388 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192452 enqueued. 21:50:388 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a2b5d4) 21:50:388 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 21:50:388 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:50:388 user_main D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00000000: 480 x 272 x 3 21:50:388 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48a2b5dc) 21:50:388 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 21:50:388 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08987ea4->08000000, interrupt) +44us 21:50:388 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:388 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08987ea4, left interrupt) +5us 21:50:388 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:388 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +8us 21:50:388 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +6730us 21:50:388 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:50:388 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:388 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:388 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:388 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:50:388 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:388 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:388 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:388 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:50:388 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:388 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:388 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:388 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:50:388 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:388 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:388 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:388 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:50:388 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:50:388 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +9163us 21:50:388 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:50:388 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00088000 21:50:421 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:50:421 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 21:50:421 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:50:422 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:50:422 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192453 enqueued. 21:50:422 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a2a5d4) 21:50:422 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 21:50:422 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48a2a5dc) 21:50:422 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 21:50:422 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08987ea4->08000000, interrupt) +44us 21:50:422 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:422 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08987ea4, left interrupt) +5us 21:50:422 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:422 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +8us 21:50:422 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +13266us 21:50:422 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:50:422 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:422 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:422 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:422 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:50:422 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:422 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:422 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:422 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:50:422 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:422 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:422 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:422 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:50:422 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:422 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:422 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:422 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:50:422 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:50:422 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +2626us 21:50:422 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:50:422 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00000000 21:50:438 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:50:439 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 21:50:439 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 21:50:439 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 21:50:439 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192454 enqueued. 21:50:439 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a2b5d4) 21:50:439 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 21:50:439 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48a2b5dc) 21:50:439 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 21:50:439 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08987ea4->08000000, interrupt) +44us 21:50:439 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:439 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08987ea4, left interrupt) +5us 21:50:439 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:439 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +8us 21:50:439 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +16614us 21:50:439 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:50:439 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:50:439 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 21:50:439 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:50:439 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:50:439 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192455 enqueued. 21:50:439 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a2a5d4) 21:50:439 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 21:50:439 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48a2a5dc) 21:50:439 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 21:50:440 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0898af18->08000000, interrupt) +7170us 21:50:440 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:440 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, left interrupt) +5us 21:50:440 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:50:440 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0898af18, sas core) +5us 21:50:440 user_main D[SCEIO]: HLE\sceIo.cpp:1256 1016915968 = sceIoLseek(4, 3c9ce800, 0) 21:50:440 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 08b11b80, 7d000): deferring result 21:50:440 user_main D[SCEIO]: HLE\sceIo.cpp:2064 264192 = sceIoWaitAsyncCB(4, 09fff570): waiting 21:50:440 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +46us 21:50:440 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +126us 21:50:440 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:440 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:50:440 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:440 Thread 1 W[FILESYS]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file, clamping size 512000 to 511349 21:50:440 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:440 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:441 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:50:441 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:441 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:441 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:441 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:50:441 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:441 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:441 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:441 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:50:441 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:50:441 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +4435us 21:50:441 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0898ae5c->08000000, interrupt) +18434us 21:50:453 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +5us 21:50:453 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:50:453 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0898ae5c, sas core) +5us 21:50:454 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0898af18->08000000, interrupt) +13851us 21:50:471 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +5us 21:50:471 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:471 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:50:471 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0898af18, sas core) +5us 21:50:472 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6a94->089c6be0, woke from sas mix) +173us 21:50:472 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:472 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:50:472 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6a94, sas core) +12us 21:50:472 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6a94->089c6be0, woke from sas mix) +173us 21:50:472 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:473 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:50:473 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6a94, sas core) +12us 21:50:473 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6a94->089c6be0, woke from sas mix) +173us 21:50:473 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:473 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:50:473 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->089c6a94, blocking audio) +12us 21:50:478 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6928->089c75a8, audio drain) +4421us 21:50:478 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:50:478 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6928, sas core) +12us 21:50:478 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6908->089c6be0, woke from sas mix) +173us 21:50:478 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:478 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:50:478 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6908, sas core) +12us 21:50:478 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c67d4->089c6be0, woke from sas mix) +173us 21:50:478 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:478 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:50:478 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c67d4, sas core) +12us 21:50:478 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089c6910->08000000, interrupt) +37us 21:50:488 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +135us 21:50:488 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:488 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:50:488 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6910, sas core) +5us 21:50:488 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6908->089c6be0, woke from sas mix) +173us 21:50:488 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:488 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:50:488 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->089c6908, blocking audio) +12us 21:50:500 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089c68c8->08000000, interrupt) +16356us 21:50:505 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089c68c8, idle) +310us 21:50:510 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c67e0->089c75a8, audio drain) +5804us 21:50:510 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:50:510 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c67e0, sas core) +12us 21:50:510 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6928->089c6be0, woke from sas mix) +173us 21:50:510 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:510 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:50:510 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6928, sas core) +12us 21:50:510 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6818->089c6be0, woke from sas mix) +173us 21:50:510 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:511 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:50:511 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6818, sas core) +12us 21:50:511 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6810->089c6be0, woke from sas mix) +173us 21:50:511 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:511 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:50:511 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6810, sas core) +12us 21:50:511 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6910->089c6be0, woke from sas mix) +173us 21:50:511 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:511 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:50:511 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->089c6910, blocking audio) +12us 21:50:516 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089c6778->08000000, interrupt) +9813us 21:50:521 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089c6778, idle) +731us 21:50:525 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c68b8->089c75a8, audio drain) +11920us 21:50:525 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:50:525 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c68b8, sas core) +12us 21:50:525 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c67d4->089c6be0, woke from sas mix) +173us 21:50:525 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:525 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:50:525 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c67d4, sas core) +12us 21:50:525 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6928->089c6be0, woke from sas mix) +173us 21:50:525 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:525 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:50:525 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6928, sas core) +12us 21:50:525 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c67d4->089c6be0, woke from sas mix) +173us 21:50:525 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:525 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:50:525 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c67d4, sas core) +12us 21:50:525 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6908->089c6be0, woke from sas mix) +173us 21:50:525 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:525 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:50:526 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->089c6908, blocking audio) +12us 21:50:527 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089c6848->08000000, interrupt) +3277us 21:50:537 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089c6848, idle) +322us 21:50:542 