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ship.py
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import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self,ai_settings,screen):
super().__init__()
self.screen = screen
self.ai_settings = ai_settings
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.moving_right = False
self.moving_left = False
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.center = float(self.rect.centerx)
def blitme(self):
self.screen.blit(self.image,self.rect)
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
#self.rect.centerx +=1
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
#self.rect.centerx -= 1
self.rect.centerx = self.center
def center_ship(self):
self.center = self.screen_rect.centerx