forked from caethan/urw-sufficiency
-
Notifications
You must be signed in to change notification settings - Fork 0
/
diy_ironworking.txt
403 lines (354 loc) · 9.42 KB
/
diy_ironworking.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
[SUBMENU_START:lumber]
.Charcoal. (25) "Firewood" [effort:3] [phys:arms,hands,stance] *TIMBERCRAFT* %-30% /2h/ \5d\ |+2| [patch:10]
{Staff} (3) '+for a chimney'
{Firewood} (50) [remove] [noquality] [ground] [patchwise]
{[TILE:Pit]} 'Dig a pit for the burn'
{Shovel} <Shovel> '+to bury the wood'
{Fire}
[WEIGHT:1]
[TILEGFX:it-coallump]
[SUBMENU_END:lumber]
[SUBMENU_START:Mining]
.Gather bog iron. "Hunting Horn" (5) [effort:3] [phys:arms,hands,stance] *COMMON* /90/ [noquality]
{Shovel} <Shovel>
{Knife} <Broad knife> '+for cutting the peat'
{[TERRAIN:spruce_mire pine_mire open_mire]} 'Dig in a bog'
[NAME:Bog iron]
[TYPE:tool]
[MATERIAL:iron]
[PRICE:0]
[WEIGHT:0.5]
[TILEGFX:it-ironlump]
// TODO: Gather ore from lake?
.Mine for stone. "Stone" *COMMON* -V- [effort:4] [phys:stance,arms,hands] /1h/ [noquality]
{[NEARBY_TILE:Big rock]} 'Big rock'
{*Hammer} 'Hammer'
[NAME:Stone]
.Crush stone. "Rock" (5) *COMMON* -C- [effort:4] [phys:stance,arms,hands] /30/ [noquality]
{Stone} [ground] [remove]
{*Hammer} 'Hammer'
[NAME:Rock]
// Mining pick?
[SUBMENU_END:Mining]
[SUBMENU_START:Smithing]
.Smelt iron. "Hunting Horn" [effort:2] [phys:arms,hands,stance] *CARPENTRY* |+1| /30/ \1d\ [patch:10]
{Bog iron} #2# [remove] [patchwise] [noquality]
{Charcoal} #8# [remove] [patchwise]
{Bloomery} [ground]
{Fire}
[NAME:Iron bloom]
[TYPE:tool]
[MATERIAL:iron]
[PRICE:12]
[WEIGHT:1]
[TILEGFX:it-ironlump]
.Hammer bloom. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *CARPENTRY* |+1| /2h/ [patch:5]
{Iron bloom} #1# [remove] [patchwise]
{Charcoal} #4# [remove] [patchwise]
{*Hammer} 'Hammer'
{*Tongs} 'Tongs'
{Anvil} [ground]
{Forge} [ground]
{Fire}
[NAME:Wrought iron]
[TYPE:tool]
[MATERIAL:iron]
[PRICE:16]
[WEIGHT:1]
[TILEGFX:it-ironlump]
.Hammer rough blade. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *CARPENTRY* /90/ |+1|
{Rough *} [remove] 'A rough blade' [name:Soft %s] [naming:last word]
{Charcoal} #3# [remove]
{*Hammer} 'Hammer'
{*Tongs} 'Tongs'
{Anvil} [ground]
{Forge} [ground]
{Fire}
[TYPE:tool]
[MATERIAL:iron]
[PRICE:0]
[WEIGHT:4]
[TILEGFX:it-axehead]
.Temper soft blade. "Hunting Horn" [effort:3] [phys:arms,hands,stance] *CARPENTRY* /30/ \1h\ |+1|
{Soft *} [remove] 'A soft blade' [name:Dull %s] [naming:last word]
{Charcoal} #3# [remove]
{*Tongs} 'Tongs'
{Forge} [ground]
{Fire}
[TYPE:tool]
[MATERIAL:iron]
[PRICE:0]
[WEIGHT:4]
[TILEGFX:it-axehead]
.Sharpen dull blade. "Hunting Horn" [effort:2] [phys:hands,one-armed] *CARPENTRY* /45/ |+1|
{Dull *} [remove] 'A dull blade' [name:Sharp %s] [naming:last word]
{Whetstone}
[TYPE:tool]
[MATERIAL:iron]
[PRICE:0]
[WEIGHT:4]
[TILEGFX:it-axehead]
.Spear head. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *CARPENTRY* /1h/ |+2|
{Wrought iron} #1# [remove]
{Charcoal} #4# [remove]
{*Hammer} 'Hammer'
{*Tongs} 'Tongs'
{Anvil} [ground]
{Forge} [ground]
{Fire}
[NAME:Rough spearhead]
[TYPE:tool]
[MATERIAL:iron]
[PRICE:24]
[WEIGHT:1]
[TILEGFX:it-swdblade]
.Small axe head. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *CARPENTRY* /1h/ |+2|
{Wrought iron} #1# [remove]
