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AsyncThrowingReplaySubject.swift
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AsyncThrowingReplaySubject.swift
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//
// AsyncThrowingReplaySubject.swift
//
//
// Created by Thibault Wittemberg on 31/12/2021.
//
/// An `AsyncThrowingReplaySubject` is an async sequence in which one can send values over time.
/// Values are buffered in a FIFO fashion so they can be replayed by new consumers.
/// When the `bufferSize` is outreached the oldest value is dropped.
/// When the `AsyncThrowingReplaySubject` is terminated, new consumers will
/// immediately resume with this termination, whether it is a finish or a failure.
///
/// ```
/// let replay = AsyncThrowingReplaySubject<Int, Error>(bufferSize: 3)
///
/// for i in (1...5) { replay.send(i) }
/// replay.senf(.failure(error))
///
/// for try await element in replay {
/// print(element) // will print 3, 4, 5 and throw
/// }
/// ```
public final class AsyncThrowingReplaySubject<Element, Failure: Error>: AsyncSubject where Element: Sendable {
public typealias Element = Element
public typealias Failure = Failure
public typealias AsyncIterator = Iterator
struct State {
var terminalState: Termination<Failure>?
var bufferSize: UInt
var buffer: [Element]
var channels: [Int: AsyncThrowingBufferedChannel<Element, Error>]
var ids: Int
}
let state: ManagedCriticalState<State>
public init(bufferSize: UInt) {
self.state = ManagedCriticalState(
State(terminalState: nil, bufferSize: bufferSize, buffer: [], channels: [:], ids: 0)
)
}
/// Sends a value to all consumers
/// - Parameter element: the value to send
public func send(_ element: Element) {
self.state.withCriticalRegion { state in
if state.buffer.count >= state.bufferSize && !state.buffer.isEmpty {
state.buffer.removeFirst()
}
state.buffer.append(element)
for channel in state.channels.values {
channel.send(element)
}
}
}
/// Finishes the subject with either a normal ending or an error.
/// - Parameter termination: The termination to finish the subject
public func send(_ termination: Termination<Failure>) {
self.state.withCriticalRegion { state in
state.terminalState = termination
let channels = Array(state.channels.values)
state.channels.removeAll()
state.buffer.removeAll()
state.bufferSize = 0
for channel in channels {
switch termination {
case .finished:
channel.finish()
case .failure(let error):
channel.fail(error)
}
}
}
}
func handleNewConsumer(
) -> (iterator: AsyncThrowingBufferedChannel<Element, Error>.Iterator, unregister: @Sendable () -> Void) {
let asyncBufferedChannel = AsyncThrowingBufferedChannel<Element, Error>()
let (terminalState, elements) = self.state.withCriticalRegion { state -> (Termination?, [Element]) in
(state.terminalState, state.buffer)
}
if let terminalState = terminalState {
switch terminalState {
case .finished:
asyncBufferedChannel.finish()
case .failure(let error):
asyncBufferedChannel.fail(error)
}
return (asyncBufferedChannel.makeAsyncIterator(), {})
}
for element in elements {
asyncBufferedChannel.send(element)
}
let consumerId = self.state.withCriticalRegion { state -> Int in
state.ids += 1
state.channels[state.ids] = asyncBufferedChannel
return state.ids
}
let unregister = { @Sendable [state] in
state.withCriticalRegion { state in
state.channels[consumerId] = nil
}
}
return (asyncBufferedChannel.makeAsyncIterator(), unregister)
}
public func makeAsyncIterator() -> AsyncIterator {
Iterator(asyncSubject: self)
}
public struct Iterator: AsyncSubjectIterator {
var iterator: AsyncThrowingBufferedChannel<Element, Error>.Iterator
let unregister: @Sendable () -> Void
init(asyncSubject: AsyncThrowingReplaySubject) {
(self.iterator, self.unregister) = asyncSubject.handleNewConsumer()
}
public var hasBufferedElements: Bool {
self.iterator.hasBufferedElements
}
public mutating func next() async throws -> Element? {
try await withTaskCancellationHandler {
try await self.iterator.next()
} onCancel: { [unregister] in
unregister()
}
}
}
}