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structs.h
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structs.h
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struct UItemStruct
{
char *UIName;
char UIItemId;
char UIMinLvl;
char UINumPL;
int UIValue;
char UIPower1;
int UIParam1;
int UIParam2;
char UIPower2;
int UIParam3;
int UIParam4;
char UIPower3;
int UIParam5;
int UIParam6;
char UIPower4;
int UIParam7;
int UIParam8;
char UIPower5;
int UIParam9;
int UIParam10;
char UIPower6;
int UIParam11;
int UIParam12;
};
struct PLStruct
{
const char *PLName;
char PLPower;
int PLParam1;
int PLParam2;
int PLMinLvl;
int PLIType;
int PLGOE;
int PLDouble;
int PLOk;
int PLMinVal;
int PLMaxVal;
int PLMultVal;
};
struct TextDataStruct
{
char *txtstr;
int scrlltxt;
int txtspd;
int sfxnr;
};
struct RECT32
{
int x;
int y;
int w;
int h;
};
struct TSnd
{
WAVEFORMATEX fmt;
int len;
int offset;
char *sound_path;
IDirectSoundBuffer *DSB;
int start_tc;
};
struct TSFX
{
unsigned char bFlags;
char *pszName;
TSnd *pSnd;
};
struct TMenuItem
{
unsigned int dwFlags;
char *pszStr;
void (__cdecl *fnMenu)(); /* fix, should have one arg */
};
struct ItemDataStruct
{
int iRnd;
char iClass;
char iLoc;
int iCurs;
char itype;
char iItemId;
char *iName;
char *iSName;
int iMinMLvl;
int iDurability;
int iMinDam;
int iMaxDam;
int iMinAC;
int iMaxAC;
char iMinStr;
char iMinMag;
char iMinDex;
int iFlags;
int iMiscId;
int iSpell;
int iUsable;
int iValue;
int iMaxValue;
};
struct MissileData
{
unsigned char mName;
void (__fastcall *mAddProc)(int, int, int, int, int, int, int, int, int);
void (__fastcall *mProc)(int);
int mDraw;
unsigned char mType;
unsigned char mResist;
unsigned char mFileNum;
int mlSFX;
int miSFX;
};
struct MisFileData
{
unsigned char mAnimName;
unsigned char mAnimFAmt;
char *mName;
int mFlags;
int mAnimData[16]; // unsigned char *
unsigned char mAnimDelay[16];
unsigned char mAnimLen[16];
int mAnimWidth[16];
int mAnimWidth2[16];
};
struct MonsterData
{
int flags; // width?
int mType;
char *GraphicType;
int has_special;
char *sndfile;
int snd_special;
int has_trans;
char *TransFile;
int Frames[6];
int Rate[6];
char *mName;
char mMinDLvl;
char mMaxDLvl;
char mLevel;
int mMinHP;
int mMaxHP;
char mAi;
int mFlags;
unsigned char mInt;
unsigned char mHit;
unsigned char mAFNum;
unsigned char mMinDamage;
unsigned char mMaxDamage;
unsigned char mHit2;
unsigned char mAFNum2;
unsigned char mMinDamage2;
unsigned char mMaxDamage2;
char mArmorClass;
char mMonstClass;
unsigned short mMagicRes;
unsigned short mMagicRes2;
unsigned short mTreasure;
char mSelFlag;
unsigned short mExp;
};
struct UniqMonstStruct
{
char mtype;
char *mName;
char *mMode;
unsigned char mlevel;
unsigned short mmaxhp;
unsigned char mAi;
unsigned char mint;