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089c6788->08000000, interrupt) +16361us 21:50:554 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089c6788, idle) +731us 21:50:555 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6a88->089c75a8, audio drain) +1773us 21:50:555 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:50:555 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6a88, sas core) +12us 21:50:555 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6a88->089c6be0, woke from sas mix) +173us 21:50:555 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:555 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:50:555 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6a88, sas core) +12us 21:50:555 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6a88->089c6be0, woke from sas mix) +173us 21:50:555 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:555 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:50:555 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6a88, sas core) +12us 21:50:555 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6a94->089c6be0, woke from sas mix) +173us 21:50:555 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:555 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:50:555 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6a94, sas core) +12us 21:50:555 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c68c8->089c6be0, woke from sas mix) +173us 21:50:555 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:555 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:50:555 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->089c68c8, blocking audio) +12us 21:50:559 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089c68e4->08000000, interrupt) +13423us 21:50:570 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089c68e4, idle) +334us 21:50:572 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c67e0->089c75a8, audio drain) +8707us 21:50:572 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:50:572 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c67e0, sas core) +12us 21:50:572 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c67d4->089c6be0, woke from sas mix) +173us 21:50:572 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:572 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:50:572 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c67d4, sas core) +12us 21:50:572 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c67e0->089c6be0, woke from sas mix) +173us 21:50:572 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:572 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:50:572 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c67e0, sas core) +12us 21:50:572 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c67e0->089c6be0, woke from sas mix) +173us 21:50:572 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:572 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:50:572 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c67e0, sas core) +12us 21:50:572 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6928->089c6be0, woke from sas mix) +173us 21:50:572 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:572 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:50:572 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->089c6928, blocking audio) +12us 21:50:574 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089c6788->08000000, interrupt) +6887us 21:50:574 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00000000 21:50:605 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089c6788, idle) +731us 21:50:612 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6810->089c75a8, audio drain) +14846us 21:50:612 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:50:612 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6810, sas core) +12us 21:50:612 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c68f4->089c6be0, woke from sas mix) +173us 21:50:612 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:612 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:50:612 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c68f4, sas core) +12us 21:50:612 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c68b8->089c6be0, woke from sas mix) +173us 21:50:612 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:612 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:50:612 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c68b8, sas core) +12us 21:50:612 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c68e4->089c6be0, woke from sas mix) +173us 21:50:612 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:612 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:50:612 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c68e4, sas core) +12us 21:50:613 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c68e4->089c6be0, woke from sas mix) +173us 21:50:613 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:613 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:50:613 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->089c68e4, blocking audio) +12us 21:50:613 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089c68e4->08000000, interrupt) +350us 21:50:613 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089c68e4, idle) +346us 21:50:622 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089c68c8->08000000, interrupt) +16337us 21:50:622 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089c68c8, idle) +731us 21:50:624 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c68f4->089c75a8, audio drain) +4699us 21:50:625 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:50:625 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c68f4, sas core) +12us 21:50:625 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6a88->089c6be0, woke from sas mix) +173us 21:50:625 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:625 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:50:625 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6a88, sas core) +12us 21:50:625 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6a88->089c6be0, woke from sas mix) +173us 21:50:625 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:625 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:50:625 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6a88, sas core) +12us 21:50:625 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6a94->089c6be0, woke from sas mix) +173us 21:50:625 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:625 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:50:625 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c6a94, sas core) +12us 21:50:626 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c6a94->089c6be0, woke from sas mix) +173us 21:50:626 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:626 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:50:626 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->089c6a94, blocking audio) +12us 21:50:631 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089c6910->08000000, interrupt) +10497us 21:50:637 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089c6910, idle) +358us 21:50:642 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0898af18->08000000, interrupt) +23214us 21:50:654 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +5us 21:50:654 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:50:654 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0898af18, sas core) +5us 21:50:655 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089c14ec->089c6be0, woke from sas mix) +173us 21:50:655 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:655 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:50:655 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089c14ec, sas core) +12us 21:50:656 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 0898a408->089c6be0, woke from sas mix) +173us 21:50:656 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:656 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:50:656 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0898a408, sas core) +12us 21:50:658 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089bcec4->089c6be0, woke from sas mix) +173us 21:50:658 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:658 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:50:658 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089bcec4, sas core) +12us 21:50:659 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089bcecc->089c6be0, woke from sas mix) +173us 21:50:659 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:659 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:50:659 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->089bcecc, blocking audio) +12us 21:50:660 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceUtilityGetSystemParamInt 21:50:660 user_main D[SCEUTIL]: HLE\sceUtility.cpp:714 sceUtilityGetSystemParamInt(8, 09fff620) 21:50:662 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0899497c->08000000, interrupt) +9040us 21:50:670 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899497c, idle) +369us 21:50:671 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 0899497c->089c75a8, audio drain) +1451us 21:50:671 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:50:671 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0899497c, sas core) +12us 21:50:671 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 0899497c->089c6be0, woke from sas mix) +173us 21:50:671 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:671 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:50:671 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0899497c, sas core) +12us 21:50:671 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 0899497c->089c6be0, woke from sas mix) +173us 21:50:671 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:671 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:50:671 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0899497c, sas core) +12us 21:50:671 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 0899497c->089c6be0, woke from sas mix) +173us 21:50:671 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:671 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:50:671 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0899497c, sas core) +12us 21:50:671 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 0899497c->089c6be0, woke from sas mix) +173us 21:50:671 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:671 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:50:671 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->0899497c, blocking audio) +12us 21:50:674 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08994988->08000000, interrupt) +14107us 21:50:688 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994988, idle) +731us 21:50:690 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08994e30->089c75a8, audio drain) +7626us 21:50:690 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:50:690 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08994e30, sas core) +12us 21:50:690 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08994e24->089c6be0, woke from sas mix) +173us 21:50:690 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:690 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:50:690 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08994e24, sas core) +12us 21:50:690 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08994e30->089c6be0, woke from sas mix) +173us 21:50:690 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:690 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:50:690 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08994e30, sas core) +12us 21:50:690 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08994e30->089c6be0, woke from sas mix) +173us 21:50:690 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:690 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:50:690 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08994e30, sas core) +12us 21:50:690 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08996638->089c6be0, woke from sas mix) +173us 21:50:690 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:691 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:50:691 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->08996638, blocking audio) +12us 21:50:692 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08994e30->08000000, interrupt) +7571us 21:50:704 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994e30, idle) +381us 21:50:708 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08994e24->089c75a8, audio drain) +14512us 21:50:708 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:50:708 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08994e24, sas core) +12us 21:50:708 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08994e24->089c6be0, woke from sas mix) +173us 21:50:708 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:708 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:50:708 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08994e24, sas core) +12us 21:50:708 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08996638->089c6be0, woke from sas mix) +173us 21:50:708 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:708 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:50:708 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08996638, sas core) +12us 21:50:708 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08994e48->089c6be0, woke from sas mix) +173us 21:50:708 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:708 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:50:708 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08994e48, sas core) +12us 21:50:708 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08994e24->089c6be0, woke from sas mix) +173us 21:50:708 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:708 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:50:708 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->08994e24, blocking audio) +12us 21:50:709 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08994e48->08000000, interrupt) +1034us 21:50:721 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994e48, idle) +731us 21:50:724 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089949a0->08000000, interrupt) +15951us 21:50:737 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089949a0, idle) +393us 21:50:738 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 0899497c->089c75a8, audio drain) +4353us 21:50:738 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:50:738 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0899497c, sas core) +12us 21:50:738 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08994dc4->089c6be0, woke from sas mix) +173us 21:50:738 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:738 