{Charcoal} #4# [remove]
{*Hammer} 'Hammer'
{*Tongs} 'Tongs'
{Anvil} [ground]
{Forge} [ground]
{Fire}
[NAME:Rough small-axehead]
[TYPE:tool]
[MATERIAL:iron]
[PRICE:24]
[WEIGHT:1]
[TILEGFX:it-axehead]
.Large axe head. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *CARPENTRY* /1h/ |+2|
{Wrought iron} #3# [remove]
{Charcoal} #12# [remove]
{*Hammer} 'Hammer'
{*Tongs} 'Tongs'
{Anvil} [ground]
{Forge} [ground]
{Fire}
[NAME:Rough large-axehead]
[TYPE:tool]
[MATERIAL:iron]
[PRICE:75]
[WEIGHT:3]
[TILEGFX:it-axehead]
.Small knife blade. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *CARPENTRY* /1h/ |+2|
{Wrought iron} #0.5# [remove]
{Charcoal} #2# [remove]
{*Hammer} 'Hammer'
{*Tongs} 'Tongs'
{Anvil} [ground]
{Forge} [ground]
{Fire}
[NAME:Rough small-knifeblade]
[TYPE:tool]
[MATERIAL:iron]
[PRICE:12]
[WEIGHT:0.5]
[TILEGFX:it-swdblade]
.Large knife blade. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *CARPENTRY* /1h/ |+2|
{Wrought iron} #1# [remove]
{Charcoal} #4# [remove]
{*Hammer} 'Hammer'
{*Tongs} 'Tongs'
{Anvil} [ground]
{Forge} [ground]
{Fire}
[NAME:Rough large-knifeblade]
[TYPE:tool]
[MATERIAL:iron]
[PRICE:24]
[WEIGHT:1]
[TILEGFX:it-swdblade]
.Sickle blade. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *CARPENTRY* /1h/ |+2|
{Wrought iron} #3# [remove]
{Charcoal} #12# [remove]
{*Hammer} 'Hammer'
{*Tongs} 'Tongs'
{Anvil} [ground]
{Forge} [ground]
{Fire}
[NAME:Rough sickleblade]
[TYPE:tool]
[MATERIAL:iron]
[PRICE:75]
[WEIGHT:3]
[TILEGFX:it-swdblade]
.Shovel head. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *CARPENTRY* /1h/ |+2|
{Wrought iron} #2# [remove]
{Charcoal} #8# [remove]
{*Hammer} 'Hammer'
{*Tongs} 'Tongs'
{Anvil} [ground]
{Forge} [ground]
{Fire}
[NAME:Rough shovelblade]
[TYPE:tool]
[MATERIAL:iron]
[PRICE:48]
[WEIGHT:2]
[TILEGFX:it-axehead]
[SUBMENU_END:Smithing]
[SUBMENU_START:Crafting tools]
.Bloomery. "Hunting Horn" *BUILDING* -B- [effort:3] [phys:arms,stance] /2h/ |+1|
{Shovel} <Shovel>
{Stone} (20) [remove] [ground] [noquality]
{Rock} (10) [remove] [noquality]
{Staff} (3) [remove]
[TYPE:tool]
[TILEGFX:bc-bloomery]
[NAME:Bloomery]
[WEIGHT:1000]
[MATERIAL:stone]
.Forge. "Hunting horn" *BUILDING* -F- [effort:3] [phys:arms,stance] /4h/ |+1|
{Stone} (10) [remove] [ground] [noquality]
{Rock} (10) [remove] [noquality]
{Staff} (3) [remove]
{Charcoal} #6# [remove]
[TYPE:tool]
[TILEGFX:bc-bloomery]
[NAME:Forge]
[WEIGHT:1000]
[MATERIAL:stone]
.Quarry an anvil. "Hunting Horn" *CARPENTRY* -V- [effort:4] [phys:stance,arms,hands] /4h/
{[NEARBY_TILE:Big rock]} 'Big rock'
[NAME:Anvil]
[TYPE:tool]
[MATERIAL:stone]
[WEIGHT:120]
[PRICE:0]
[TILEGFX:ter-anvil]
.Grind a whetstone. "Hunting Horn" *CARPENTRY* -W- [effort:2] [phys:hands] /2h/
{Stone} [remove] [noquality]
[NAME:Whetstone]
[MATERIAL:stone]
[TYPE:tool]
[WEIGHT:2]
[PRICE:0]
[TILEGFX:bc-whetstone]
.Stone Hammer. "Club" *CARPENTRY* -H- [effort:4] [phys:arms,hands,stance] /30/ %-100%
{Stone} [remove] 'Stone for the head'
{Wooden Stake} [remove] '+for a handle'
{Cord} =3= [remove]
[TYPE:tool]
[BLUNT_ATTACK:3]
[EDGE_ATTACK:-1]
[POINT_ATTACK:-1]
[AD_CLASS:0/0]
[MATERIAL:stone]
[WEIGHT:2]
[TILEGFX:wp-hamrsmth]
.Iron Hammer. "Club" *CARPENTRY* -H- [effort:4] [phys:arms,hands,stance] /2h/ %50%
{Wrought Iron} #2# [remove]
{Wooden Stake} [remove] '+for a handle'
{Charcoal} #6# [remove]
{Forge} [ground]
{Anvil} [ground]
{Fire}
[TYPE:tool]
[BLUNT_ATTACK:6]
[EDGE_ATTACK:-1]
[POINT_ATTACK:-1]
[AD_CLASS:0/0]
[MATERIAL:iron]
[WEIGHT:3]
[PRICE:8]
[TILEGFX:wp-hamrsmth]
// TODO: tile gfx for tongs
.Wooden Tongs. "Hunting Horn" *CARPENTRY* -T- [effort:4] [phys:arms,hands,stance] /1h/ %-100%
{Wooden Stake} (2) [remove] 'Wooden stakes for handles'
{Leather} #0.5# [remove]
[TYPE:tool]
[MATERIAL:wood]
[WEIGHT:2]
[PRICE:0]
.Iron Tongs. "Hunting Horn" *CARPENTRY* -T- [effort:4] [phys:arms,hands,stance] /4h/ %50%
{Wrought iron} #2# [remove]
{Charcoal} #6# [remove]
{Wooden Stake} (2) [remove] 'Wooden stakes for handles'
{*Hammer} 'Hammer'
{*Tongs} 'Tongs'
{Forge} [ground]
{Anvil} [ground]
{Fire}
[TYPE:tool]
[MATERIAL:iron]
[WEIGHT:4]
[PRICE:8]
[SUBMENU_END:Crafting tools]
[SUBMENU_START:Smith finished goods]
.Small knife. [effort:1] [phys:arms,hands] *CARPENTRY* /15/ |+1|
{Sharp small-knifeblade} [remove]
{Cord} =0.5= [remove]
{Leather} #0.25# [remove] [optional] '+for the hilt'
{Knife} <Small knife>
.Knife. [effort:1] [phys:arms,hands] *CARPENTRY* /15/ |+1|
{Sharp large-knifeblade} [remove]
{Cord} =1= [remove]
{Leather} #0.5# [remove] [optional] '+for the hilt'
{Knife} <Small knife>
.Broad knife. [effort:1] [phys:arms,hands] *CARPENTRY* /15/ |+1|
{Sharp large-knifeblade} [remove]
{Cord} =1= [remove]
{Leather} #0.5# [remove] [optional] '+for the hilt'
{Knife} <Small knife>
.Spear. [effort:2] [phys:arms,hands] *CARPENTRY* /25/ |+1|
{Sharp spearhead} [remove]
{Staff} [remove]
{Cord} =3= [remove]
{Knife} <Small knife>
.Handaxe. [effort:1] [phys:arms,hands] *CARPENTRY* /35/ |+1|
{Sharp small-axehead} [remove]
{Wooden stake} [remove] '+for a handle'
{Cord} =3= [remove]
{Knife} <Small knife>
.Woodsmans axe. "Woodsman's axe" [effort:2] [phys:arms,hands] *CARPENTRY* /50/ |+1|
{Sharp large-axehead} [remove]
{Staff} [remove]
{Cord} =6= [remove]
{Knife} <Small knife>
[NAME:Woodsman's axe]
.Carving axe. [effort:1] [phys:arms,hands] *CARPENTRY* /55/ |+1|
{Sharp small-axehead} [remove]
{Wooden stake} [remove] '+for a handle'
{Cord} =3= [remove]
{Knife} <Small knife>
.Splitting axe. [effort:2] [phys:arms,hands] *CARPENTRY* /50/ |+1|
{Sharp large-axehead} [remove]
{Staff} [remove]
{Cord} =6= [remove]
{Knife} <Small knife>
.Broad axe. [effort:2] [phys:arms,hands] *CARPENTRY* /50/ |+1|
{Sharp large-axehead} [remove]
{Staff} [remove]
{Cord} =6= [remove]
{Knife} <Small knife>
.Sickle. [effort:1] [phys:arms,hands] *CARPENTRY* /30/ |+1|
{Sharp sickleblade} [remove]
{Wooden stake} [remove] '+for a handle'
{Cord} =3= [remove]
{Knife} <Small knife>
.Shovel. [effort:1] [phys:arms,hands] *CARPENTRY* /45/ |+1|
{Sharp shovelblade} [remove]
{Staff} [remove]
{Cord} =3= [remove]
{Knife} <Small knife>
.Pot. [effort:1] [phys:arms,hands] *CARPENTRY* /90/ |+1|
{Wrought Iron} #3# [remove]
{Charcoal} #12# [remove] [ground]
{*Hammer} 'Hammer'
{*Tongs} 'Tongs'
{Forge} [ground]
{Anvil} [ground]
{Fire}
.Fish hook. "Hunting Horn" [phys:arms, hands] *CARPENTRY* /30/ |+1|
{Wrought Iron} #0.5# [remove]
{Charcoal} #2# [remove] [ground]
{*Hammer} 'Hammer'
{*Tongs} 'Tongs'
{Forge} [ground]
{Anvil} [ground]
{Fire}
[TYPE:tool]
[MATERIAL:iron]
[WEIGHT:0.1]
[TILEGFX:it-hook]
[SUBMENU_END:Smith finished goods]