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colour_conversion.h
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/* Copyright (c) The Grit Game Engine authors 2016
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef COLOUR_CONVERSION_H
void RGBtoHSL (float R, float G, float B, float &H, float &S, float &L);
void HSLtoRGB (float H, float S, float L, float &R, float &G, float &B);
void HSLtoHSV (float HH, float SS, float LL, float &H, float &S, float &L);
void HSVtoHSL (float H, float S, float L, float &HH, float &SS, float &LL);
void RGBtoHSV (float R, float G, float B, float &H, float &S, float &L);
void HSVtoRGB (float H, float S, float L, float &R, float &G, float &B);
#endif