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No description provided.
The text was updated successfully, but these errors were encountered:
same here,please reply if you solve this issue.thanks!
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using UnityEngine;
namespace uWindowCapture {
public class UwcDesktopTextureManager : UwcWindowTextureManager { void Start() { UwcManager.onDesktopAdded.AddListener(OnWindowAdded); UwcManager.onDesktopRemoved.AddListener(OnWindowRemoved); foreach (var pair in UwcManager.windows) { OnWindowAdded(pair.Value); } } void OnWindowAdded(UwcWindow window) { if (window.parentWindow != null) return; // handled by UwcWindowTextureChildrenManager if (!window.isVisible || !window.isDesktop || window.isBackground) return; window.RequestCapture(); AddWindowTexture(window); } void OnWindowRemoved(UwcWindow window) { RemoveWindowTexture(window); } }
} solve this by replacing UwcAltTabWindowTextureManager to this in horizontallayout scene.
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No description provided.
The text was updated successfully, but these errors were encountered: