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Define the goal of gulp-community #2
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Here is a first proposition. One-liner description:
Here are some of the points that I'd like to discuss to know if they are part of the scope of the organization I think the org has two goals:
Regarding the first point, it defines a bare minimum. Regarding the second point, I expect that we'll have requirements and guidelines for projects hosted here (do we agree here?). If so, should we explicitly try to act as a "curator" for plugins? This may help users to decide which plugin to choose but may raise the expectations. It may cause a higher ponctual cost at migration but I don't think it changes much in the long run. For example, there's a lot of plugins to minify CSS: we could pick one and recommend it. A related point is: should we try to avoid having duplicate projects solving the same use-case? |
@demurgos I'm a little worried about having "blessed" plugins - as I don't want the "grunt-contrib syndrome" to happen. That being said, people will probably turn this org into that so I think clear messaging around that is important. However, I do believe that the plugins here should adhere to the "plugin guidelines" as specified by gulp proper - and they may even move here instead of existing in the main organization (thoughts?). We've long had the idea to have a CI/test-suite that would flag incorrect/violating modules and maybe that's a good thing to exist here too. In general, duplicate/forked+republished/etc plugins have been blacklisted in an attempt to promote collaboration (and again, to curb many grunt issues) - you'll often find them to be either a slight variation on an API or else they are a huge amalgamation that break the guidelines (do one thing!). I'm open to discussing this more to see if it still makes sense. |
Could you expand on the "grunt-contrib-problem"? I used Grunt a bit but it was a long time ago, I am not very aware of the problem. Regarding the guidelines, I plan to open further issues to discuss the details. I think that this repo could be a good place to host them. The benefit of having projects under this org is that you can enforce these guidelines (turn them into requirements). Regarding forked/republished plugins, how are they blacklisted? On the Gulp website? |
@demurgos the grunt-contrib problem was that they started creating blessed plugins - that were promoted to the top of their plugin list and made to stand out - and started absorbing features of other plugins. I originally created grunt-jade but as soon as they made grunt-contrib-jade, I quit working on it. We don't want to be the only place people look for plugins - it's more about maintenance (with quality tacked on). The blacklist is just a filter on the gulp.com/plugins site. Maybe we can accept duplicate projects and merge them then archive one? I kind of like that idea. |
Ok, thanks for the explanation regarding Grunt. Yep, I don't want to create a situation were people avoid plugins that are not on this org.
I haven't though of the archive idea, I like it too. Tagging @gulp-community/overlords (BTW, just noticed the name of the team 😄 ) |
I'm not the best one to write a English presentation but your comment seem good to be added like that. |
Some more things that I've been thinking:
|
The
meta
repository should clearly state the role of the organization in itsREADME.md
.What are the reasons to move packages to
gulp-community
?The text was updated successfully, but these errors were encountered: