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Roadmap: Task 6b: Optimize rendering of meshes and polygons #85

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jlstevens opened this issue May 9, 2018 · 1 comment
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Roadmap: Task 6b: Optimize rendering of meshes and polygons #85

jlstevens opened this issue May 9, 2018 · 1 comment
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@jlstevens
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Speed up rendering of unstructured meshes and polygons

@jlstevens jlstevens added this to the M4 milestone May 9, 2018
@philippjfr philippjfr self-assigned this May 12, 2018
@cpalacios74 cpalacios74 changed the title SOW2 Task 6b: Optimize rendering of meshes and polygons Roadmap: Task 6b: Optimize rendering of meshes and polygons May 24, 2018
@philippjfr
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This was implemented by enabling dynamic downsampling of paths/polygons in holoviz/geoviews#282, through enhanced line/wiremesh rendering in holoviz/datashader#694 and through dask trimesh support in holoviz/datashader#696.

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