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Releases: heroiclabs/nakama

v1.0.2

29 Sep 17:59
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Notable changes

Added

  • New code runtime function to list leaderboard records for a given set of users.
  • New code runtime function to list leaderboard records around a given user.
  • New code runtime function to execute raw SQL queries.
  • New code runtime function to run CRON expressions.

Changed

  • Handle update now returns a bad input error code if handle is too long.
  • Improved handling of accept request headers in HTTP runtime script invocations.
  • Improved handling of content type request headers in HTTP runtime script invocations.
  • Increase default maximum length of user handle from 20 to 128 characters.
  • Increase default maximum length of device and custom IDs from 64 to 128 characters.
  • Increase default maximum length of various name, location, timezone, and other free text fields to 255 characters.
  • Increase default maximum length of storage bucket, collection, and record from 70 to 128 characters.
  • Increase default maximum length of topic room names from 64 to 128 characters.
  • Better error responses when runtime function RPC or HTTP hooks fail or return errors.
  • Log a more informative error message when social providers are unreachable or return errors.

Fixed

  • Realtime notification routing now correctly resolves connected users.
  • The server will now correctly log a reason when clients disconnect unexpectedly.
  • Use correct wire format when sending live notifications to clients.

v1.0.1

05 Aug 16:07
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Notable changes

Added

  • New code runtime functions to convert UUIDs between byte and string representations.

Changed

  • Improve index selection in storage list operations.
  • Payloads in register_before hooks now use PascalCase field names and expose correctly formatted IDs.
  • Metadata regions in users, groups, and leaderboard records are now exposed to the code runtime as Lua tables.

Fixed

  • The code runtime batch user update operations now process correctly.

v1.0.0

01 Aug 13:33
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Notable changes

Added

  • New storage partial update feature.
  • Log warn messages at startup when using insecure default parameter values.
  • Add code runtime function to update groups.
  • Add code runtime function to list groups a user is part of.
  • Add code runtime function to list users who're members of a group.
  • Add code runtime function to submit a score to a leaderboard.
  • Send in-app notification on friend request.
  • Send in-app notification on friend request accept.
  • Send in-app notification when a Facebook friend signs into the game for the first time.
  • Send in-app notification to group admins when a user requests to join a private group.
  • Send in-app notification to the user when they are added to a group or their request to join a private group is accepted.
  • Send in-app notification to the user when someone wants to DM chat.

Changed

  • Use a Lua table with content field when creating new notifications.
  • Use a Lua table with metadata field when creating new groups.
  • Use a Lua table with metadata field when updating a user.
  • Updated configuration variable names. The most important one is DB which is now database.address.
  • Moved all nakamax functions into nakama runtime module.
  • An invalid config file or invalid cmdflag now prevents the server from startup.
  • A matchmake token now expires after 30 instead of 15 seconds.
  • The code runtime os.date() function now returns correct day of year.
  • The code runtime context passed to function hooks now use PascalCase case in fields names. For example context.user_id is now context.UserId.
  • Remove admin sub-command.
  • A group leave operation now returns a specific error code when the last admin attempts to leave.
  • A group self list operations now return the user's membership state with each group.

v1.0.0-rc.1

18 Jul 22:20
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Notable changes

Added

  • New storage list feature.
  • Ban users and create groups from within the code runtime.
  • Update users from within the code runtime.
  • New In-App Purchase validation feature.
  • New In-App Notification feature.

Changed

  • Run Facebook friends import after registration completes.
  • Adjust command line flags to be follow pattern in the config file.
  • Extend the server protocol to be batch-orientated for more message types.
  • Update code runtime modules to use plural function names for batch operations.
  • The code runtime JSON encoder/decoder now support root level JSON array literals.
  • The code runtime storage functions now expect and return Lua tables for values.
  • Login attempts with an ID that does not exist will return a new dedicated error code.
  • Register attempts with an ID that already exists will return a new dedicated error code.

Fixed

  • The runtime code for the after hook message was set to "before" incorrectly.
  • The user ID was not passed into the function context in "after" authentication messages.
  • Authentication messages required hook names which began with "." and "_".
  • A device ID used in a link message which was already in use now returns "link in use" error code.

Note: These migration notes cover changes which need to be made in developer code. This release requires a Unity client with version greater or equal to 0.7.0 due to small changes in the server protocol.

v0.13.1

08 Jun 17:18
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Notable changes

Added

  • Runtime Base64 and Base16 conversion util functions.

Fixed

  • Update storage write permissions validation.
  • Runtime module path must derive from --data-dir flag value.
  • Fix parameter mapping in leaderboard haystack query.

v0.13.0

29 May 14:08
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Notable changes

Added

  • Lua script runtime for custom code.
  • Node status now also reports a startup timestamp.
  • New matchmaking feature.
  • Optionally send match data to a subset of match participants.
  • Fetch users by handle.
  • Add friend by handle.
  • Filter by IDs in leaderboard list message.
  • User storage messages can now set records with public read permission.

Changed

  • The build system now suffixes Windows binaries with exe extension.

Fixed

  • Set correct initial group member count when group is created.
  • Do not update group count when join requests are rejected.
  • Use cast with leaderboard BEST score submissions due to new strictness in database type conversion.
  • Storage records can now correctly be marked with no owner (global).

NOTE: This release is compatible with cockroachdb 1.0 or greater. It should also be used with the Unity client at version 0.6.0 or greater.

v0.12.2

22 Apr 15:36
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Notable changes

Added

  • Add --logtostdout flag to redirect log output to console.
  • Add build rule to create Docker release images.

Changed

  • Update Zap logging library to latest stable version.
  • The --verbose flag no longer alters the logging output to print to both terminal and file.
  • The log output is now in JSON format.
  • Update the healthcheck endpoint to be "/" (root path) of the main server port.

Fixed

  • Fix a race when the heartbeat ticker might not be stopped after a connection is closed.

NOTE: This release is compatible with cockroachdb beta-20170330 but not newer versions yet. This is due to an issue in cockroachdb with schema migrations.

v0.12.1

28 Mar 22:14
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Notable changes

Added

  • Optionally allow JSON encoding in user login/register operations and responses.

Changed

  • Improve user email storage and comparison.
  • Allow group batch fetch by both ID and name.
  • Increase heartbeat server time precision.
  • Rework the embedded dashboard.
  • Support 64 characters with SystemInfo.deviceUniqueIdentifier on Windows with device ID link messages.

Fixed

  • Fix Facebook unlink operation.

v0.12.0

19 Mar 20:54
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Notable changes

Added

  • Dynamic leaderboards feature.
  • Presence updates now report the user's handle.
  • Add error codes to the server protocol.

Changed

  • The build system now strips up to current dir in recorded source file paths at compile.
  • Group names must now be unique.

Fixed

  • Fix regression loading config file.

v0.11.3

25 Feb 16:01
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Notable changes

Added

  • Add CORS headers for browser games.

Changed

  • Update response types to realtime match create/join operations.

Fixed

  • Make sure dependent build rules are run with relupload rule.
  • Fix match presence list generated when joining matches.