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Instead of tracking it on demand on each pulse, rather make an event listener to build the buffs table (on aura applied / removed).
Player is the top priority but the handler should be flexible to take any UnitIDs/GUID (so, in the future it could be extended to UnitIDs even if the GUID changes, which is something that can happen with nameplates tracking especially).
The text was updated successfully, but these errors were encountered:
aethys256
changed the title
[Buffs] New tracking for players + all direct reachable unitid but nameplates
[Auras] New tracking for players + all direct reachable unitid but nameplates
Aug 1, 2017
Still planned for Shadowlands development.
Talked with WA folks to know if they were interested to make their internal tracker an external lib in order to improve overall addons performance since it means that each addon has to reimplement the same system (and thus duplicate both the processing power and memory storage requirements).
They are not interested so I will either make it its own lib and use it inside HL or just add it into HL.
Instead of tracking it on demand on each pulse, rather make an event listener to build the buffs table (on aura applied / removed).
Player is the top priority but the handler should be flexible to take any UnitIDs/GUID (so, in the future it could be extended to UnitIDs even if the GUID changes, which is something that can happen with nameplates tracking especially).
The text was updated successfully, but these errors were encountered: