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Deriving custom class names for script generation broken #74
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Tested two other types of connections (Always -> Placeholder, Controls to State) and this issue does not occur there. This seems to be directly related to connections outgoing from State (maybe?). |
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Potentially fixed by: afec720 If you can confirm, we can rename the issue to "Deriving custom class names for script generation broken" |
Looks good, that seems to solve the issue for now |
@LinqLover what was the assumption about Node.to_string() producing? Some labels may differ between a saved and an unsaved scene. |
The first option seemed more laborious so I tried the second. Unfortunately, the string parsing approach seems not to work well enough, I don't know what Godot is putting else into the string. Either we can reverse-engineer the exact |
Steps to replicate:
Error: "Parser Error: Could not find type 'State2' in the current scope."
Tree:
What is causing the from/to types to be incorrectly replaced by the behavior's name?
Proposed solution:
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