diff --git a/Core/HLE/sceNet.cpp b/Core/HLE/sceNet.cpp index 448b0ba66e19..b13aad410cfe 100644 --- a/Core/HLE/sceNet.cpp +++ b/Core/HLE/sceNet.cpp @@ -591,7 +591,7 @@ u32 Net_Term() { } static u32 sceNetTerm() { - WARN_LOG(SCENET, "sceNetTerm()"); + WARN_LOG(SCENET, "sceNetTerm() at %08x", currentMIPS->pc); int retval = Net_Term(); // Give time to make sure everything are cleaned up diff --git a/Core/HLE/sceNetAdhoc.cpp b/Core/HLE/sceNetAdhoc.cpp index 001cefe5c65c..af3343158357 100644 --- a/Core/HLE/sceNetAdhoc.cpp +++ b/Core/HLE/sceNetAdhoc.cpp @@ -2386,7 +2386,7 @@ static u32 sceNetAdhocctlDelHandler(u32 handlerID) { if (adhocctlHandlers.find(handlerID) != adhocctlHandlers.end()) { adhocctlHandlers.erase(handlerID); - INFO_LOG(SCENET, "sceNetAdhocctlDelHandler(%d)", handlerID); + INFO_LOG(SCENET, "sceNetAdhocctlDelHandler(%d) at %08x", handlerID, currentMIPS->pc); } else { WARN_LOG(SCENET, "sceNetAdhocctlDelHandler(%d): Invalid Handler ID", handlerID); } @@ -2443,7 +2443,7 @@ int NetAdhocctl_Term() { int sceNetAdhocctlTerm() { // WLAN might be disabled in the middle of successfull multiplayer, but we still need to cleanup right? - INFO_LOG(SCENET, "sceNetAdhocctlTerm()"); + INFO_LOG(SCENET, "sceNetAdhocctlTerm() at %08x", currentMIPS->pc); //if (netAdhocMatchingInited) NetAdhocMatching_Term(); int retval = NetAdhocctl_Term();