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jobs.go
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jobs.go
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package api
import (
"sort"
"time"
)
const (
// JobTypeService indicates a long-running processes
JobTypeService = "service"
// JobTypeBatch indicates a short-lived process
JobTypeBatch = "batch"
)
// Jobs is used to access the job-specific endpoints.
type Jobs struct {
client *Client
}
// Jobs returns a handle on the jobs endpoints.
func (c *Client) Jobs() *Jobs {
return &Jobs{client: c}
}
// Register is used to register a new job. It returns the ID
// of the evaluation, along with any errors encountered.
func (j *Jobs) Register(job *Job, q *WriteOptions) (string, *WriteMeta, error) {
var resp registerJobResponse
req := ®isterJobRequest{job}
wm, err := j.client.write("/v1/jobs", req, &resp, q)
if err != nil {
return "", nil, err
}
return resp.EvalID, wm, nil
}
// List is used to list all of the existing jobs.
func (j *Jobs) List(q *QueryOptions) ([]*JobListStub, *QueryMeta, error) {
var resp []*JobListStub
qm, err := j.client.query("/v1/jobs", &resp, q)
if err != nil {
return nil, qm, err
}
sort.Sort(JobIDSort(resp))
return resp, qm, nil
}
// Info is used to retrieve information about a particular
// job given its unique ID.
func (j *Jobs) Info(jobID string, q *QueryOptions) (*Job, *QueryMeta, error) {
var resp Job
qm, err := j.client.query("/v1/job/"+jobID, &resp, q)
if err != nil {
return nil, nil, err
}
return &resp, qm, nil
}
// Allocations is used to return the allocs for a given job ID.
func (j *Jobs) Allocations(jobID string, q *QueryOptions) ([]*AllocationListStub, *QueryMeta, error) {
var resp []*AllocationListStub
qm, err := j.client.query("/v1/job/"+jobID+"/allocations", &resp, q)
if err != nil {
return nil, nil, err
}
sort.Sort(AllocIndexSort(resp))
return resp, qm, nil
}
// Evaluations is used to query the evaluations associated with
// the given job ID.
func (j *Jobs) Evaluations(jobID string, q *QueryOptions) ([]*Evaluation, *QueryMeta, error) {
var resp []*Evaluation
qm, err := j.client.query("/v1/job/"+jobID+"/evaluations", &resp, q)
if err != nil {
return nil, nil, err
}
sort.Sort(EvalIndexSort(resp))
return resp, qm, nil
}
// Deregister is used to remove an existing job.
func (j *Jobs) Deregister(jobID string, q *WriteOptions) (string, *WriteMeta, error) {
var resp deregisterJobResponse
wm, err := j.client.delete("/v1/job/"+jobID, &resp, q)
if err != nil {
return "", nil, err
}
return resp.EvalID, wm, nil
}
// ForceEvaluate is used to force-evaluate an existing job.
func (j *Jobs) ForceEvaluate(jobID string, q *WriteOptions) (string, *WriteMeta, error) {
var resp registerJobResponse
wm, err := j.client.write("/v1/job/"+jobID+"/evaluate", nil, &resp, q)
if err != nil {
return "", nil, err
}
return resp.EvalID, wm, nil
}
//UpdateStrategy is for serializing update strategy for a job.
type UpdateStrategy struct {
Stagger time.Duration
MaxParallel int
}
// Job is used to serialize a job.
type Job struct {
Region string
ID string
Name string
Type string
Priority int
AllAtOnce bool
Datacenters []string
Constraints []*Constraint
TaskGroups []*TaskGroup
Update *UpdateStrategy
Meta map[string]string
Status string
StatusDescription string
CreateIndex uint64
ModifyIndex uint64
}
// JobListStub is used to return a subset of information about
// jobs during list operations.
type JobListStub struct {
ID string
Name string
Type string
Priority int
Status string
StatusDescription string
CreateIndex uint64
ModifyIndex uint64
}
// JobIDSort is used to sort jobs by their job ID's.
type JobIDSort []*JobListStub
func (j JobIDSort) Len() int {
return len(j)
}
func (j JobIDSort) Less(a, b int) bool {
return j[a].ID < j[b].ID
}
func (j JobIDSort) Swap(a, b int) {
j[a], j[b] = j[b], j[a]
}
// NewServiceJob creates and returns a new service-style job
// for long-lived processes using the provided name, ID, and
// relative job priority.
func NewServiceJob(id, name, region string, pri int) *Job {
return newJob(id, name, region, JobTypeService, pri)
}
// NewBatchJob creates and returns a new batch-style job for
// short-lived processes using the provided name and ID along
// with the relative job priority.
func NewBatchJob(id, name, region string, pri int) *Job {
return newJob(id, name, region, JobTypeBatch, pri)
}
// newJob is used to create a new Job struct.
func newJob(id, name, region, typ string, pri int) *Job {
return &Job{
Region: region,
ID: id,
Name: name,
Type: typ,
Priority: pri,
}
}
// SetMeta is used to set arbitrary k/v pairs of metadata on a job.
func (j *Job) SetMeta(key, val string) *Job {
if j.Meta == nil {
j.Meta = make(map[string]string)
}
j.Meta[key] = val
return j
}
// AddDatacenter is used to add a datacenter to a job.
func (j *Job) AddDatacenter(dc string) *Job {
j.Datacenters = append(j.Datacenters, dc)
return j
}
// Constrain is used to add a constraint to a job.
func (j *Job) Constrain(c *Constraint) *Job {
j.Constraints = append(j.Constraints, c)
return j
}
// AddTaskGroup adds a task group to an existing job.
func (j *Job) AddTaskGroup(grp *TaskGroup) *Job {
j.TaskGroups = append(j.TaskGroups, grp)
return j
}
// registerJobRequest is used to serialize a job registration
type registerJobRequest struct {
Job *Job
}
// registerJobResponse is used to deserialize a job response
type registerJobResponse struct {
EvalID string
}
// deregisterJobResponse is used to decode a deregister response
type deregisterJobResponse struct {
EvalID string
}