Name | Type | Description | Notes |
---|---|---|---|
ItemID | Pointer to string | The item's ID in partner system. | [optional] |
Quantity | Pointer to int32 | The item's quantity. | [optional] |
func NewRewardItem() *RewardItem
NewRewardItem instantiates a new RewardItem object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewRewardItemWithDefaults() *RewardItem
NewRewardItemWithDefaults instantiates a new RewardItem object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *RewardItem) GetItemID() string
GetItemID returns the ItemID field if non-nil, zero value otherwise.
func (o *RewardItem) GetItemIDOk() (*string, bool)
GetItemIDOk returns a tuple with the ItemID field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RewardItem) SetItemID(v string)
SetItemID sets ItemID field to given value.
func (o *RewardItem) HasItemID() bool
HasItemID returns a boolean if a field has been set.
func (o *RewardItem) GetQuantity() int32
GetQuantity returns the Quantity field if non-nil, zero value otherwise.
func (o *RewardItem) GetQuantityOk() (*int32, bool)
GetQuantityOk returns a tuple with the Quantity field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RewardItem) SetQuantity(v int32)
SetQuantity sets Quantity field to given value.
func (o *RewardItem) HasQuantity() bool
HasQuantity returns a boolean if a field has been set.