unsigned char mMinDamage;
unsigned char mMaxDamage;
unsigned short mMagicRes;
unsigned short mUnqAttr;
unsigned char mUnqVar1;
unsigned char mUnqVar2;
int mtalkmsg;
};
struct ObjDataStruct
{
char oload;
char ofindex;
char ominlvl;
char omaxlvl;
char olvltype;
char otheme;
char oquest;
int oAnimFlag;
int oAnimDelay;
int oAnimLen;
int oAnimWidth;
int oSolidFlag;
int oMissFlag;
int oLightFlag;
char oBreak;
char oSelFlag;
int oTrapFlag;
};
struct QuestData
{
unsigned char _qdlvl;
char _qdmultlvl;
unsigned char _qlvlt;
unsigned char _qdtype;
unsigned char _qdrnd;
unsigned char _qslvl;
int _qflags; //__declspec(align(4)) /* unsigned char */
int _qdmsg;
char *_qlstr;
};
struct SpellData
{
unsigned char sName;
unsigned char sManaCost;
unsigned char sType;
char *sNameText;
char *sSkillText;
int sBookLvl;
int sStaffLvl;
int sTargeted;
unsigned char sTownSpell;
int sMinInt;
unsigned char sSFX;
unsigned char sMissiles[3];
unsigned char sManaAdj;
unsigned char sMinMana;
int sStaffMin;
int sStaffMax;
int sBookCost;
int sStaffCost;
};
struct Coord
{
char x;
char y;
};
struct RECT8
{
Coord x;
Coord y;
};
struct QuestTalkData
{
int _qinfra;
int _qblkm;
int _qgarb;
int _qzhar;
int _qveil;
int _qmod;
int _qbutch;
int _qbol;
int _qblind;
int _qblood;
int _qanvil;
int _qwarlrd;
int _qking;
int _qpw;
int _qbone;
int _qvb;
};
struct ShadowStruct
{
unsigned char strig;
unsigned char s1;
unsigned char s2;
unsigned char s3;
unsigned char nv1;
unsigned char nv2;
unsigned char nv3;
};
struct POINT32 /* remove this struct */
{
int x;
int y;
};
struct InvXY
{
int X;
int Y;
};
struct ItemStruct
{
int _iSeed;
unsigned short _iCreateInfo;
int _itype;
int _ix;
int _iy;
int _iAnimFlag;
int _iAnimData; // unsigned char *
int _iAnimLen;
int _iAnimFrame;
int _iAnimWidth;
int _iAnimWidth2; // width 2?
int offs002C;
char _iSelFlag;
int _iPostDraw;
int _iIdentified;
char _iMagical;
char _iName[64];
char _iIName[64];
char _iLoc;
char _iClass;
int _iCurs;
int _ivalue;
int _iIvalue;
int _iMinDam;
int _iMaxDam;
int _iAC;
int _iFlags;
int _iMiscId;
int _iSpell;
int _iCharges;
int _iMaxCharges;
int _iDurability;
int _iMaxDur;
int _iPLDam;
int _iPLToHit;
int _iPLAC;
int _iPLStr;
int _iPLMag;
int _iPLDex;
int _iPLVit;
int _iPLFR;
int _iPLLR;
int _iPLMR;
int _iPLMana;
int _iPLHP;
int _iPLDamMod;
int _iPLGetHit;
int _iPLLight;
char _iSplLvlAdd;
char _iRequest;
int _iUid;
int _iFMinDam;
int _iFMaxDam;
int _iLMinDam;
int _iLMaxDam;
int _iPLEnAc;
char _iPrePower;
char _iSufPower;
int _iVAdd1;
int _iVMult1;
int _iVAdd2;
int _iVMult2;
char _iMinStr;
unsigned char _iMinMag;
char _iMinDex;
int _iStatFlag;
int IDidx;
int offs016C;
};
struct DeadStruct
{
int _deadData[8]; // unsigned char *
int _deadFrame;
int field_24; // width
int field_28; // cel or fnum _deadtype?