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:50:738 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08994dc4, sas core) +12us 21:50:738 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 0899497c->089c6be0, woke from sas mix) +173us 21:50:738 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:738 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:50:738 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0899497c, sas core) +12us 21:50:738 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 0899497c->089c6be0, woke from sas mix) +173us 21:50:738 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:738 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:50:739 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0899497c, sas core) +12us 21:50:739 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 0899497c->089c6be0, woke from sas mix) +173us 21:50:739 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:739 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:50:739 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->0899497c, blocking audio) +12us 21:50:742 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08994e14->08000000, interrupt) +11181us 21:50:742 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00000000 21:50:773 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994e14, idle) +731us 21:50:777 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08994e24->089c75a8, audio drain) +10552us 21:50:777 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:50:777 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08994e24, sas core) +12us 21:50:777 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08994e48->089c6be0, woke from sas mix) +173us 21:50:777 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:777 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:50:777 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08994e48, sas core) +12us 21:50:777 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08994e14->089c6be0, woke from sas mix) +173us 21:50:777 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:777 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:50:777 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08994e14, sas core) +12us 21:50:777 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08994e14->089c6be0, woke from sas mix) +173us 21:50:777 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:777 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:50:777 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08994e14, sas core) +12us 21:50:778 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 08996638->089c6be0, woke from sas mix) +173us 21:50:778 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:778 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:50:778 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->08996638, blocking audio) +12us 21:50:779 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089949a0->08000000, interrupt) +4644us 21:50:779 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089949a0, idle) +405us 21:50:784 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08994a44->08000000, interrupt) +16282us 21:50:787 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994a44, idle) +727us 21:50:787 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 0897dfe0->089c75a8, audio drain) +405us 21:50:788 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:50:788 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0897dfe0, sas core) +12us 21:50:788 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089bcf04->089c6be0, woke from sas mix) +173us 21:50:788 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:788 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:50:788 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089bcf04, sas core) +12us 21:50:788 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089bcea4->089c6be0, woke from sas mix) +173us 21:50:788 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:788 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:50:788 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->089bcea4, sas core) +12us 21:50:789 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2809 291=sceKernelCreateCallback(CallbackEvent, 0885a38c, 00000000) 21:50:789 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceIoDevctl 21:50:789 user_main D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("mscmhc0:", 02015804, 09fff640, 4, 00000000, 0) 21:50:789 user_main D[SCEIO]: HLE\sceIo.cpp:1587 sceIoDevctl: Memstick callback 291 registered, notifying immediately 21:50:789 user_main D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("mscmhc0:", 02025801, 00000000, 0, 09fff644, 4) 21:50:789 user_main D[SCEIO]: HLE\sceIo.cpp:714 1=sceKernelStdout() 21:50:789 user_main I[SCEIO]: HLE\sceIo.cpp:1020 stdout: c:/Workdir/Game03/Source/MemoryCard_Handler.cpp: ready detected 21:50:789 user_main D[SCEIO]: HLE\sceIo.cpp:1098 40=sceIoWrite(1, 08a11f10, 40) 21:50:789 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08966534->08000000, io write) +163us 21:50:789 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +9us 21:50:789 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:789 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:50:789 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:789 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08966534, woke from hle delay) +84us 21:50:790 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089bcec4->089c6be0, woke from sas mix) +88us 21:50:790 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:790 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:50:790 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->089bcec4, blocking audio) +12us 21:50:791 user_main D[SCEUTIL]: HLE\sceUtility.cpp:714 sceUtilityGetSystemParamInt(8, 09fff5e0) 21:50:791 user_main D[SCEIO]: HLE\sceIo.cpp:1256 163598336 = sceIoLseek(4, 9c05000, 0) 21:50:791 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 08c96640, 9000): deferring result 21:50:791 user_main D[SCEIO]: HLE\sceIo.cpp:2064 511349 = sceIoWaitAsyncCB(4, 09fff400): waiting 21:50:791 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3342 __KernelRunCallbackOnThread: Turning callback 291 into pending mipscall 21:50:792 user_main D[SCEIO]: HLE\sceIo.cpp:434 sceIoWaitAsync: Suspending wait for callback 21:50:792 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 3 21:50:792 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000000 21:50:792 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3375 Left callback 291 - CallbackEvent 21:50:792 user_main D[SCEIO]: HLE\sceIo.cpp:481 sceKernelWaitEventFlagCB: Resuming lock wait for callback 21:50:792 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, return from callback) +595us 21:50:792 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +351us 21:50:792 user_main D[SCEIO]: HLE\sceIo.cpp:1256 202561536 = sceIoLseek(4, c12d800, 0) 21:50:792 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 08c9f640, 4800): deferring result 21:50:792 user_main D[SCEIO]: HLE\sceIo.cpp:2064 36864 = sceIoWaitAsyncCB(4, 09fff4b0): waiting 21:50:792 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +73us 21:50:792 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +167us 21:50:792 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:792 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +25us 21:50:792 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +13584us 21:50:792 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:50:805 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:50:805 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 21:50:805 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 21:50:805 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 21:50:805 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192456 enqueued. 21:50:805 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a2b5d4) 21:50:805 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 21:50:805 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48a2b5dc) 21:50:805 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 21:50:805 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08987ea4->08000000, interrupt) +44us 21:50:805 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:805 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08987ea4, left interrupt) +5us 21:50:805 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:805 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +8us 21:50:805 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +7605us 21:50:805 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:50:805 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:805 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:805 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:805 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:50:805 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:805 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:805 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:805 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:50:805 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:805 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:805 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:805 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:50:805 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:805 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:805 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:806 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:50:806 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:50:806 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +8288us 21:50:806 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:50:821 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:50:821 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 21:50:821 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:50:821 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:50:821 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192457 enqueued. 21:50:821 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a2a5d4) 21:50:821 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 21:50:821 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48a2a5dc) 21:50:821 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 21:50:821 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 089bd010->08000000, interrupt) +29us 21:50:821 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:821 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089bd010, left interrupt) +5us 21:50:821 user_main D[SCEIO]: HLE\sceIo.cpp:1256 200904704 = sceIoLseek(4, bf99000, 0) 21:50:821 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 08ca3e40, 1000): deferring result 21:50:821 user_main D[SCEIO]: HLE\sceIo.cpp:2064 18432 = sceIoWaitAsyncCB(4, 09fff490): waiting 21:50:821 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +48us 21:50:822 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +83us 21:50:822 user_main D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:50:822 user_main W[G3D]: Common\FramebufferCommon.cpp:1323 Memcpy fbo download 04088000 -> 04154000 21:50:822 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:50:822 user_main D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00088000: 480 x 272 x 3 21:50:822 user_main D[G3D]: Common\FramebufferCommon.cpp:2060 Reading framebuffer to mem, fb_address = 04088000 21:50:825 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08861358->08000000, interrupt) +20081us 21:50:838 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +5us 21:50:838 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:50:838 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->08861358, sas core) +5us 21:50:838 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +12us 21:50:838 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +160us 21:50:838 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:838 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:50:838 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:838 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:838 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:838 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:50:838 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:838 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:838 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:838 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:50:838 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:838 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:838 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:838 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:50:838 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:50:838 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +12380us 21:50:838 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:50:855 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:50:855 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 21:50:855 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 21:50:855 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 21:50:855 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192458 enqueued. 