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There is an issue on OSX where FMOD does not properly path to required dynamic libraries. I have a workaround that does work, for sure. I'll include it in this issue. Do you think we could automate this process during the build?
install_name_tool -change @rpath/libfmod.dylib (path to libfmod.dylib) (path to Godot build)
install_name_tool -change @rpath/libfmodstudio.dylib (path to libfmodstudio.dylib) (path to Godot build)
The text was updated successfully, but these errors were encountered:
EDIT : I forgot sys_exec was a method I added in my scons. PR #6 include it in module, I don't know how we can use module scons to make post build operation. If this is possible, we can call install_name_tool using sys_exec.
There is an issue on OSX where FMOD does not properly path to required dynamic libraries. I have a workaround that does work, for sure. I'll include it in this issue. Do you think we could automate this process during the build?
install_name_tool -change @rpath/libfmod.dylib (path to libfmod.dylib) (path to Godot build)
install_name_tool -change @rpath/libfmodstudio.dylib (path to libfmodstudio.dylib) (path to Godot build)
The text was updated successfully, but these errors were encountered: