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I would like to implement a custom Handler with Play function that uses some context values. Currently when setting up Speech struct the handler seams to be copied and not passed as a pointer. Meaning if I change value in my handler later in code the change is not seen by Speech struct.
Example of my handler implementation for illustrative purposes:
Hi!
I would like to implement a custom Handler with Play function that uses some context values. Currently when setting up Speech struct the handler seams to be copied and not passed as a pointer. Meaning if I change value in my handler later in code the change is not seen by Speech struct.
Example of my handler implementation for illustrative purposes:
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