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Mapping Unqueue to the corresponding DE_QUEUE action #114
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If you want to be 100% sure you can record your own game against AI and then look at the recording |
It is the unqueuing of that villager, but what ID connects the 2? or is supposed to connect the 2? I want to use this in a script so am looking to connect events in a reliable automatable way. |
I suspect the unqueue |
oh that is entirely possible. I am using the Am I missing something? this is my code for reference `def summarize_match(match_obj):
|
I'm saying there might be a bug in |
Hi, I'm working on parsing the match to draw out some summary statistics. I have run into an issue where I can't tell how to associate the queueing action to an unqueueing one, to know the villager wasn't created.
I see this object showing a villager queued up:
then there's this one showing something unqueued:
I am as sure as i can be that this unqueue is the unqueueing of the villager queued in the first object. But I can't figure how what value in the unqueue object can be used to identify where/what was unqueued. I suspect it should be the
object_id
but I don't see anywhere that 494848 is identified as the TC.Any help greatly appreciated
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