If you are interested in contributing to PyTorch, your contributions will fall into two categories:
- You want to propose a new Feature and implement it
- post about your intended feature, and we shall discuss the design and implementation. Once we agree that the plan looks good, go ahead and implement it.
- You want to implement a feature or bug-fix for an outstanding issue
- Look at the outstanding issues here: https://github.com/pytorch/pytorch/issues
- Especially look at the Low Priority and Medium Priority issues
- Pick an issue and comment on the task that you want to work on this feature
- If you need more context on a particular issue, please ask and we shall provide.
Once you finish implementing a feature or bugfix, please send a Pull Request to https://github.com/pytorch/pytorch
If you are not familiar with creating a Pull Request, here are some guides:
- http://stackoverflow.com/questions/14680711/how-to-do-a-github-pull-request
- https://help.github.com/articles/creating-a-pull-request/
To locally develop with PyTorch, here are some tips:
- Uninstall all existing pytorch installs
conda uninstall pytorch
pip uninstall torch
pip uninstall torch # run this command twice
- Locally clone a copy of PyTorch from source:
git clone https://github.com/pytorch/pytorch
cd pytorch
- Install PyTorch in
build develop
mode:
A full set of instructions on installing PyTorch from Source are here: https://github.com/pytorch/pytorch#from-source
The change you have to make is to replace
python setup.py install
with
python setup.py build develop
This is especially useful if you are only changing Python files.
This mode will symlink the python files from the current local source tree into the python install.
Hence, if you modify a python file, you do not need to reinstall pytorch again and again.
For example:
- Install local pytorch in
build develop
mode - modify your python file
torch/__init__.py
(for example) - test functionality
- modify your python file
torch/__init__.py
- test functionality
- modify your python file
torch/__init__.py
- test functionality
You do not need to repeatedly install after modifying python files.
In case you want to reinstall, make sure that you uninstall pytorch first by running pip uninstall torch
and python setup.py clean
. Then you can install in build develop
mode again.
PyTorch's testing is located under test/
. Run the entire test suite with
python test/run_test.py
or run individual test files, like python test/test_nn.py
, for individual test suites.
We don't officially support pytest
, but it works well with our unittest
tests and offers
a number of useful features for local developing. Install it via pip install pytest
.
If you want to just run tests that contain a specific substring, you can use the -k
flag:
pytest test/test_nn.py -k Loss -v
The above is an example of testing a change to Loss functions: this command runs tests such as
TestNN.test_BCELoss
and TestNN.test_MSELoss
and can be useful to save keystrokes.
PyTorch uses Google style for formatting docstrings. Length of line inside docstrings block must be limited to 80 characters to fit into Jupyter documentation popups.
One downside to using python setup.py develop
is that your development
version of pytorch will be installed globally on your account (e.g., if
you run import torch
anywhere else, the development version will be
used.
If you want to manage multiple builds of PyTorch, you can make use of conda environments to maintain separate Python package environments, each of which can be tied to a specific build of PyTorch. To set one up:
conda create -n pytorch-myfeature
source activate pytorch-myfeature
# if you run python now, torch will NOT be installed
python setup.py build develop
If you are working on the C++ code, there are a few important things that you will want to keep in mind:
- How to rebuild only the code you are working on, and
- How to make rebuilds in the absence of changes go faster.
python setup.py build
will build everything, but since our build system is
not very optimized for incremental rebuilds, this will actually be very slow.
Far better is to only request rebuilds of the parts of the project you are
working on:
-
Working on
torch/csrc
? Runpython setup.py develop
to rebuild (NB: nobuild
here!) -
Working on
torch/lib/TH
, did not make any cmake changes, and just want to see if it compiles? Run(cd torch/lib/build/TH && make install -j$(getconf _NPROCESSORS_ONLN))
. This applies for any other subdirectory oftorch/lib
. Warning: Changes you make here will not be visible from Python. See below. -
Working on
torch/lib
and want to run your changes / rerun cmake? Runpython setup.py build_deps
. Note that this will rerun cmake for every subdirectory in TH; if you are only working on one project, consider editingtorch/lib/build_all.sh
and commenting out thebuild
lines of libraries you are not working on.
On the initial build, you can also speed things up with the environment
variables DEBUG
and NO_CUDA
.
DEBUG=1
will enable debug builds (-g -O0)NO_CUDA=1
will disable compiling CUDA (in case you are developing on something not CUDA related), to save compile time.
For example:
NO_CUDA=1 DEBUG=1 python setup.py build develop
Make sure you continue to pass these flags on subsequent builds.
When using python setup.py develop
, PyTorch will generate
a compile_commands.json
file that can be used by many editors
to provide command completion and error highlighting for PyTorch's
C++ code. You need to pip install ninja
to generate accurate
information for the code in torch/csrc
. More information at:
Python setuptools
is pretty dumb, and always rebuilds every C file in a
project. If you install the ninja build system with pip install ninja
,
then PyTorch will use it to track dependencies correctly.
