diff --git a/Library/Formula/anttweakbar.rb b/Library/Formula/anttweakbar.rb index 2ad7d9ea2f58..f1cea658f26e 100644 --- a/Library/Formula/anttweakbar.rb +++ b/Library/Formula/anttweakbar.rb @@ -6,6 +6,12 @@ class Anttweakbar < Formula version '1.16' sha1 '5743321df3b074f9a82b5ef3e6b54830a715b938' + # See + # http://sourceforge.net/p/anttweakbar/code/ci/5a076d13f143175a6bda3c668e29a33406479339/tree/src/LoadOGLCore.h?diff=5528b167ed12395a60949d7c643262b6668f15d5&diformat=regular + def patches + DATA + end + def install cd 'src' do system 'make -f Makefile.osx' @@ -14,3 +20,37 @@ def install include.install 'include/AntTweakBar.h' end end + +__END__ +diff --git a/src/LoadOGLCore.h b/src/LoadOGLCore.h +index 8aaab1e..b606d2b 100644 +--- a/src/LoadOGLCore.h ++++ b/src/LoadOGLCore.h +@@ -146,7 +146,13 @@ ANT_GL_CORE_DECL(void, glGetCompressedTexImage, (GLenum target, GLint level, GLv + // GL 1.4 + ANT_GL_CORE_DECL(void, glBlendFuncSeparate, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) + ANT_GL_CORE_DECL(void, glMultiDrawArrays, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) ++#if defined(ANT_OSX) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1080) ++// Mac OSX 10.8 SDK from March 2013 redefines this OpenGL call: glMultiDrawElements ++// if it doesn't compile, please update XCode. ++ANT_GL_CORE_DECL(void, glMultiDrawElements, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const*indices, GLsizei primcount)) ++#else + ANT_GL_CORE_DECL(void, glMultiDrawElements, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount)) ++#endif + ANT_GL_CORE_DECL(void, glPointParameterf, (GLenum pname, GLfloat param)) + ANT_GL_CORE_DECL(void, glPointParameterfv, (GLenum pname, const GLfloat *params)) + ANT_GL_CORE_DECL(void, glPointParameteri, (GLenum pname, GLint param)) +@@ -211,7 +217,13 @@ ANT_GL_CORE_DECL(void, glGetVertexAttribPointerv, (GLuint index, GLenum pname, G + ANT_GL_CORE_DECL(GLboolean, glIsProgram, (GLuint program)) + ANT_GL_CORE_DECL(GLboolean, glIsShader, (GLuint shader)) + ANT_GL_CORE_DECL(void, glLinkProgram, (GLuint program)) ++#if defined(ANT_OSX) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1080) ++// Mac OSX 10.8 SDK from March 2013 redefines this OpenGL call: glShaderSource ++// if it doesn't compile, please update XCode. ++ANT_GL_CORE_DECL(void, glShaderSource, (GLuint shader, GLsizei count, const GLchar* const*string, const GLint *length)) ++#else + ANT_GL_CORE_DECL(void, glShaderSource, (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length)) ++#endif + ANT_GL_CORE_DECL(void, glUseProgram, (GLuint program)) + ANT_GL_CORE_DECL(void, glUniform1f, (GLint location, GLfloat v0)) + ANT_GL_CORE_DECL(void, glUniform2f, (GLint location, GLfloat v0, GLfloat v1))