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Rendering of intersection between natural=tree_row and barrier=hedge #2392

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Robou opened this issue Oct 2, 2016 · 5 comments
Open

Rendering of intersection between natural=tree_row and barrier=hedge #2392

Robou opened this issue Oct 2, 2016 · 5 comments

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@Robou
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Robou commented Oct 2, 2016

Hi,
I think the rendering of the intersections between lines tagged as natural=tree_row and barrier=hedge should be the same as the rendering of 2 tree_rows intersecting each other.

See the example below where everything is summed up:
selection_006
Here, the hedges end exactly on a node belonging to the tree_row.

The intersection is treated as two transparent layers adding to each other.
But IMHO, the intersection should simply be the same color, not "the two layers added". Do you see what I mean ?

Or is it a bad mapping idea to finish hedges on tree_rows ?
Thanks

@matthijsmelissen
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No, I think you're right this is a bug. Yet another problem with using transparency.

@nebulon42
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Just for clarification: tree_row uses transparency (tree canopy) while hedge does not.

@kocio-pl kocio-pl added the bug label Nov 15, 2016
@kocio-pl
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Why do we use transparency for tree_row? Is it because we want to indicate that canopy is not solid? Is it the same for individual trees?

@Tomasz-W
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related to #1753

@jeisenbe
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This can be fixed by changing tree rows to use a solid green color, without transparency (opacity). This will make them look more similar to linear natural=wood or landuse=forest features, and that may be a benefit as well.

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