Even when dependencies are tracked with file modification, there are many situations where files get rebuilt when a previous compilation was exactly the same.
Using ccache in a situation like this is a real time-saver. However, by
default, ccache does not properly support CUDA stuff, so here are the
instructions for installing a custom ccache
fork that has CUDA support:
# install and export ccache
if ! ls ~/ccache/bin/ccache
then
sudo apt-get update
sudo apt-get install -y automake autoconf
sudo apt-get install -y asciidoc
mkdir -p ~/ccache
pushd /tmp
rm -rf ccache
git clone https://github.com/colesbury/ccache -b ccbin
pushd ccache
./autogen.sh
./configure
make install prefix=~/ccache
popd
popd
mkdir -p ~/ccache/lib
mkdir -p ~/ccache/cuda
ln -s ~/ccache/bin/ccache ~/ccache/lib/cc
ln -s ~/ccache/bin/ccache ~/ccache/lib/c++
ln -s ~/ccache/bin/ccache ~/ccache/lib/gcc
ln -s ~/ccache/bin/ccache ~/ccache/lib/g++
ln -s ~/ccache/bin/ccache ~/ccache/cuda/nvcc
~/ccache/bin/ccache -M 25Gi
fi
export PATH=~/ccache/lib:$PATH
export CUDA_NVCC_EXECUTABLE=~/ccache/cuda/nvcc
If you are working on the CUDA code, here are some useful CUDA debugging tips:
CUDA_DEVICE_DEBUG=1
will enable CUDA device function debug symbols (-g -G
). This will be particularly helpful in debugging device code. However, it will slow down the build process for about 50% (compared to onlyDEBUG=1
), so use wisely.cuda-gdb
andcuda-memcheck
are your best CUDA debugging friends. Unlikegdb
,cuda-gdb
can display actual values in a CUDA tensor (rather than all zeros).
Hope this helps, and thanks for considering to contribute.
Occasionally, you will write a patch which works on Linux, but fails CI on Windows. There are a few aspects in which MSVC (the Windows compiler toolchain we use) is stricter than Linux, which are worth keeping in mind when fixing these problems.
-
Symbols are NOT exported by default on Windows; instead, you have to explicitly mark a symbol as exported/imported in a header file with
__declspec(dllexport)
/__declspec(dllimport)
. We have codified this pattern into a set of macros which follow the convention*_API
, e.g.,AT_API
inside ATen. (Every separate shared library needs a unique macro name, because symbol visibility is on a per shared library basis.)The upshot is if you see an "unresolved external" error in your Windows build, this is probably because you forgot to mark a function with
*_API
. However, there is one important counterexample to this principle: if you want a templated function to be instantiated at the call site, do NOT mark it with*_API
(if you do mark it, you'll have to explicitly instantiate all of the specializations used by the call sites.) -
If you link against a library, this does not make its dependencies transitively visible. You must explicitly specify a link dependency against every library whose symbols you use. (This is different from Linux where in most environments, transitive dependencies can be used to fulfill unresolved symbols.)
-
If you have a Windows box (we have a few on EC2 which you can request access to) and you want to run the build, the easiest way is to just run
.jenkins/pytorch/win-build.sh
. If you need to rebuild, runREBUILD=1 .jenkins/pytorch/win-build.sh
(this will avoid blowing away your Conda environment.) I recommend openingcmd.exe
, and then runningbash
to work in a bash shell (which will make various Linux commands available.)
Even if you don't know anything about MSVC, you can use cmake to build simple programs on Windows; this can be helpful if you want to learn more about some peculiar linking behavior by reproducing it on a small example. Here's a simple example cmake file that defines two dynamic libraries, one linking with the other:
project(myproject CXX)
set(CMAKE_CXX_STANDARD 11)
add_library(foo SHARED foo.cpp)
add_library(bar SHARED bar.cpp)
# NB: don't forget to __declspec(dllexport) at least one symbol from foo,
# otherwise foo.lib will not be created.
target_link_libraries(bar PUBLIC foo)
You can build it with:
mkdir build
cd build
cmake ..
cmake --build .
In 2018, we merged Caffe2 into the PyTorch source repository. While the steady state aspiration is that Caffe2 and PyTorch share code freely, in the meantime there will be some separation.
If you submit a PR to only PyTorch or only Caffe2 code, CI will only
run for the project you edited. The logic for this is implemented
in .jenkins/pytorch/dirty.sh
and .jenkins/caffe2/dirty.sh
; you
can look at this to see what path prefixes constitute changes.
This also means if you ADD a new top-level path, or you start
sharing code between projects, you need to modify these files.
There are a few "unusual" directories which, for historical reasons, are Caffe2/PyTorch specific. Here they are:
-
CMakeLists.txt
,Makefile
,binaries
,cmake
,conda
,modules
,scripts
are Caffe2-specific. Don't put PyTorch code in them without extra coordination. -
mypy*
,requirements.txt
,setup.py
,test
,tools
are PyTorch-specific. Don't put Caffe2 code in them without extra coordination.