21:50:855 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a2b5d4) 21:50:855 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 21:50:855 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48a2b5dc) 21:50:855 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 21:50:855 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelRegisterSubIntrHandler 21:50:855 user_main D[SCEINTC]: HLE\sceKernelInterrupt.cpp:512 sceKernelRegisterSubIntrHandler(30, 0, 088612d0, 00000000) 21:50:855 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelEnableSubIntr 21:50:856 user_main D[SCEINTC]: HLE\sceKernelInterrupt.cpp:549 sceKernelEnableSubIntr(30, 0) 21:50:856 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08977c44->08000000, interrupt) +29us 21:50:856 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:856 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08977c44, left interrupt) +5us 21:50:856 user_main D[SCEIO]: HLE\sceIo.cpp:1256 1016901632 = sceIoLseek(4, 3c9cb000, 0) 21:50:856 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 09f9bfc0, 3000): deferring result 21:50:856 user_main D[SCEIO]: HLE\sceIo.cpp:2064 4096 = sceIoWaitAsyncCB(4, 09fff490): waiting 21:50:856 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +39us 21:50:856 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +105us 21:50:856 user_main D[SCEIO]: HLE\sceIo.cpp:1947 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/MusicPSP.pak, 00000001, 00000000) 21:50:856 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(4, 09fff490) 21:50:856 user_main D[SCEIO]: HLE\sceIo.cpp:2064 5 = sceIoWaitAsyncCB(5, 09fff490): waiting 21:50:856 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +10us 21:50:857 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +99us 21:50:857 user_main D[SCEIO]: HLE\sceIo.cpp:1256 59331216 = sceIoLseek(5, 0, 2) 21:50:857 user_main D[SCEIO]: HLE\sceIo.cpp:1256 0 = sceIoLseek(5, 0, 0) 21:50:857 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(4, 09fff4d0) 21:50:857 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(5, 09fff4d0) 21:50:857 user_main D[SCEIO]: HLE\sceIo.cpp:1256 0 = sceIoLseek(5, 0, 0) 21:50:857 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(5, 08a1d5c0, 800): deferring result 21:50:857 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(4, 09fff4a0) 21:50:857 user_main D[SCEIO]: HLE\sceIo.cpp:2064 5 = sceIoWaitAsyncCB(5, 09fff4a0): waiting 21:50:857 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +43us 21:50:857 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +83us 21:50:857 user_main D[SCEIO]: HLE\sceIo.cpp:1256 2048 = sceIoLseek(5, 800, 0) 21:50:857 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(5, 08ca5680, 1800): deferring result 21:50:857 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(4, 09fff4a0) 21:50:857 user_main D[SCEIO]: HLE\sceIo.cpp:2064 2048 = sceIoWaitAsyncCB(5, 09fff4a0): waiting 21:50:857 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +104us 21:50:858 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +83us 21:50:859 user_main D[SCEIO]: HLE\sceIo.cpp:1256 751616 = sceIoLseek(4, b7800, 0) 21:50:859 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 09f9af80, 1000): deferring result 21:50:859 user_main D[SCEIO]: HLE\sceIo.cpp:2064 12288 = sceIoWaitAsyncCB(4, 09fff4b0): waiting 21:50:859 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +2084us 21:50:859 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +83us 21:50:859 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(5, 09fff4b0) 21:50:860 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelDcacheWritebackInvalidateAll 21:50:860 user_main D[SCEIO]: HLE\sceIo.cpp:1256 2641920 = sceIoLseek(4, 285000, 0) 21:50:860 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 09f9af80, 1000): deferring result 21:50:860 user_main D[SCEIO]: HLE\sceIo.cpp:2064 4096 = sceIoWaitAsyncCB(4, 09fff4b0): waiting 21:50:860 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +299us 21:50:860 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +83us 21:50:860 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(5, 09fff4b0) 21:50:860 user_main D[SCEIO]: HLE\sceIo.cpp:1256 718848 = sceIoLseek(4, af800, 0) 21:50:860 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 09f9af80, 1000): deferring result 21:50:860 user_main D[SCEIO]: HLE\sceIo.cpp:2064 4096 = sceIoWaitAsyncCB(4, 09fff4b0): waiting 21:50:860 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +308us 21:50:860 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +83us 21:50:860 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(5, 09fff4b0) 21:50:860 user_main D[SCEIO]: HLE\sceIo.cpp:1256 2672640 = sceIoLseek(4, 28c800, 0) 21:50:860 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 09f9b780, 800): deferring result 21:50:860 user_main D[SCEIO]: HLE\sceIo.cpp:2064 4096 = sceIoWaitAsyncCB(4, 09fff4b0): waiting 21:50:860 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +301us 21:50:860 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +83us 21:50:861 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(5, 09fff4b0) 21:50:861 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 0898af18->089c75a8, audio drain) +142us 21:50:861 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:50:861 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0898af18, sas core) +12us 21:50:861 user_main D[SCEIO]: HLE\sceIo.cpp:1256 2674688 = sceIoLseek(4, 28d000, 0) 21:50:861 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 09f8b780, 10800): deferring result 21:50:861 user_main D[SCEIO]: HLE\sceIo.cpp:2064 2048 = sceIoWaitAsyncCB(4, 09fff4b0): waiting 21:50:861 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +65us 21:50:861 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +107us 21:50:861 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:861 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:50:861 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:861 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:861 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:861 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:50:861 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:861 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:862 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:862 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:50:862 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:862 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:862 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:862 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:50:862 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:50:862 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +9us 21:50:862 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(5, 09fff4b0) 21:50:862 user_main D[SCEIO]: HLE\sceIo.cpp:1256 722944 = sceIoLseek(4, b0800, 0) 21:50:862 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 09f96780, 5800): deferring result 21:50:862 user_main D[SCEIO]: HLE\sceIo.cpp:2064 67584 = sceIoWaitAsyncCB(4, 09fff4b0): waiting 21:50:862 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +4293us 21:50:862 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +208us 21:50:862 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(5, 09fff4b0) 21:50:863 user_main D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:238 293=sceKernelCreateEventFlag(StreamStream, 00000000, 00000000, 00000000) 21:50:863 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelClearEventFlag 21:50:863 user_main D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(293, 00000000) 21:50:863 user_main D[SCEIO]: HLE\sceIo.cpp:1256 54282240 = sceIoLseek(5, 33c4800, 0) 21:50:863 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(5, 08ab1f40, 40000): deferring result 21:50:863 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(4, 09fff430) 21:50:863 user_main D[SCEIO]: HLE\sceIo.cpp:2064 6144 = sceIoWaitAsyncCB(5, 09fff430): waiting 21:50:863 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +1486us 21:50:863 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +2604us 21:50:864 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0898351c->08000000, interrupt) +9452us 21:50:864 idle0 D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088612d0 21:50:864 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00088000 21:50:889 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:890 idle0 D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 21:50:890 idle0 D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:50:890 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:50:890 idle0 D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192459 enqueued. 21:50:890 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a2a5d4) 21:50:890 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 21:50:890 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48a2a5dc) 21:50:890 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 21:50:890 idle0 D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelPowerTick 21:50:890 idle0 D[HLE]: HLE\scePower.cpp:232 UNIMPL 0=sceKernelPowerTick(0) 21:50:890 idle0 D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:50:891 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:891 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:891 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898351c, left interrupt) +46us 21:50:891 user_main D[SCEIO]: HLE\sceIo.cpp:1256 54544384 = sceIoLseek(5, 3404800, 0) 21:50:891 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(5, 08ab1f40, 40000): deferring result 21:50:891 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(4, 09fff430) 21:50:891 user_main D[SCEIO]: HLE\sceIo.cpp:2064 262144 = sceIoWaitAsyncCB(5, 09fff430): waiting 21:50:891 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +28us 21:50:892 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +2604us 21:50:893 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0898351c->08000000, interrupt) +9452us 21:50:893 idle0 D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088612d0 21:50:893 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:893 idle0 D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 21:50:893 idle0 D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 21:50:893 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 21:50:893 idle0 D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192460 enqueued. 21:50:893 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a2b5d4) 21:50:893 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 21:50:893 idle0 D[G3D]: GPUCommon.cpp:2554 Block transfer: 04154000/200 -> 04000000/200, 480x272x4 (0,0)->(0,0) 21:50:893 idle0 W[G3D]: Common\FramebufferCommon.cpp:1694 Block transfer upload 04154000 -> 04000000 21:50:893 idle0 D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:50:893 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00000000: 480 x 272 x 3 21:50:894 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48a2b5dc) 21:50:894 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 21:50:894 idle0 D[HLE]: HLE\scePower.cpp:232 UNIMPL 0=sceKernelPowerTick(0) 21:50:894 idle0 D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:50:894 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:894 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:894 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, left interrupt) +46us 21:50:894 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:50:894 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0898351c, sas core) +5us 21:50:894 user_main D[SCEIO]: HLE\sceIo.cpp:1256 54806528 = sceIoLseek(5, 3444800, 0) 21:50:894 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(5, 08ab1f40, 14000): deferring result 21:50:894 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(4, 09fff430) 21:50:895 user_main D[SCEIO]: HLE\sceIo.cpp:2064 262144 = sceIoWaitAsyncCB(5, 09fff430): waiting 21:50:895 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +35us 21:50:895 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +137us 21:50:895 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:895 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:50:895 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:895 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:895 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:895 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:50:895 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:895 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:895 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:895 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:50:895 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:895 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:895 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:895 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:50:895 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:50:895 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +123us 21:50:896 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceAtracSetDataAndGetID 21:50:899 user_main I[ME]: HLE\sceAtrac.cpp:1910 0=sceAtracSetDataAndGetID(08400000, 000938f4): atrac3+ stereo audio 21:50:899 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08982fb0->08000000, atrac set data) +2893us 21:50:899 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08982fb0, woke from hle delay) +100us 21:50:899 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceAtracSetLoopNum 21:50:899 user_main D[ME]: HLE\sceAtrac.cpp:2053 sceAtracSetLoopNum(0, -1) 21:50:899 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 294=sceKernelCreateThread(Thread 2, 089859c8, 00000010, 65536, 00000000, 00000000) 21:50:900 user_main D[SCEIO]: HLE\sceIo.cpp:1256 179302400 = sceIoLseek(4, aaff000, 0) 21:50:900 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 08cd7b00, 590000): deferring result 21:50:900 user_main D[SCEIO]: HLE\sceIo.cpp:2064 22528 = sceIoWaitAsyncCB(4, 09fff490): waiting 21:50:900 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +261us 21:50:900 idle0 D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088612d0 21:50:900 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:900 idle0 D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 21:50:900 idle0 D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:50:901 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:50:901 idle0 D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192461 enqueued. 21:50:901 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a2a5d4) 21:50:901 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 21:50:901 idle0 D[G3D]: GPUCommon.cpp:2554 Block transfer: 04154000/200 -> 04088000/200, 480x272x4 (0,0)->(0,0) 21:50:901 idle0 D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:50:901 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00088000: 480 x 272 x 3 21:50:902 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48a2a5dc) 21:50:902 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 21:50:902 idle0 D[HLE]: HLE\scePower.cpp:232 UNIMPL 0=sceKernelPowerTick(0) 21:50:902 idle0 D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:50:902 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:902 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:902 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +11353us 21:50:902 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:50:902 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:902 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:902 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:902 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:50:902 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:902 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:902 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:902 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:50:902 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:902 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:903 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:903 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:50:903 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:903 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:903 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:903 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:50:903 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:50:903 idle0 D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088612d0 21:50:903 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00000000 21:50:938 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:938 idle0 D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 21:50:938 idle0 D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 21:50:938 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 21:50:939 idle0 D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192462 enqueued. 