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Shift-Splitting Algorithm clumping Game Levels #3

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h2rashee opened this issue Sep 1, 2014 · 0 comments
Open

Shift-Splitting Algorithm clumping Game Levels #3

h2rashee opened this issue Sep 1, 2014 · 0 comments

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@h2rashee
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h2rashee commented Sep 1, 2014

Since games are normally assigned by hand, the shift splits are usually organised by game levels to optimise referee scheduling. This is not obvious to the system and must have an aided mechanism (perhaps making use of a heuristic) to account for this.

This will reduce the chance of games not assigned by the system.

@h2rashee h2rashee added this to the Stable 1.0.0 Release milestone Sep 1, 2014
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