This document will outline the details of the Slippi Dolphin communication file (.json). This file is used to direct a Slippi Playback Dolphin to the correct Slippi replay file. Dolphin can be loaded with a json by launching it like so: <dolphin binary> -i <json path>
. The minimum viable json for playback is {"replay": "<path to replay>"}
.
Name | Type | Description |
---|---|---|
mode | string | Possible values are normal (default), queue , and mirror |
replay | string | The path to the replay if in normal or mirror mode |
startFrame | int | The frame you would like to start the replay on, default is -123 |
endFrame | int | The frame you would like to end the replay on, default is INT_MAX |
commandId | string | Typically used to indicate that the replay has changed, but updating the value can also restart playback of the current replay or queue |
outputOverlayFiles | boolean | Will output the console name and time of replay to the Slippi folder next to the Dolphin executable (this only works when using queue mode), default is false |
isRealTimeMode | boolean | Will force dolphin to stay closer to realtime which is important for mirroring, default is false |
shouldResync | boolean | Indicates whether the resync logic should be used. Resync logic will allow playback to go back to normal after a desync, default is true |
rollbackDisplayMethod | string | Tells dolphin to display rollbacks either like the player saw them (normal ) or by showing every frame in the file (visible ). Possible values are off (default), normal , and visible . |
queue | QueueItem[] | All files in the queue will be played back to back. This is commonly used for set recordings or combo video recordings |
Name | Type | Description |
---|---|---|
path | string | the path to the replay |
startFrame | int | The frame you would like to start the replay on, default is -123 |
endFrame | int | The frame you would like to end the replay on, default is INT_MAX |
gameStartAt | string | Typically the time of the replay, but can be used with any string |
gameStation | string | Typically the name of console the replay was created on, but can be used with any string |
Additional data in the JSON will not interfere with playback as long as the JSON continues to be valid.
{
"mode":"normal",
"rollbackDisplayMethod":"off",
"shouldResync":false,
"replay": "C:\\Path\\Replay.slp",
"commandId": "1"
}