From e3c130d23892ee050eba615086d065c8041bb349 Mon Sep 17 00:00:00 2001 From: iota97 Date: Sun, 1 Mar 2020 15:34:35 +0100 Subject: [PATCH] Rebase on master --- Core/Config.cpp | 1 + Core/Config.h | 1 + UI/GameSettingsScreen.cpp | 2 - UI/GameSettingsScreen.h | 1 - UI/MainScreen.cpp | 174 ++++++++++++++++++++++++++++++-------- UI/MainScreen.h | 20 ++++- UI/RemoteISOScreen.cpp | 6 +- 7 files changed, 163 insertions(+), 42 deletions(-) diff --git a/Core/Config.cpp b/Core/Config.cpp index 3c9385a3f15e..6a3e07c5d175 100644 --- a/Core/Config.cpp +++ b/Core/Config.cpp @@ -450,6 +450,7 @@ static ConfigSetting generalSettings[] = { ConfigSetting("ShowRegionOnGameIcon", &g_Config.bShowRegionOnGameIcon, false, true, true), ConfigSetting("ShowIDOnGameIcon", &g_Config.bShowIDOnGameIcon, false, true, true), + ConfigSetting("GameGridScale", &g_Config.fGameGridScale, 1.0, true, true), ConfigSetting("GridView1", &g_Config.bGridView1, true), ConfigSetting("GridView2", &g_Config.bGridView2, true), ConfigSetting("GridView3", &g_Config.bGridView3, false), diff --git a/Core/Config.h b/Core/Config.h index 6798dc2d3154..8383269050ce 100644 --- a/Core/Config.h +++ b/Core/Config.h @@ -211,6 +211,7 @@ struct Config { int iShowFPSCounter; bool bShowRegionOnGameIcon; bool bShowIDOnGameIcon; + float fGameGridScale; // TODO: Maybe move to a separate theme system. uint32_t uItemStyleFg; diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index c10285fdc818..4cdec193e6ba 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -722,8 +722,6 @@ void GameSettingsScreen::CreateViews() { #endif systemSettings->Add(new CheckBox(&g_Config.bCheckForNewVersion, sy->T("VersionCheck", "Check for new versions of PPSSPP"))); - systemSettings->Add(new CheckBox(&g_Config.bShowIDOnGameIcon, sy->T("Show ID on game selection screen"))); - systemSettings->Add(new CheckBox(&g_Config.bShowRegionOnGameIcon, sy->T("Show region flag on game selection screen"))); if (g_Config.iMaxRecent > 0) systemSettings->Add(new Choice(sy->T("Clear Recent Games List")))->OnClick.Handle(this, &GameSettingsScreen::OnClearRecents); diff --git a/UI/GameSettingsScreen.h b/UI/GameSettingsScreen.h index 3b9cae93e8a0..40bf83cf0b3a 100644 --- a/UI/GameSettingsScreen.h +++ b/UI/GameSettingsScreen.h @@ -36,7 +36,6 @@ class GameSettingsScreen : public UIDialogScreenWithGameBackground { void onFinish(DialogResult result) override; void sendMessage(const char *message, const char *value) override; std::string tag() const override { return "settings"; } - UI::Event OnRecentChanged; protected: diff --git a/UI/MainScreen.cpp b/UI/MainScreen.cpp index 956894829122..2c0da9184ac9 100644 --- a/UI/MainScreen.cpp +++ b/UI/MainScreen.cpp @@ -126,8 +126,8 @@ class GameButton : public UI::Clickable { void Draw(UIContext &dc) override; void GetContentDimensions(const UIContext &dc, float &w, float &h) const override { if (gridStyle_) { - w = 144; - h = 80; + w = 144*g_Config.fGameGridScale; + h = 80*g_Config.fGameGridScale; } else { w = 500; h = 50; @@ -234,7 +234,7 @@ void GameButton::Draw(UIContext &dc) { int x = bounds_.x; int y = bounds_.y; - int w = 144; + int w = gridStyle_ ? bounds_.w : 144; int h = bounds_.h; UI::Style style = dc.theme->itemStyle; @@ -262,7 +262,7 @@ void GameButton::Draw(UIContext &dc) { // Adjust position so we don't stretch the image vertically or horizontally. // Make sure it's not wider than 144 (like Doom Legacy homebrew), ugly in the grid mode. - float nw = std::min(h * tw / th, 144.0f); + float nw = std::min(h * tw / th, (float)w); x += (w - nw) / 2.0f; w = nw; } @@ -375,7 +375,7 @@ void GameButton::Draw(UIContext &dc) { const AtlasImage *gearImage = dc.Draw()->GetAtlas()->getImage(ImageID("I_GEAR")); if (gearImage) { if (gridStyle_) { - dc.Draw()->DrawImage(ImageID("I_GEAR"), x, y + h - gearImage->h, 1.0f); + dc.Draw()->DrawImage(ImageID("I_GEAR"), x, y + h - gearImage->h*g_Config.fGameGridScale, g_Config.fGameGridScale); } else { dc.Draw()->DrawImage(ImageID("I_GEAR"), x - gearImage->w, y, 1.0f); } @@ -394,14 +394,15 @@ void GameButton::Draw(UIContext &dc) { const AtlasImage *image = dc.Draw()->GetAtlas()->getImage(regionIcons[ginfo->region]); if (image) { if (gridStyle_) { - dc.Draw()->DrawImage(regionIcons[ginfo->region], x + w - image->w - 5, y + h - image->h - 5, 1.0f); + dc.Draw()->DrawImage(regionIcons[ginfo->region], x + w - (image->w + 5)*g_Config.fGameGridScale, + y + h - (image->h + 5)*g_Config.fGameGridScale, g_Config.fGameGridScale); } else { dc.Draw()->DrawImage(regionIcons[ginfo->region], x - 2 - image->w - 3, y + h - image->h - 5, 1.0f); } } } if (gridStyle_ && g_Config.bShowIDOnGameIcon) { - dc.SetFontScale(0.5f, 0.5f); + dc.SetFontScale(0.5f*g_Config.fGameGridScale, 0.5f*g_Config.fGameGridScale); dc.DrawText(ginfo->id_version.c_str(), x+5, y+1, 0xFF000000, ALIGN_TOPLEFT); dc.DrawText(ginfo->id_version.c_str(), x+4, y, 0xFFffFFff, ALIGN_TOPLEFT); dc.SetFontScale(1.0f, 1.0f); @@ -414,10 +415,10 @@ void GameButton::Draw(UIContext &dc) { class DirButton : public UI::Button { public: - DirButton(const std::string &path, UI::LayoutParams *layoutParams) - : UI::Button(path, layoutParams), path_(path), absolute_(false) {} - DirButton(const std::string &path, const std::string &text, UI::LayoutParams *layoutParams = 0) - : UI::Button(text, layoutParams), path_(path), absolute_(true) {} + DirButton(const std::string &path, bool gridStyle, UI::LayoutParams *layoutParams) + : UI::Button(path, layoutParams), path_(path), gridStyle_(gridStyle), absolute_(false) {} + DirButton(const std::string &path, const std::string &text, bool gridStyle, UI::LayoutParams *layoutParams = 0) + : UI::Button(text, layoutParams), path_(path), gridStyle_(gridStyle), absolute_(true) {} virtual void Draw(UIContext &dc); @@ -432,6 +433,7 @@ class DirButton : public UI::Button { private: std::string path_; bool absolute_; + bool gridStyle_; }; void DirButton::Draw(UIContext &dc) { @@ -452,17 +454,20 @@ void DirButton::Draw(UIContext &dc) { } float tw, th; - dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, text.c_str(), &tw, &th, 0); + dc.MeasureText(dc.GetFontStyle(), gridStyle_ ? g_Config.fGameGridScale : 1.0, gridStyle_ ? g_Config.fGameGridScale : 1.0, text.c_str(), &tw, &th, 0); - bool compact = bounds_.w < 180; + bool compact = bounds_.w < 180 * (gridStyle_ ? g_Config.fGameGridScale : 1.0); + if (gridStyle_) { + dc.SetFontScale(g_Config.fGameGridScale, g_Config.fGameGridScale); + } if (compact) { // No icon, except "up" dc.PushScissor(bounds_); if (image == ImageID("I_FOLDER")) { dc.DrawText(text.c_str(), bounds_.x + 5, bounds_.centerY(), style.fgColor, ALIGN_VCENTER); } else { - dc.Draw()->DrawImage(image, bounds_.centerX(), bounds_.centerY(), 1.0f, 0xFFFFFFFF, ALIGN_CENTER); + dc.Draw()->DrawImage(image, bounds_.centerX(), bounds_.centerY(), gridStyle_ ? g_Config.fGameGridScale : 1.0, 0xFFFFFFFF, ALIGN_CENTER); } dc.PopScissor(); } else { @@ -471,18 +476,20 @@ void DirButton::Draw(UIContext &dc) { dc.PushScissor(bounds_); scissor = true; } - - dc.Draw()->DrawImage(image, bounds_.x + 72, bounds_.centerY(), .88f, 0xFFFFFFFF, ALIGN_CENTER); + dc.Draw()->DrawImage(image, bounds_.x + 72, bounds_.centerY(), 0.88f*(gridStyle_ ? g_Config.fGameGridScale : 1.0), 0xFFFFFFFF, ALIGN_CENTER); dc.DrawText(text.c_str(), bounds_.x + 150, bounds_.centerY(), style.fgColor, ALIGN_VCENTER); if (scissor) { dc.PopScissor(); } } + if (gridStyle_) { + dc.SetFontScale(1.0, 1.0); + } } -GameBrowser::GameBrowser(std::string path, BrowseFlags browseFlags, bool *gridStyle, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams) - : LinearLayout(UI::ORIENT_VERTICAL, layoutParams), path_(path), gridStyle_(gridStyle), browseFlags_(browseFlags), lastText_(lastText), lastLink_(lastLink) { +GameBrowser::GameBrowser(std::string path, BrowseFlags browseFlags, bool *gridStyle, ScreenManager *screenManager, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams) + : LinearLayout(UI::ORIENT_VERTICAL, layoutParams), path_(path), gridStyle_(gridStyle), screenManager_(screenManager), browseFlags_(browseFlags), lastText_(lastText), lastLink_(lastLink) { using namespace UI; Refresh(); } @@ -558,9 +565,45 @@ void GameBrowser::Update() { } } +void GameBrowser::Draw(UIContext &dc) { + using namespace UI; + + if (lastScale_ != g_Config.fGameGridScale || lastLayoutWasGrid_ != *gridStyle_) { + Refresh(); + } + + if (hasDropShadow_) { + // Darken things behind. + dc.FillRect(UI::Drawable(0x60000000), dc.GetBounds().Expand(dropShadowExpand_)); + float dropsize = 30.0f; + dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, + bounds_.x - dropsize, bounds_.y, + bounds_.x2() + dropsize, bounds_.y2()+dropsize*1.5f, 0xDF000000, 3.0f); + } + + if (clip_) { + dc.PushScissor(bounds_); + } + + dc.FillRect(bg_, bounds_); + for (View *view : views_) { + if (view->GetVisibility() == V_VISIBLE) { + // Check if bounds are in current scissor rectangle. + if (dc.GetScissorBounds().Intersects(dc.TransformBounds(view->GetBounds()))) + view->Draw(dc); + } + } + if (clip_) { + dc.PopScissor(); + } +} + void GameBrowser::Refresh() { using namespace UI; + lastScale_ = g_Config.fGameGridScale; + lastLayoutWasGrid_ = *gridStyle_; + homebrewStoreButton_ = nullptr; // Kill all the contents Clear(); @@ -582,23 +625,40 @@ void GameBrowser::Refresh() { } else { topBar->Add(new Spacer(new LinearLayoutParams(FILL_PARENT, 64.0f, 1.0f))); } - ChoiceStrip *layoutChoice = topBar->Add(new ChoiceStrip(ORIENT_HORIZONTAL)); layoutChoice->AddChoice(ImageID("I_GRID")); layoutChoice->AddChoice(ImageID("I_LINES")); layoutChoice->SetSelection(*gridStyle_ ? 0 : 1); layoutChoice->OnChoice.Handle(this, &GameBrowser::LayoutChange); + topBar->Add(new Choice(ImageID("I_GEAR"), new LayoutParams(64.0f, 64.0f)))->OnClick.Handle(this, &GameBrowser::GridSettingsClick); Add(topBar); - } - if (*gridStyle_) { - gameList_ = new UI::GridLayout(UI::GridLayoutSettings(150, 85), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); + if (*gridStyle_) { + gameList_ = new UI::GridLayout(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); + Add(gameList_); + } else { + UI::LinearLayout *gl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); + gl->SetSpacing(4.0f); + gameList_ = gl; + Add(gameList_); + } } else { - UI::LinearLayout *gl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); - gl->SetSpacing(4.0f); - gameList_ = gl; + if (*gridStyle_) { + gameList_ = new UI::GridLayout(UI::GridLayoutSettings(150*g_Config.fGameGridScale, 