forked from KyleBanks/scene-ref-attribute
-
Notifications
You must be signed in to change notification settings - Fork 0
/
InterfaceRef.cs
61 lines (52 loc) · 1.51 KB
/
InterfaceRef.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
using System;
using UnityEngine;
namespace KBCore.Refs
{
/// <summary>
/// Allows for serializing Interface types with [SceneRef] attributes.
/// </summary>
/// <typeparam name="T">Component type to find and serialize.</typeparam>
[Serializable]
public class InterfaceRef<T> : ISerializableRef<T>
where T : class
{
/// <summary>
/// The serialized interface value.
/// </summary>
public T Value
{
get
{
if (!this._hasCast)
{
this._hasCast = true;
this._value = this._implementer as T;
}
return this._value;
}
}
object ISerializableRef.SerializedObject
=> this._implementer;
public Type RefType => typeof(T);
public bool HasSerializedObject => this._implementer != null;
[SerializeField] private Component _implementer;
private bool _hasCast;
private T _value;
bool ISerializableRef.OnSerialize(object value)
{
Component c = (Component)value;
if (c == this._implementer)
return false;
this._hasCast = false;
this._value = null;
this._implementer = c;
return true;
}
void ISerializableRef.Clear()
{
this._hasCast = false;
this._value = null;
this._implementer = null;
}
}
}