From da719c8358a1ad6cf58e122c66ed4e751afc8d82 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Mon, 30 Apr 2018 18:57:25 -0700 Subject: [PATCH] UI: Use UISTATE_PAUSEMENU while game still running. --- UI/EmuScreen.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/UI/EmuScreen.cpp b/UI/EmuScreen.cpp index 3e1b322e0da2..1cdeef92e9ff 100644 --- a/UI/EmuScreen.cpp +++ b/UI/EmuScreen.cpp @@ -399,15 +399,15 @@ void EmuScreen::sendMessage(const char *message, const char *value) { // In case we need to position touch controls differently. RecreateViews(); } else if (!strcmp(message, "control mapping") && screenManager()->topScreen() == this) { - UpdateUIState(UISTATE_MENU); + UpdateUIState(UISTATE_PAUSEMENU); releaseButtons(); screenManager()->push(new ControlMappingScreen()); } else if (!strcmp(message, "display layout editor") && screenManager()->topScreen() == this) { - UpdateUIState(UISTATE_MENU); + UpdateUIState(UISTATE_PAUSEMENU); releaseButtons(); screenManager()->push(new DisplayLayoutScreen()); } else if (!strcmp(message, "settings") && screenManager()->topScreen() == this) { - UpdateUIState(UISTATE_MENU); + UpdateUIState(UISTATE_PAUSEMENU); releaseButtons(); screenManager()->push(new GameSettingsScreen(gamePath_)); } else if (!strcmp(message, "gpu dump next frame")) {