85*g_Config.fGameGridScale), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); + } else { + UI::LinearLayout *gl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); + gl->SetSpacing(4.0f); + gameList_ = gl; + } + LinearLayout *gridOptionColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(64.0, 64.0f)); + gridOptionColumn->Add(new Spacer(12.0)); + gridOptionColumn->Add(new Choice(ImageID("I_GEAR"), new LayoutParams(64.0f, 64.0f)))->OnClick.Handle(this, &GameBrowser::GridSettingsClick); + LinearLayout *grid = new LinearLayout(ORIENT_HORIZONTAL); + gameList_->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 0.75)); + grid->Add(gameList_); + grid->Add(gridOptionColumn); + Add(grid); } - Add(gameList_); // Find games in the current directory and create new ones. std::vector dirButtons; @@ -627,7 +687,7 @@ void GameBrowser::Refresh() { if (!isGame && !isSaveData) { if (browseFlags_ & BrowseFlags::NAVIGATE) { - dirButtons.push_back(new DirButton(fileInfo[i].fullName, fileInfo[i].name, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT))); + dirButtons.push_back(new DirButton(fileInfo[i].fullName, fileInfo[i].name, *gridStyle_, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT))); } } else { gameButtons.push_back(new GameButton(fileInfo[i].fullName, *gridStyle_, new UI::LinearLayoutParams(*gridStyle_ == true ? UI::WRAP_CONTENT : UI::FILL_PARENT, UI::WRAP_CONTENT))); @@ -655,13 +715,13 @@ void GameBrowser::Refresh() { } if (browseFlags_ & BrowseFlags::NAVIGATE) { - gameList_->Add(new DirButton("..", new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))-> + gameList_->Add(new DirButton("..", *gridStyle_, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))-> OnClick.Handle(this, &GameBrowser::NavigateClick); // Add any pinned paths before other directories. auto pinnedPaths = GetPinnedPaths(); for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) { - gameList_->Add(new DirButton(*it, GetBaseName(*it), new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))-> + gameList_->Add(new DirButton(*it, GetBaseName(*it), *gridStyle_, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))-> OnClick.Handle(this, &GameBrowser::NavigateClick); } } @@ -842,7 +902,7 @@ void MainScreen::CreateViews() { ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollRecentGames->SetTag("MainScreenRecentGames"); GameBrowser *tabRecentGames = new GameBrowser( - "!RECENT", BrowseFlags::NONE, &g_Config.bGridView1, "", "", + "!RECENT", BrowseFlags::NONE, &g_Config.bGridView1, screenManager(), "", "", new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); scrollRecentGames->Add(tabRecentGames); gameBrowsers_.push_back(tabRecentGames); @@ -860,10 +920,10 @@ void MainScreen::CreateViews() { ScrollView *scrollHomebrew = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollHomebrew->SetTag("MainScreenHomebrew"); - GameBrowser *tabAllGames = new GameBrowser(g_Config.currentDirectory, BrowseFlags::STANDARD, &g_Config.bGridView2, + GameBrowser *tabAllGames = new GameBrowser(g_Config.currentDirectory, BrowseFlags::STANDARD, &g_Config.bGridView2, screenManager(), mm->T("How to get games"), "https://www.ppsspp.org/getgames.html", new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); - GameBrowser *tabHomebrew = new GameBrowser(GetSysDirectory(DIRECTORY_GAME), BrowseFlags::HOMEBREW_STORE, &g_Config.bGridView3, + GameBrowser *tabHomebrew = new GameBrowser(GetSysDirectory(DIRECTORY_GAME), BrowseFlags::HOMEBREW_STORE, &g_Config.bGridView3, screenManager(), mm->T("How to get homebrew & demos", "How to get homebrew && demos"), "https://www.ppsspp.org/gethomebrew.html", new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); @@ -1221,6 +1281,16 @@ UI::EventReturn MainScreen::OnRecentChange(UI::EventParams &e) { return UI::EVENT_DONE; } +UI::EventReturn GameBrowser::GridSettingsClick(UI::EventParams &e) { + auto sy = GetI18NCategory("System"); + auto *gridSettings = new GridSettingsScreen(sy->T("Games list settings")); + if (e.v) + gridSettings->SetPopupOrigin(e.v); + + screenManager_->push(gridSettings); + return UI::EVENT_DONE; +} + UI::EventReturn MainScreen::OnCredits(UI::EventParams &e) { screenManager()->push(new CreditsScreen()); return UI::EVENT_DONE; @@ -1314,7 +1384,7 @@ void UmdReplaceScreen::CreateViews() { ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollRecentGames->SetTag("UmdReplaceRecentGames"); GameBrowser *tabRecentGames = new GameBrowser( - "!RECENT", BrowseFlags::NONE, &g_Config.bGridView1, "", "", + "!RECENT", BrowseFlags::NONE, &g_Config.bGridView1, screenManager(), "", "", new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); scrollRecentGames->Add(tabRecentGames); leftColumn->AddTab(mm->T("Recent"), scrollRecentGames); @@ -1324,7 +1394,7 @@ void UmdReplaceScreen::CreateViews() { ScrollView *scrollAllGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollAllGames->SetTag("UmdReplaceAllGames"); - GameBrowser *tabAllGames = new GameBrowser(g_Config.currentDirectory, BrowseFlags::STANDARD, &g_Config.bGridView2, + GameBrowser *tabAllGames = new GameBrowser(g_Config.currentDirectory, BrowseFlags::STANDARD, &g_Config.bGridView2, screenManager(), mm->T("How to get games"), "https://www.ppsspp.org/getgames.html", new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); @@ -1376,3 +1446,39 @@ UI::EventReturn UmdReplaceScreen::OnGameSelectedInstant(UI::EventParams &e) { TriggerFinish(DR_OK); return UI::EVENT_DONE; } + +void GridSettingsScreen::CreatePopupContents(UI::ViewGroup *parent) { + using namespace UI; + + auto di = GetI18NCategory("Dialog"); + auto sy = GetI18NCategory("System"); + + ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)); + LinearLayout *items = new LinearLayout(ORIENT_VERTICAL); + + items->Add(new ItemHeader(sy->T("View style"))); + items->Add(new CheckBox(&g_Config.bGridView1, sy->T("Display Recent on a grid"))); + items->Add(new CheckBox(&g_Config.bGridView2, sy->T("Display Games on a grid"))); + items->Add(new CheckBox(&g_Config.bGridView3, sy->T("Display Homebrew on a grid"))); + + items->Add(new ItemHeader(sy->T("Grid icon size"))); + items->Add(new Choice(sy->T("Increase size")))->OnClick.Handle(this, &GridSettingsScreen::GridPlusClick); + items->Add(new Choice(sy->T("Decrease size")))->OnClick.Handle(this, &GridSettingsScreen::GridMinusClick); + + items->Add(new ItemHeader(sy->T("Extra info"))); + items->Add(new CheckBox(&g_Config.bShowIDOnGameIcon, sy->T("Show ID on game selection screen"))); + items->Add(new CheckBox(&g_Config.bShowRegionOnGameIcon, sy->T("Show region flag on game selection screen"))); + + scroll->Add(items); + parent->Add(scroll); +} + +UI::EventReturn GridSettingsScreen::GridPlusClick(UI::EventParams &e) { + g_Config.fGameGridScale = std::min(g_Config.fGameGridScale*1.25f, MAX_GAME_GRID_SCALE); + return UI::EVENT_DONE; +} + +UI::EventReturn GridSettingsScreen::GridMinusClick(UI::EventParams &e) { + g_Config.fGameGridScale = std::max(g_Config.fGameGridScale/1.25f, MIN_GAME_GRID_SCALE); + return UI::EVENT_DONE; +} diff --git a/UI/MainScreen.h b/UI/MainScreen.h index eb15bd0f2214..de95ff480754 100644 --- a/UI/MainScreen.h +++ b/UI/MainScreen.h @@ -47,7 +47,7 @@ static inline bool operator &(const BrowseFlags &lhs, const BrowseFlags &rhs) { class GameBrowser : public UI::LinearLayout { public: - GameBrowser(std::string path, BrowseFlags browseFlags, bool *gridStyle, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams = nullptr); + GameBrowser(std::string path, BrowseFlags browseFlags, bool *gridStyle, ScreenManager *screenManager, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams = nullptr); UI::Event OnChoice; UI::Event OnHoldChoice; @@ -57,7 +57,7 @@ class GameBrowser : public UI::LinearLayout { void FocusGame(const std::string &gamePath); void SetPath(const std::string &path); - + void Draw(UIContext &dc) override; void Update() override; protected: @@ -79,6 +79,7 @@ class GameBrowser : public UI::LinearLayout { UI::EventReturn LastClick(UI::EventParams &e); UI::EventReturn HomeClick(UI::EventParams &e); UI::EventReturn PinToggleClick(UI::EventParams &e); + UI::EventReturn GridSettingsClick(UI::EventParams &e); UI::ViewGroup *gameList_ = nullptr; PathBrowser path_; @@ -89,6 +90,9 @@ class GameBrowser : public UI::LinearLayout { UI::Choice *homebrewStoreButton_ = nullptr; std::string focusGamePath_; bool listingPending_ = false; + float lastScale_ = 1.0f; + bool lastLayoutWasGrid_ = true; + ScreenManager *screenManager_; }; class RemoteISOBrowseScreen; @@ -164,3 +168,15 @@ class UmdReplaceScreen : public UIDialogScreenWithBackground { UI::EventReturn OnCancel(UI::EventParams &e); UI::EventReturn OnGameSettings(UI::EventParams &e); }; + +class GridSettingsScreen : public PopupScreen { +public: + GridSettingsScreen(std::string label) : PopupScreen(label) {} + void CreatePopupContents(UI::ViewGroup *parent) override; + +private: + UI::EventReturn GridPlusClick(UI::EventParams &e); + UI::EventReturn GridMinusClick(UI::EventParams &e); + const float MAX_GAME_GRID_SCALE = 3.0; + const float MIN_GAME_GRID_SCALE = 0.8; +}; diff --git a/UI/RemoteISOScreen.cpp b/UI/RemoteISOScreen.cpp index 1bc941570e43..4f9955f678bf 100644 --- a/UI/RemoteISOScreen.cpp +++ b/UI/RemoteISOScreen.cpp @@ -383,8 +383,8 @@ void RemoteISOConnectScreen::ExecuteLoad() { class RemoteGameBrowser : public GameBrowser { public: - RemoteGameBrowser(const std::string &url, const std::vector &games, BrowseFlags browseFlags, bool *gridStyle_, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams = nullptr) - : GameBrowser(url, browseFlags, gridStyle_, lastText, lastLink, layoutParams) { + RemoteGameBrowser(const std::string &url, const std::vector &games, BrowseFlags browseFlags, bool *gridStyle_, ScreenManager* screenManager, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams = nullptr) + : GameBrowser(url, browseFlags, gridStyle_, screenManager, lastText, lastLink, layoutParams) { games_ = games; Refresh(); } @@ -427,7 +427,7 @@ void RemoteISOBrowseScreen::CreateViews() { ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollRecentGames->SetTag("RemoteGamesTab"); RemoteGameBrowser *tabRemoteGames = new RemoteGameBrowser( - url_, games_, BrowseFlags::PIN, &g_Config.bGridView1, "", "", + url_, games_, BrowseFlags::PIN, &g_Config.bGridView1, screenManager(), "", "", new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); scrollRecentGames->Add(tabRemoteGames); gameBrowsers_.push_back(tabRemoteGames);