int _deadtrans;
};
struct ScreenRow
{
char col_unused_1[64];
char pixels[640];
char col_unused_2[64];
};
struct Screen
{
ScreenRow row_unused_1[160];
ScreenRow row[480];
ScreenRow row_unused_2[16];
};
struct Tile
{
short top;
short right;
short left;
short bottom;
};
struct DPiece
{
short blocks;
};
struct _SNETVERSIONDATA
{
int size;
char *versionstring;
char *executablefile;
char *originalarchivefile;
char *patcharchivefile;
};
struct LightListStruct
{
int _lx;
int _ly;
int _lradius;
int _lid;
int _ldel;
int _lunflag;
int field_18;
int _lunx;
int _luny;
int _lunr;
int _xoff;
int _yoff;
int _lflags;
};
struct MissileStruct
{
int _mitype;
int _mix;
int _miy;
int _mixoff;
int _miyoff;
int _mixvel;
int _miyvel;
int _misx;
int _misy;
int _mitxoff;
int _mityoff;
int _mimfnum;
int _mispllvl;
int _miDelFlag;
int _miAnimType;
int _miAnimFlags;
int _miAnimData; // unsigned char *
int _miAnimDelay;
int _miAnimLen;
int _miAnimWidth;
int _miAnimWidth2;
int _miAnimCnt;
int _miAnimAdd;
int _miAnimFrame;
int _miDrawFlag;
int _miLightFlag;
int _miPreFlag;
int _miUniqTrans;
int _mirange;
int _misource;
int _micaster;
int _midam;
int _miHitFlag;
int _midist;
int _mlid;
int _mirnd;
int _miVar1;
int _miVar2;
int _miVar3;
int _miVar4;
int _miVar5;
int _miVar6;
int _miVar7;
int _miVar8;
};
struct AnimStruct
{
int CMem; // [unsigned] char * ??
int Frames[8]; // unsigned char *
int Rate;
int Delay;
};
struct CMonster
{
unsigned char mtype;
unsigned char mPlaceFlags;
AnimStruct Anims[6];
TSnd *Snds[8];
int flags_1; // width
int flags_2; // width 2
unsigned char mMinHP;
unsigned char mMaxHP;
int has_special;
unsigned char mAFNum;
char mdeadval;
MonsterData *MData;
void *trans_file;
};
struct MonsterStruct
{
int _mMTidx;
int _mmode;
int _mgoal;
int _mgoalvar1;
int _mgoalvar2;
int _mgoalvar3;
int field_18;
int _pathcount;
int _mx;
int _my;
int _mfutx;
int _mfuty;
int _moldx;
int _moldy;
int _mxoff;
int _myoff;
int _mxvel;
int _myvel;
int _mdir;
int _menemy;
unsigned char _menemyx;
unsigned char _menemyy;
short falign_52;
int _mAFNum;
int _mAnimDelay;
int _mAnimCnt;
int _mAnimLen;
int _mAnimFrame;
int _meflag;
int _mDelFlag;
int _mVar1;
int _mVar2;
int _mVar3;
int _mVar4;
int _mVar5;
int _mVar6;
int _mVar7;
int _mVar8;
int _mmaxhp;
int _mhitpoints;
unsigned char _mAi;
unsigned char _mint;
short falign_9A;
int _mFlags;
int _msquelch;
int falign_A4;
int _lastx;
int _lasty;
int _mRndSeed;
int _mAISeed;
int falign_B8;
unsigned char _uniqtype;
unsigned char _uniqtrans;
char _udeadval;
char mWhoHit;
short mLevel; /* char */
unsigned short mExp;
unsigned char mHit;
unsigned char mMinDamage;
unsigned char mMaxDamage;
unsigned char mHit2;
unsigned char mMinDamage2;
unsigned char mMaxDamage2;
char mArmorClass;
char falign_CB;
int mMagicRes; /* ushort */
int mtalkmsg;
unsigned char leader;
unsigned char leaderflag;
unsigned char unpackfilesize;
unsigned char mlid;
char *mName;
CMonster *MType;
MonsterData *MData;
};
struct DObjectStr
{
unsigned char bCmd;
};
/* __declspec(align(1))*/
#pragma pack(push, 1)
struct DMonsterStr
{
char _mx; /* these might be unsigned */
char _my;
char _mdir;
char _menemy;
char _mactive;
int _mhitpoints;
};
#pragma pack(pop)
/* __declspec(align(2))*/
#pragma pack(push, 1)
struct TCmdPItem
{
char bCmd; /* unsigned */
unsigned char x;
unsigned char y;
unsigned short wIndx;
unsigned short wCI;
int dwSeed;
unsigned char bId;
unsigned char bDur;
unsigned char bMDur;
unsigned char bCh;
unsigned char bMCh;
unsigned short wValue;
int dwBuff;
};
#pragma pack(pop)
/* __declspec(align(1))*/
struct DLevel
{
TCmdPItem item[127];
DObjectStr object[127];
DMonsterStr monster[200];
};
struct DPortal
{
unsigned char x;
unsigned char y;
unsigned char level;
unsigned char ltype;
unsigned char setlvl;
};
struct MultiQuests
{
unsigned char qstate;
unsigned char qlog;
unsigned char qvar1;
};
struct DJunk
{
DPortal portal[4];
MultiQuests quests[4];
};
/* __declspec(align(1)) */
#pragma pack(push, 1)
struct PkItemStruct
{
int iSeed;
short iCreateInfo;
short idx;
char bId;
char bDur;
char bMDur;
char bCh;
char bMCh;
short wValue;
int dwBuff;
};
#pragma pack(pop)
/* __declspec(align(2)) */
#pragma pack(push, 1)
struct PkPlayerStruct
{
FILETIME archiveTime;
char destAction;
char destParam1;
char destParam2;
char plrlevel;
char px;
char py;
char targx;
char targy;
char pName[32];
char pClass;
char pBaseStr;
char pBaseMag;
char pBaseDex;
char pBaseVit;
char pLevel;
char pStatPts;
int pExperience;
int pGold;
int pHPBase;
int pMaxHPBase;
int pManaBase;
int pMaxManaBase;
char pSplLvl[37];
int pMemSpells;
int pMemSpells2;
PkItemStruct InvBody[7];
PkItemStruct InvList[40];
char InvGrid[40];
char _pNumInv;
PkItemStruct SpdList[8];
char pTownWarps;
char pDungMsgs;
char pLvlLoad;
char pBattleNet;
char pManaShield;
char bReserved[3];
short wReserved[8];
int pDiabloKillLevel;
int dwReserved[7];
};
#pragma pack(pop)
struct ObjectStruct
{
int _otype;
int _ox;
int _oy;
int _oLight;
int _oAnimFlag;
int _oAnimData; // unsigned char *
int _oAnimDelay;
int _oAnimCnt;
int _oAnimLen;
int _oAnimFrame;
int _oAnimWidth;
int _oAnimWidth2;
int _oDelFlag;
int _oBreak;
int _oSolidFlag;
int _oMissFlag;
int _oSelFlag;
int _oPreFlag;
int _oTrapFlag;
int _oDoorFlag;
int _olid;
int _oRndSeed;
int _oVar1;
int _oVar2;
int _oVar3;
int _oVar4;
int _oVar5;
int _oVar6;
int _oVar7;
int _oVar8;
};
struct PATHNODE
{
char f;
char h;
short g;
int x;
int y;
struct PATHNODE *Parent;
struct PATHNODE *Child[8];
struct PATHNODE *NextNode;
};
struct PlayerStruct
{
int _pmode;
char walkpath[25];
unsigned char plractive;
int destAction;
int destParam1;
int destParam2;
int destParam3;
int destParam4;
int plrlevel;
int WorldX;
int WorldY;
int _px;
int _py;
int _ptargx;
int _ptargy;
int _pownerx;
int _pownery;
int _poldx;
int _poldy;
int _pxoff;
int _pyoff;
int _pxvel;
int _pyvel;
int _pdir;
int _nextdir;
int _pgfxnum;
int _pAnimData; // unsigned char *
int _pAnimDelay;
int _pAnimCnt;
int _pAnimLen;
int _pAnimFrame;
int _pAnimWidth;
int _pAnimWidth2;
int _peflag;
int _plid;
int _pvid;
int _pSpell;
char _pSplType;
char _pSplFrom;
int _pTSpell;
int _pTSplType;
int _pRSpell;
int _pRSplType;
int _pSBkSpell;
char _pSBkSplType;
char _pSplLvl[64];
int remove_1;
int _pMemSpells[2]; // __declspec(align(8))
int _pAblSpells[2];
int _pScrlSpells[2];
int _pSpellFlags;
int _pSplHotKey[4];
char _pSplTHotKey[4];
int _pwtype;
unsigned char _pBlockFlag;
unsigned char _pInvincible;
char _pLightRad;
unsigned char _pLvlChanging;
char _pName[32];
int _pClass;
int _pStrength;
int _pBaseStr;
int _pMagic;
int _pBaseMag;
int _pDexterity;
int _pBaseDex;
int _pVitality;
int _pBaseVit;
int _pStatPts;
int _pDamageMod;
int _pBaseToBlk;
int _pHPBase;
int _pMaxHPBase;
int _pHitPoints;
int _pMaxHP;
int _pHPPer;
int _pManaBase;
int _pMaxManaBase;
int _pMana;
int _pMaxMana;
int _pManaPer;
char _pLevel;
char _pMaxLvl;
int _pExperience;
int _pMaxExp;
int _pNextExper;
char _pArmorClass;
char _pMagResist;
char _pFireResist;
char _pLghtResist;
int _pGold;
int _pInfraFlag;
int _pVar1;
int _pVar2;
int _pVar3;
int _pVar4;
int _pVar5;
int _pVar6;
int _pVar7;
int _pVar8;
unsigned char _pLvlVisited[17];
unsigned char _pSLvlVisited[10];
char gap20F[9];
int _pGFXLoad;
int _pNAnim[8]; // unsigned char *
int _pNFrames;
int _pNWidth;
int _pWAnim[8]; // unsigned char *
int _pWFrames;
int _pWWidth;
int _pAAnim[8]; // unsigned char *
int _pAFrames;
int _pAWidth;
int _pAFNum;
int _pLAnim[8]; // unsigned char *
int _pFAnim[8]; // unsigned char *
int _pTAnim[8]; // unsigned char *
int _pSFrames;
int _pSWidth;
int _pSFNum;
int _pHAnim[8]; // unsigned char *
int _pHFrames;
int _pHWidth;
int _pDAnim[8]; // unsigned char *
int _pDFrames;
int _pDWidth;
int _pBAnim[8]; // unsigned char *
int _pBFrames;
int _pBWidth;
ItemStruct InvBody[7];
ItemStruct InvList[40];
int _pNumInv;
char InvGrid[40];
ItemStruct SpdList[8];
ItemStruct HoldItem;
int _pIMinDam;
int _pIMaxDam;
int _pIAC;
int _pIBonusDam;
int _pIBonusToHit;
int _pIBonusAC;
int _pIBonusDamMod;
int remove_2;
int _pISpells[2]; //__declspec(align(8))
int _pIFlags;
int _pIGetHit;
char _pISplLvlAdd;
char _pISplCost;
int _pISplDur;
int _pIEnAc;
int _pIFMinDam;
int _pIFMaxDam;
int _pILMinDam;
int _pILMaxDam;
int _pOilType;
unsigned char pTownWarps;
unsigned char pDungMsgs;
unsigned char pLvlLoad;
unsigned char pBattleNet;
unsigned char pManaShield;
char bReserved[3];
short wReserved[8];
int pDiabloKillLevel;
int dwReserved[7];
void *_pNData;
void *_pWData;
void *_pAData;
void *_pLData;
void *_pFData;
void *_pTData;
void *_pHData;
void *_pDData;
void *_pBData;
int unused_54D4;
};
struct QuestStruct
{
unsigned char _qlevel;
unsigned char _qtype;
unsigned char _qactive;
unsigned char _qlvltype;
int _qtx;
int _qty;
unsigned char _qslvl;
unsigned char _qidx;
unsigned char _qmsg;
unsigned char _qvar1;
unsigned char _qvar2;
int _qlog; /* char */
};
struct SHA1Context
{
int state[5];
int count[2];
char buffer[64];
};
struct ThemeStruct
{
int ttype; /* char, aligned 4 */
int ttval;
};
struct TMsgHeader
{
char next;
char start_tc;
char len;
};
struct TMsg
{
TMsgHeader hdr;
char data;
};
struct TNQ
{
unsigned char _qsttype;
unsigned char _qstmsg;
unsigned char _qstmsgact;
};
struct TownerStruct
{
int _tmode;
int _ttype;
int _tx;
int _ty;
int _txoff;