21:50:939 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a2b5d4) 21:50:939 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 21:50:939 idle0 D[G3D]: GPUCommon.cpp:2554 Block transfer: 04154000/200 -> 04000000/200, 480x272x4 (0,0)->(0,0) 21:50:939 idle0 D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:50:939 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00000000: 480 x 272 x 3 21:50:940 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48a2b5dc) 21:50:940 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 21:50:940 idle0 D[HLE]: HLE\scePower.cpp:232 UNIMPL 0=sceKernelPowerTick(0) 21:50:940 idle0 D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:50:940 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:940 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:940 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +22499us 21:50:940 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:50:941 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:941 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:941 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:941 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:50:941 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:941 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:941 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:941 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:50:941 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:941 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:941 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:941 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:50:941 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:941 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:941 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:941 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:50:941 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:50:941 idle0 D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088612d0 21:50:941 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00088000 21:50:956 idle0 I[FRAMEBUF]: Common\FramebufferCommon.cpp:1122 Decimating FBO for 00000000 (480 x 272 x 3), age 6 21:50:956 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:956 idle0 D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 21:50:956 idle0 D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:50:956 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:50:956 idle0 D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192463 enqueued. 21:50:956 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a2a5d4) 21:50:956 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 21:50:957 idle0 D[G3D]: GPUCommon.cpp:2554 Block transfer: 04154000/200 -> 04088000/200, 480x272x4 (0,0)->(0,0) 21:50:957 idle0 D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:50:957 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00088000: 480 x 272 x 3 21:50:958 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48a2a5dc) 21:50:958 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 21:50:958 idle0 D[HLE]: HLE\scePower.cpp:232 UNIMPL 0=sceKernelPowerTick(0) 21:50:958 idle0 D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:50:958 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:958 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:958 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +22499us 21:50:958 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:50:958 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:958 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:959 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:959 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:50:959 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:959 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:50:959 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:959 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:50:959 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:50:959 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +154us 21:50:959 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(5, 09fff490) 21:50:959 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 0897f674->089c6be0, woke from sas mix) +18us 21:50:959 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:959 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:50:959 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->0897f674, sas core) +12us 21:50:960 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 089bd010->089c6be0, woke from sas mix) +173us 21:50:960 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:960 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:50:960 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->089bd010, blocking audio) +12us 21:50:960 user_main D[SCEIO]: HLE\sceIo.cpp:1256 171788288 = sceIoLseek(4, a3d4800, 0) 21:50:960 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 09268600, 112000): deferring result 21:50:960 user_main D[SCEIO]: HLE\sceIo.cpp:2064 5832704 = sceIoWaitAsyncCB(4, 09fff460): waiting 21:50:960 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +67us 21:50:960 idle0 D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088612d0 21:50:960 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00000000 21:50:972 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:972 idle0 D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 21:50:972 idle0 D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 21:50:972 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 21:50:972 idle0 D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192464 enqueued. 21:50:972 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a2b5d4) 21:50:972 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 21:50:972 idle0 D[G3D]: GPUCommon.cpp:2554 Block transfer: 04154000/200 -> 04000000/200, 480x272x4 (0,0)->(0,0) 21:50:973 idle0 D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:50:973 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00000000: 480 x 272 x 3 21:50:974 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a2b5dc) 21:50:974 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 21:50:974 idle0 D[HLE]: HLE\scePower.cpp:232 UNIMPL 0=sceKernelPowerTick(0) 21:50:974 idle0 D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:50:974 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:974 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:974 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +11206us 21:50:974 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(5, 09fff460) 21:50:975 user_main D[SCEIO]: HLE\sceIo.cpp:1256 196540416 = sceIoLseek(4, bb6f800, 0) 21:50:975 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 0937d300, 2800): deferring result 21:50:975 user_main D[SCEIO]: HLE\sceIo.cpp:2064 1122304 = sceIoWaitAsyncCB(4, 09fff490): waiting 21:50:975 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +1130us 21:50:975 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +85us 21:50:975 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(5, 09fff490) 21:50:977 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a2b82c) 21:50:977 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48a2b840) 21:50:985 user_main D[SCEIO]: HLE\sceIo.cpp:1256 200026112 = sceIoLseek(4, bec2800, 0) 21:50:985 user_main D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(4, 093877c0, 800): deferring result 21:50:985 user_main D[SCEIO]: HLE\sceIo.cpp:2064 10240 = sceIoWaitAsyncCB(4, 09fff330): waiting 21:50:985 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08989470->08000000, io waited) +976us 21:50:985 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08989470, idle) +83us 21:50:985 user_main W[SCEIO]: HLE\sceIo.cpp:2077 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsyncCB(5, 09fff330) 21:50:989 user_main D[SCEUTIL]: HLE\sceUtility.cpp:714 sceUtilityGetSystemParamInt(8, 09fff4f0) 21:50:991 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 088613f4->08000000, interrupt) +5555us 21:50:991 idle0 D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088612d0 21:50:991 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00088000 21:50:991 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:991 idle0 D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 21:50:991 idle0 D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:50:991 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:50:991 idle0 D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192465 enqueued. 21:50:991 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a2a5d4) 21:50:991 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 21:50:991 idle0 D[G3D]: GPUCommon.cpp:2554 Block transfer: 04154000/200 -> 04088000/200, 480x272x4 (0,0)->(0,0) 21:50:992 idle0 D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:50:992 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00088000: 480 x 272 x 3 21:50:993 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48a2a5dc) 21:50:993 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 21:50:993 idle0 D[HLE]: HLE\scePower.cpp:232 UNIMPL 0=sceKernelPowerTick(0) 21:50:993 idle0 D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:50:993 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:50:993 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:50:993 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->088613f4, left interrupt) +46us 21:50:994 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c75a8, audio drain) +3332us 21:50:994 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:50:994 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:50:994 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:50:994 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:994 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:50:994 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:50:994 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:50:994 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:994 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:50:994 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:50:994 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:50:994 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:994 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:50:994 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:50:994 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:50:994 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:50:994 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:50:994 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->088613f4, blocking audio) +12us 21:50:997 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 088613f4->08000000, interrupt) +12548us 21:50:997 idle0 D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088612d0 21:50:997 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00000000 21:51:006 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:006 idle0 D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 21:51:006 idle0 D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 21:51:006 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 21:51:006 idle0 D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192466 enqueued. 21:51:006 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a2b5d4) 21:51:006 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 21:51:006 idle0 D[G3D]: GPUCommon.cpp:2554 Block transfer: 04154000/200 -> 04000000/200, 480x272x4 (0,0)->(0,0) 21:51:006 idle0 D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:51:006 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00000000: 480 x 272 x 3 21:51:007 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48a2b5dc) 21:51:007 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 21:51:007 idle0 D[HLE]: HLE\scePower.cpp:232 UNIMPL 0=sceKernelPowerTick(0) 21:51:007 idle0 D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:51:007 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:007 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:51:007 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->088613f4, left interrupt) +46us 21:51:009 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c75a8, audio drain) +9869us 21:51:009 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:51:009 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:009 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:51:009 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:009 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:51:009 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:009 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:51:009 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:009 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:51:009 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:009 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:51:009 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:009 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:51:009 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:009 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:51:009 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:009 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:51:009 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->088613f4, blocking audio) +12us 21:51:010 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 088613f4->08000000, interrupt) +6012us 21:51:010 idle0 D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088612d0 21:51:010 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00088000 21:51:022 idle0 I[FRAMEBUF]: Common\FramebufferCommon.cpp:1122 Decimating FBO for 00088000 (480 x 272 x 3), age 6 21:51:022 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:022 idle0 D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 21:51:022 idle0 D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:51:022 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:51:022 idle0 D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192467 enqueued. 