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WaterTracker

Simulator.Screen.Recording.-.iPhone.15.Pro.-.2024-10-15.at.19.17.23.mp4

Walkthrough

  1. After creating an Xcode project, you should see a file that looks like this. This marks the entry point of our application - indicated by @main. The view we present inside WindowGroup is what will be displayed when the app first launches.
    • @main notifies our system that the application starts here.
    • The App protocol you see provides a (hidden) default implementation of the main() method which the system calls to launch.
    • Don't worry much about the details - it simply helps to know how the system processes your app.
    • PS: LandingView is a view we created to replace the default ContentView file. Our landing screen will be defined there.
// WaterTrackerCompleteApp.swift
import SwiftUI

@main
struct WaterTrackerCompleteApp: App {
    var body: some Scene {
        WindowGroup {
            LandingView()
        }
    }
}
  1. Let's build the LandingView below.
image
  1. We start off by centrally placing two buttons in the center. Each button takes in a title and action closure.
    • We could decide to provide a custom label for this button using the label closure: Button(action: { }) { (label goes here) }. We'll stick with a system button design using the buttonStyle view modifier. It allows us to neatly specify our button style by providing an object conforming to the PrimitiveButtonStyle protocol.
struct LandingView: View {
    
    var body: some View {
                
            VStack(spacing: 30) {
                Button("Consumption History", action: {
                })
                .buttonStyle(BorderedButtonStyle())
                
                Button("Add hydrator", action: {
                })
                .buttonStyle(BorderedButtonStyle())
            }
       
    }
}
  1. Since we want our app to have navigation, and the LandingView kicks off our navigation flow, we'll wrap our view in a NavigationStack.
    • This component doesn't manipulate the view, however it allows us to use view modifiers such as navigationTitle to seamlessly provide screen headers.
    • navigationBarTitleDisplayMode specifies the presentation of the navigation title.
    • It also allows us to transition to new views with button-like components called NavigationLink or view modifiers such as .navigationDestination.
struct LandingView: View {
    
    var body: some View {
        NavigationStack {
                
            VStack(spacing: 30) {
                Button("Consumption History", action: {
                })
                .buttonStyle(BorderedButtonStyle())
                
                Button("Add hydrator", action: {
                })
                .buttonStyle(BorderedButtonStyle())
            }
            .navigationTitle("Dashboard")
            .navigationBarTitleDisplayMode(.inline)
            
        }
        
    }
}
  1. In progress ...