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M_Mannequin.meta
64 lines (64 loc) · 1.36 KB
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M_Mannequin.meta
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MaterialResource:
common:
references:
[]
baseType: Shader
basePath: internal\shaders\BaseSurface.wgsl
domain:
type: Surface
usage: StaticMesh|SkeletalMesh
shadingModel: Lit
blendMode: Opaque
definitions:
[]
samplers:
- first: surfaceSampler
second:
addressModeU: ClampToEdge
addressModeV: ClampToEdge
addressModeW: ClampToEdge
magFilter: Nearest
minFilter: Nearest
mipmapFilter: Nearest
lodMinClamp: 0
lodMaxClamp: 1000
compare: Undefined
maxAnisotropy: 1
textures:
- first: tAlbedo
second: misc\T_Mannequin_AO.png
- first: tNormal
second: misc\T_Mannequin_N.png
uniforms:
- first: packetParams.matModel
second:
index: 9
data:
value0:
value0: 1
value1: 0
value2: 0
value3: 0
value1:
value0: 0
value1: 1
value2: 0
value3: 0
value2:
value0: 0
value1: 0
value2: 1
value3: 0
value3:
value0: 0
value1: 0
value2: 0
value3: 1
- first: materialParams.tint
second:
index: 8
data:
value0: 1
value1: 0.5
value2: 0.5
value3: 0.5