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asset.py
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import logging
import lzma
import os
from binascii import hexlify
from io import BytesIO
from uuid import UUID
from .object import ObjectInfo
from .type import TypeMetadata
from .utils import BinaryReader
class Asset:
@classmethod
def from_bundle(cls, bundle, buf):
ret = cls()
ret.bundle = bundle
ret.environment = bundle.environment
offset = buf.tell()
ret._buf = BinaryReader(buf, endian=">")
if bundle.is_unityfs:
ret._buf_ofs = buf.tell()
return ret
if not bundle.compressed:
ret.name = buf.read_string()
header_size = buf.read_uint()
buf.read_uint() # size
else:
header_size = bundle.asset_header_size
# FIXME: this offset needs to be explored more
ofs = buf.tell()
if bundle.compressed:
dec = lzma.LZMADecompressor()
data = dec.decompress(buf.read())
ret._buf = BinaryReader(BytesIO(data[header_size:]), endian=">")
ret._buf_ofs = 0
buf.seek(ofs)
else:
ret._buf_ofs = offset + header_size - 4
if ret.is_resource:
ret._buf_ofs -= len(ret.name)
return ret
@classmethod
def from_file(cls, file, environment=None):
ret = cls()
ret.name = file.name
ret._buf_ofs = file.tell()
ret._buf = BinaryReader(file)
base_path = os.path.abspath(os.path.dirname(file.name))
if environment is None:
from .environment import UnityEnvironment
ret.environment = UnityEnvironment(base_path=base_path)
return ret
def get_asset(self, path):
if ":" in path:
return self.environment.get_asset(path)
return self.environment.get_asset_by_filename(path)
def __init__(self):
self._buf_ofs = None
self._objects = {}
self.adds = []
self.asset_refs = [self]
self.types = {}
self.typenames = {}
self.bundle = None
self.name = ""
self.long_object_ids = False
self.tree = TypeMetadata(self)
self.loaded = False
def __repr__(self):
return "<%s %s>" % (self.__class__.__name__, self.name)
@property
def objects(self):
if not self.loaded:
self.load()
return self._objects
@property
def is_resource(self):
return self.name.endswith(".resource")
def load(self):
if self.is_resource:
self.loaded = True
return
buf = self._buf
buf.seek(self._buf_ofs)
buf.endian = ">"
self.metadata_size = buf.read_uint()
self.file_size = buf.read_uint()
self.format = buf.read_uint()
self.data_offset = buf.read_uint()
if self.format >= 9:
self.endianness = buf.read_uint()
if self.endianness == 0:
buf.endian = "<"
self.tree.load(buf)
if 7 <= self.format <= 13:
self.long_object_ids = bool(buf.read_uint())
num_objects = buf.read_uint()
for i in range(num_objects):
if self.format >= 14:
buf.align()
obj = ObjectInfo(self)
obj.load(buf)
self.register_object(obj)
if self.format >= 11:
num_adds = buf.read_uint()
for i in range(num_adds):
if self.format >= 14:
buf.align()
id = self.read_id(buf)
self.adds.append((id, buf.read_int()))
if self.format >= 6:
num_refs = buf.read_uint()
for i in range(num_refs):
ref = AssetRef(self)
ref.load(buf)
self.asset_refs.append(ref)
unk_string = buf.read_string()
assert not unk_string, repr(unk_string)
self.loaded = True
def read_id(self, buf):
if self.format >= 14:
return buf.read_int64()
else:
return buf.read_int()
def register_object(self, obj):
if obj.type_id in self.tree.type_trees:
self.types[obj.type_id] = self.tree.type_trees[obj.type_id]
elif obj.type_id not in self.types:
trees = TypeMetadata.default(self).type_trees
if obj.class_id in trees:
self.types[obj.type_id] = trees[obj.class_id]
else:
logging.warning("%r absent from structs.dat", obj.class_id)
self.types[obj.type_id] = None
if obj.path_id in self._objects:
raise ValueError("Duplicate asset object: %r (path_id=%r)" % (obj, obj.path_id))
self._objects[obj.path_id] = obj
def pretty(self):
ret = []
for id, tree in self.tree.type_trees.items():
ret.append("%i:" % (id))
for child in tree.children:
ret.append("\t" + repr(child))
return "\n".join(ret)
class AssetRef:
def __init__(self, source):
self.source = source
def __repr__(self):
return "<%s (asset_path=%r, guid=%r, type=%r, file_path=%r)>" % (
self.__class__.__name__, self.asset_path, self.guid, self.type, self.file_path
)
def load(self, buf):
self.asset_path = buf.read_string()
self.guid = UUID(hexlify(buf.read(16)).decode("utf-8"))
self.type = buf.read_int()
self.file_path = buf.read_string()
self.asset = None
def resolve(self):
return self.source.get_asset(self.file_path)