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Add loop, volume, and title editing to BGM editor (#52)
Co-authored-by: William <[email protected]>
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using Eto.Forms; | ||
using SerialLoops.Utility; | ||
using System; | ||
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namespace SerialLoops.Gtk | ||
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using Eto.GtkSharp.Forms; | ||
using Gtk; | ||
using NAudio.Wave; | ||
using SerialLoops.Utility; | ||
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namespace SerialLoops.Gtk | ||
{ | ||
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using HaruhiChokuretsuLib.Util; | ||
using NAudio.Wave; | ||
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namespace SerialLoops.Lib.Items; | ||
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public interface ISoundItem | ||
namespace SerialLoops.Lib.Items | ||
{ | ||
IWaveProvider GetWaveProvider(ILogger log); | ||
} | ||
public interface ISoundItem | ||
{ | ||
IWaveProvider GetWaveProvider(ILogger log, bool loop); | ||
} | ||
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public static class SoundItem | ||
{ | ||
public const int MAX_SAMPLERATE = 32768; | ||
} | ||
} |
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