21:51:022 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a2a5d4) 21:51:022 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 21:51:022 idle0 D[G3D]: GPUCommon.cpp:2554 Block transfer: 04154000/200 -> 04088000/200, 480x272x4 (0,0)->(0,0) 21:51:022 idle0 D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:51:022 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00088000: 480 x 272 x 3 21:51:023 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48a2a5dc) 21:51:023 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 21:51:023 idle0 D[HLE]: HLE\scePower.cpp:232 UNIMPL 0=sceKernelPowerTick(0) 21:51:023 idle0 D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:51:023 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:023 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:51:023 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->088613f4, left interrupt) +46us 21:51:026 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c75a8, audio drain) +16406us 21:51:026 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:51:026 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:026 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:51:026 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:026 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:51:026 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:026 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 088613f4->08000000, interrupt) +32us 21:51:026 idle0 D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088612d0 21:51:026 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00000000 21:51:039 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:039 idle0 D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 21:51:039 idle0 D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 21:51:039 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 21:51:039 idle0 D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192468 enqueued. 21:51:039 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a2b5d4) 21:51:039 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 21:51:039 idle0 D[G3D]: GPUCommon.cpp:2554 Block transfer: 04154000/200 -> 04000000/200, 480x272x4 (0,0)->(0,0) 21:51:039 idle0 D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:51:039 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00000000: 480 x 272 x 3 21:51:040 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48a2b5dc) 21:51:040 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 21:51:040 idle0 D[HLE]: HLE\scePower.cpp:232 UNIMPL 0=sceKernelPowerTick(0) 21:51:040 idle0 D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:51:040 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:040 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:51:040 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->088613f4, left interrupt) +46us 21:51:040 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +93us 21:51:040 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:040 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:51:040 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:040 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:51:040 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:040 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:51:040 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:040 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:51:040 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:040 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:51:040 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->088613f4, blocking audio) +12us 21:51:043 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 088613f4->08000000, interrupt) +16159us 21:51:043 idle0 D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088612d0 21:51:043 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00088000 21:51:055 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:055 idle0 D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 21:51:056 idle0 D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:51:056 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:51:056 idle0 D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192469 enqueued. 21:51:056 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a2a5d4) 21:51:056 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 21:51:056 idle0 D[G3D]: GPUCommon.cpp:2554 Block transfer: 04154000/200 -> 04088000/200, 480x272x4 (0,0)->(0,0) 21:51:056 idle0 D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:51:056 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00088000: 480 x 272 x 3 21:51:056 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48a2a5dc) 21:51:056 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 21:51:056 idle0 D[HLE]: HLE\scePower.cpp:232 UNIMPL 0=sceKernelPowerTick(0) 21:51:056 idle0 D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:51:057 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:057 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:51:057 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->088613f4, left interrupt) +46us 21:51:058 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c75a8, audio drain) +6259us 21:51:058 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:51:058 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:058 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:51:058 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:058 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:51:058 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:058 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:51:058 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:058 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:51:058 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:058 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:51:058 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:058 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:51:058 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:058 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:51:058 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:058 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:51:058 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->088613f4, blocking audio) +12us 21:51:060 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 088613f4->08000000, interrupt) +9622us 21:51:060 idle0 D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088612d0 21:51:060 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00000000 21:51:072 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:072 idle0 D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 21:51:072 idle0 D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 21:51:072 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 21:51:072 idle0 D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192470 enqueued. 21:51:073 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a2b5d4) 21:51:073 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 21:51:073 idle0 D[G3D]: GPUCommon.cpp:2554 Block transfer: 04154000/200 -> 04000000/200, 480x272x4 (0,0)->(0,0) 21:51:073 idle0 D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:51:073 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00000000: 480 x 272 x 3 21:51:073 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48a2b5dc) 21:51:073 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 21:51:074 idle0 D[HLE]: HLE\scePower.cpp:232 UNIMPL 0=sceKernelPowerTick(0) 21:51:074 idle0 D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:51:074 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:074 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:51:074 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->088613f4, left interrupt) +46us 21:51:076 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c75a8, audio drain) +12795us 21:51:076 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:51:076 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:076 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:51:076 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:076 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:51:076 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:076 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:51:076 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:076 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:51:076 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:076 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:51:076 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:076 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:51:076 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c6be0->088613f4, sas core) +12us 21:51:076 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Thread 1 (276->289, pc: 088613f4->089c6be0, woke from sas mix) +173us 21:51:076 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:076 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:51:076 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> user_main (289->276, pc: 089c75a8->088613f4, blocking audio) +12us 21:51:077 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 088613f4->08000000, interrupt) +3086us 21:51:077 idle0 D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088612d0 21:51:077 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00088000 21:51:089 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:089 idle0 D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 21:51:089 idle0 D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:51:089 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:51:089 idle0 D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192471 enqueued. 21:51:089 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a2a5d4) 21:51:089 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 21:51:089 idle0 D[G3D]: GPUCommon.cpp:2554 Block transfer: 04154000/200 -> 04088000/200, 480x272x4 (0,0)->(0,0) 21:51:089 idle0 D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:51:089 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00088000: 480 x 272 x 3 21:51:090 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48a2a5dc) 21:51:090 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 21:51:090 idle0 D[HLE]: HLE\scePower.cpp:232 UNIMPL 0=sceKernelPowerTick(0) 21:51:090 idle0 D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:51:090 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:090 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:51:090 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->088613f4, left interrupt) +46us 21:51:093 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 088613f4->08000000, interrupt) +16636us 21:51:093 idle0 D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 088612d0 21:51:093 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00000000 21:51:105 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:105 idle0 D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 21:51:105 idle0 D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 21:51:105 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 21:51:105 idle0 D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192472 enqueued. 21:51:105 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a2b5d4) 21:51:105 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 21:51:105 idle0 D[G3D]: GPUCommon.cpp:2554 Block transfer: 04154000/200 -> 04000000/200, 480x272x4 (0,0)->(0,0) 21:51:106 idle0 D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:51:106 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00000000: 480 x 272 x 3 21:51:106 idle0 D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48a2b5dc) 21:51:106 idle0 D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 21:51:106 idle0 D[HLE]: HLE\scePower.cpp:232 UNIMPL 0=sceKernelPowerTick(0) 21:51:106 idle0 D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:51:106 idle0 D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:106 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:51:107 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->088613f4, left interrupt) +46us 21:51:107 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelReleaseSubIntrHandler 21:51:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +5us 21:51:107 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +2643us 21:51:107 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:51:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:107 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:107 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:107 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:51:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:107 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:107 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:107 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:51:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:107 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:107 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:107 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:51:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:107 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:107 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:107 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:51:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:51:107 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +13266us 21:51:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:51:107 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00088000 21:51:122 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:51:122 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 21:51:122 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:51:122 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:51:122 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192473 enqueued. 21:51:122 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a2a5d4) 21:51:122 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 21:51:122 user_main D[G3D]: GPUCommon.cpp:2554 Block transfer: 04154000/200 -> 04088000/200, 480x272x4 (0,0)->(0,0) 21:51:122 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:51:122 user_main D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00088000: 480 x 272 x 3 21:51:123 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48a2a5dc) 21:51:123 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 21:51:123 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08987ea4->08000000, interrupt) +44us 21:51:123 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:51:123 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08987ea4, left interrupt) +5us 21:51:123 user_main D[SCESCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr 21:51:123 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:123 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +7us 21:51:123 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +9163us 21:51:123 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:51:123 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:123 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:123 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:123 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:51:123 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:124 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:124 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:124 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:51:124 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:124 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:124 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:124 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:51:124 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:124 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:124 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:124 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:51:124 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:51:124 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +6730us 21:51:124 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:51:124 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00000000 21:51:139 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:51:139 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 21:51:139 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 21:51:139 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 21:51:139 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192474 enqueued. 21:51:139 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a2b5d4) 21:51:139 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 21:51:139 user_main D[G3D]: GPUCommon.cpp:2554 Block transfer: 04088000/200 -> 04000000/200, 480x272x4 (0,0)->(0,0) 21:51:139 user_main W[G3D]: Common\FramebufferCommon.cpp:1629 Inter-buffer block transfer 04088000 -> 04000000 21:51:139 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:51:139 user_main D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00000000: 480 x 272 x 3 21:51:139 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48a2b5dc) 21:51:139 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 21:51:139 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08987ea4->08000000, interrupt) +44us 21:51:139 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:51:139 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08987ea4, left interrupt) +5us 21:51:139 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:139 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +6us 21:51:139 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +15701us 21:51:140 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:51:140 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:140 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:140 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:140 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:51:140 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:140 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:140 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:140 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:51:140 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:140 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:140 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:140 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:51:140 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:140 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:140 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:140 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:51:140 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:51:140 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +193us 21:51:140 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:51:140 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00088000 21:51:156 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:51:156 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 21:51:156 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:51:156 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:51:156 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192475 enqueued. 21:51:156 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a2a5d4) 21:51:156 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 21:51:156 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48a2a5dc) 21:51:156 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 21:51:156 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0898b120->08000000, interrupt) +29us 21:51:156 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:51:156 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b120, left interrupt) +5us 21:51:157 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceCtrlReadBufferPositive 21:51:157 user_main D[SCECTRL]: HLE\sceCtrl.cpp:462 8=sceCtrlReadBufferPositive(09fff500, 8) 21:51:158 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:158 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +187us 21:51:158 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +16450us 21:51:158 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:51:158 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00000000 21:51:173 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:51:173 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 21:51:173 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 21:51:173 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 21:51:173 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192476 enqueued. 21:51:173 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a2b5d4) 21:51:173 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 21:51:174 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:51:174 user_main D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00000000: 480 x 272 x 3 21:51:174 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48a2b5dc) 21:51:174 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 21:51:174 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08987ea4->08000000, interrupt) +44us 21:51:174 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:51:174 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08987ea4, left interrupt) +5us 21:51:174 user_main D[SCECTRL]: HLE\sceCtrl.cpp:462 1=sceCtrlReadBufferPositive(09fff500, 8) 21:51:174 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:174 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +36us 21:51:174 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +5525us 21:51:174 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:51:174 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:174 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:174 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:174 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:51:174 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:174 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:174 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:174 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:51:174 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:174 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:175 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:175 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:51:175 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:175 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:175 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:175 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:51:175 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:51:175 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +10340us 21:51:175 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:51:175 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:51:175 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 21:51:175 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:51:175 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:51:175 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192477 enqueued. 21:51:175 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a2a5d4) 21:51:175 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 21:51:175 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:51:175 user_main D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00088000: 480 x 272 x 3 21:51:175 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48a2a5dc) 21:51:175 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 21:51:175 user_main D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelCheckCallback 21:51:175 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0884ec30->08000000, interrupt) +29us 21:51:175 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:51:176 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884ec30, left interrupt) +5us 21:51:176 user_main D[SCECTRL]: HLE\sceCtrl.cpp:462 1=sceCtrlReadBufferPositive(09fff570, 8) 21:51:180 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:180 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +748us 21:51:180 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +11364us 21:51:180 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:51:180 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:180 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:180 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:180 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:51:180 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:180 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:180 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:180 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:51:180 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:181 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:181 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:181 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:51:181 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:181 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:181 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:181 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:51:181 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:51:181 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +3803us 21:51:181 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:51:181 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00000000 21:51:205 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:51:205 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 21:51:205 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 21:51:205 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 21:51:205 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192478 enqueued. 21:51:205 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a2b5d4) 21:51:205 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 21:51:205 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:51:206 user_main D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00000000: 480 x 272 x 3 21:51:206 user_main D[G3D]: Common\VertexDecoderCommon.cpp:1083 VTYPE: THRU=0 TC=1 COL=6 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1 21:51:206 user_main D[G3D]: Common\VertexDecoderCommon.cpp:1259 SVT : size = 10, aligned to biggest 2 21:51:210 user_main D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (std140, set = 0, binding = 3) uniform baseVars { mat4 proj_mtx; mat4 proj_through_mtx; mat3x4 view_mtx; mat3x4 world_mtx; mat3x4 tex_mtx; vec4 uvscaleoffset; vec4 depthRange; vec2 fogcoef; float stencilReplace; vec4 matambientalpha; uint spline_counts; uint depal_mask_shift_off_fmt; int pad2; int pad3; vec3 fogcolor; vec3 texenv; ivec4 alphacolorref; ivec4 alphacolormask; vec3 blendFixA; vec3 blendFixB; vec4 texclamp; vec2 texclampoff; } base; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out vec4 v_color0; layout (location = 0) out vec3 v_texcoord; out gl_PerVertex { vec4 gl_Position; }; void main() { vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0); gl_Position = base.proj_mtx * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * base.uvscaleoffset.xy, 0.0); } 21:51:228 user_main D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (std140, set = 0, binding = 3) uniform baseVars { mat4 proj_mtx; mat4 proj_through_mtx; mat3x4 view_mtx; mat3x4 world_mtx; mat3x4 tex_mtx; vec4 uvscaleoffset; vec4 depthRange; vec2 fogcoef; float stencilReplace; vec4 matambientalpha; uint spline_counts; uint depal_mask_shift_off_fmt; int pad2; int pad3; vec3 fogcolor; vec3 texenv; ivec4 alphacolorref; ivec4 alphacolormask; vec3 blendFixA; vec3 blendFixB; vec4 texclamp; vec2 texclampoff; } base; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 matdiffuse; vec4 matspecular; vec3 matemissive; vec3 pos[4]; vec3 dir[4]; vec3 att[4]; vec2 angle_spotCoef[4]; vec3 ambient[4]; vec3 diffuse[4]; vec3 specular[4]; } light; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out vec4 v_color0; layout (location = 2) out vec3 v_color1; layout (location = 0) out vec3 v_texcoord; out gl_PerVertex { vec4 gl_Position; }; void main() { vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0); gl_Position = base.proj_mtx * viewPos; vec4 lightSum0 = light.u_ambient * color0 + vec4(light.matemissive, 0.0); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * base.uvscaleoffset.xy, 0.0); } 21:51:228 user_main D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 proj_mtx; mat4 proj_through_mtx; mat3x4 view_mtx; mat3x4 world_mtx; mat3x4 tex_mtx; vec4 uvscaleoffset; vec4 depthRange; vec2 fogcoef; float stencilReplace; vec4 matambientalpha; uint spline_counts; uint depal_mask_shift_off_fmt; int pad2; int pad3; vec3 fogcolor; vec3 texenv; ivec4 alphacolorref; ivec4 alphacolormask; vec3 blendFixA; vec3 blendFixB; vec4 texclamp; vec2 texclampoff; } base; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in vec4 v_color0; layout (location = 2) in vec3 v_color1; layout (location = 0) in vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; fragColor0 = v; } 21:51:239 user_main D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 proj_mtx; mat4 proj_through_mtx; mat3x4 view_mtx; mat3x4 world_mtx; mat3x4 tex_mtx; vec4 uvscaleoffset; vec4 depthRange; vec2 fogcoef; float stencilReplace; vec4 matambientalpha; uint spline_counts; uint depal_mask_shift_off_fmt; int pad2; int pad3; vec3 fogcolor; vec3 texenv; ivec4 alphacolorref; ivec4 alphacolormask; vec3 blendFixA; vec3 blendFixB; vec4 texclamp; vec2 texclampoff; } base; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in vec4 v_color0; layout (location = 2) in vec3 v_color1; layout (location = 0) in vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; fragColor0 = v; } 21:51:247 user_main D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 proj_mtx; mat4 proj_through_mtx; mat3x4 view_mtx; mat3x4 world_mtx; mat3x4 tex_mtx; vec4 uvscaleoffset; vec4 depthRange; vec2 fogcoef; float stencilReplace; vec4 matambientalpha; uint spline_counts; uint depal_mask_shift_off_fmt; int pad2; int pad3; vec3 fogcolor; vec3 texenv; ivec4 alphacolorref; ivec4 alphacolormask; vec3 blendFixA; vec3 blendFixB; vec4 texclamp; vec2 texclampoff; } base; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in vec4 v_color0; layout (location = 0) in vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; fragColor0 = v; } 21:51:255 user_main D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable layout (depth_unchanged) out float gl_FragDepth; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 proj_mtx; mat4 proj_through_mtx; mat3x4 view_mtx; mat3x4 world_mtx; mat3x4 tex_mtx; vec4 uvscaleoffset; vec4 depthRange; vec2 fogcoef; float stencilReplace; vec4 matambientalpha; uint spline_counts; uint depal_mask_shift_off_fmt; int pad2; int pad3; vec3 fogcolor; vec3 texenv; ivec4 alphacolorref; ivec4 alphacolormask; vec3 blendFixA; vec3 blendFixB; vec4 texclamp; vec2 texclampoff; } base; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in vec4 v_color0; layout (location = 0) in vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; gl_FragDepth = gl_FragCoord.z; } 21:51:267 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48a2b5dc) 21:51:267 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 21:51:267 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0884ec30->08000000, interrupt) +29us 21:51:267 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:51:267 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884ec30, left interrupt) +5us 21:51:267 user_main D[SCECTRL]: HLE\sceCtrl.cpp:462 1=sceCtrlReadBufferPositive(09fff570, 8) 21:51:267 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:267 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +738us 21:51:267 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +15898us 21:51:267 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:51:267 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00088000 21:51:267 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:51:267 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 21:51:267 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 21:51:268 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 21:51:268 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192479 enqueued. 21:51:268 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a2a5d4) 21:51:268 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 21:51:268 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:51:268 user_main D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00088000: 480 x 272 x 3 21:51:268 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48a2a5dc) 21:51:268 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 21:51:268 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0884ec30->08000000, interrupt) +29us 21:51:268 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:51:268 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884ec30, left interrupt) +5us 21:51:268 user_main D[SCECTRL]: HLE\sceCtrl.cpp:462 1=sceCtrlReadBufferPositive(09fff570, 8) 21:51:269 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:269 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +738us 21:51:269 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +1227us 21:51:269 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 21:51:269 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:269 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:269 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:269 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 21:51:269 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:269 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:269 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:269 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 21:51:269 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:269 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:269 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:269 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 21:51:270 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:270 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:270 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:270 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 21:51:270 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:51:270 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +13950us 21:51:270 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:51:270 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00000000 21:51:270 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 21:51:270 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 21:51:270 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 21:51:270 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 21:51:270 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192480 enqueued. 21:51:270 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a2b5d4) 21:51:270 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 21:51:270 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 21:51:270 user_main D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00000000: 480 x 272 x 3 21:51:271 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48a2b5dc) 21:51:271 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 21:51:271 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0884ec30->08000000, interrupt) +29us 21:51:271 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 21:51:271 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884ec30, left interrupt) +5us 21:51:271 user_main D[SCECTRL]: HLE\sceCtrl.cpp:462 1=sceCtrlReadBufferPositive(09fff570, 8) 21:51:271 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 21:51:271 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +738us 21:51:271 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +7763us 21:51:271 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 21:51:271 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:271 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:271 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:271 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 21:51:271 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:271 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:271 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:271 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 21:51:271 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:271 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:271 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:271 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 21:51:271 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 21:51:271 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 21:51:271 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 21:51:271 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 21:51:271 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 21:51:271 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +7413us 21:51:271 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 21:51:271 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00088000 21:51:271 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 22:02:832 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 22:02:832 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 22:02:832 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 22:02:832 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192481 enqueued. 22:02:832 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a2a5d4) 22:02:832 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 22:02:832 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 22:02:832 user_main D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00088000: 480 x 272 x 3 22:02:832 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48a2a5dc) 22:02:832 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 22:02:832 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0884ec30->08000000, interrupt) +29us 22:02:832 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 22:02:832 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884ec30, left interrupt) +5us 22:02:832 user_main D[SCECTRL]: HLE\sceCtrl.cpp:462 1=sceCtrlReadBufferPositive(09fff570, 8) 22:02:832 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 22:02:832 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +738us 22:02:832 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +14300us 22:02:832 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20c40) 22:02:832 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 22:02:832 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 22:02:832 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 22:02:832 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21040) 22:02:833 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 22:02:833 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 22:02:833 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 22:02:833 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21440) 22:02:833 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 22:02:833 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 22:02:833 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 22:02:833 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a21840) 22:02:833 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 22:02:833 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 22:02:833 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 22:02:833 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a20c40) 22:02:833 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 22:02:833 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +877us 22:02:833 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 22:02:833 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00000000 22:02:833 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 22:02:833 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0) 22:02:833 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2b5c0, stall=48a2b5c0, cbid=00000000, param=00000000) 22:02:833 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5c0 22:02:833 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192482 enqueued. 22:02:833 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a2b5d4) 22:02:833 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5c0 - stall = 08a2b5d4 22:02:833 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 22:02:833 user_main D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00000000: 480 x 272 x 3 22:02:833 user_main E[SYSTEM]: MsgHandler.cpp:45 Critical: Lost the Vulkan device! 22:02:833 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48a2b5dc) 22:02:833 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2b5d4 - stall = 08a2b5dc 22:02:833 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0884ec30->08000000, interrupt) +29us 22:02:833 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 22:02:833 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884ec30, left interrupt) +5us 22:02:833 user_main D[SCECTRL]: HLE\sceCtrl.cpp:462 1=sceCtrlReadBufferPositive(09fff570, 8) 22:02:833 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 22:02:833 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +738us 22:02:833 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +15898us 22:02:833 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 22:02:833 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00088000 22:02:833 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us 22:02:833 user_main D[SCEDISP]: HLE\sceDisplay.cpp:957 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0) 22:02:833 user_main D[SCESCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48a2a5c0, stall=48a2a5c0, cbid=00000000, param=00000000) 22:02:834 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5c0 22:02:834 user_main D[SCESCEGE]: HLE\sceGe.cpp:343 List 889192483 enqueued. 22:02:834 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a2a5d4) 22:02:834 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5c0 - stall = 08a2a5d4 22:02:834 user_main D[G3D]: Common\FramebufferCommon.cpp:281 Est: 00088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272 22:02:834 user_main D[FRAMEBUF]: Common\FramebufferCommon.cpp:493 Switching render target to FBO for 00088000: 480 x 272 x 3 22:02:834 user_main D[SCESCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48a2a5dc) 22:02:834 user_main D[G3D]: GPUCommon.cpp:1126 Starting DL execution at 08a2a5d4 - stall = 08a2a5dc 22:02:834 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0884ec30->08000000, interrupt) +29us 22:02:834 idle0 D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 08966640 22:02:834 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->0884ec30, left interrupt) +5us 22:02:834 user_main D[SCECTRL]: HLE\sceCtrl.cpp:462 1=sceCtrlReadBufferPositive(09fff570, 8) 22:02:834 user_main D[SCESCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) 22:02:834 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, vblank start waited) +738us 22:02:834 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c75a8, audio drain) +4153us 22:02:834 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a1fc40) 22:02:834 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 22:02:834 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 22:02:834 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 22:02:834 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20040) 22:02:834 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 22:02:834 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 22:02:834 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 22:02:834 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20440) 22:02:834 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 22:02:834 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 22:02:834 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 22:02:835 Thread 1 D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a14000, 08a20840) 22:02:835 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c6be0->08000000, sas core) +5us 22:02:835 Thread 1 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Thread 1 (272->289, pc: 08000000->089c6be0, woke from sas mix) +173us 22:02:835 Thread 1 D[SCESAS]: HLE\sceSas.cpp:272 ffffffff=sceSasGetEndFlag(08a14000) 22:02:835 Thread 1 D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000400 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a1fc40) 22:02:835 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Thread 1 -> idle0 (289->272, pc: 089c75a8->08000000, blocking audio) +5us 22:02:835 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, entered vblank) +11024us 22:02:835 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08988064->08000000, interrupt) +5us 22:02:835 idle0 D[FRAMEBUF]: Common\FramebufferCommon.cpp:956 Displaying FBO 00000000 22:02:835 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08988064, idle) +5us