-
Notifications
You must be signed in to change notification settings - Fork 11
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Death from above counts as damage even if you hit nothing #13
Comments
DFA is not critical, due to small numbers, but gunner's self-destruct is significant, doing 10M damage to turrel and robot. Note that you need to check owner, simple attacker=target will not work, because one spawned npc (robot) can hit another (turrel). Send pull request with fix. Not sure, that it is the best way, as usual. |
What annoys me most with DFA is that I don't know what this message is supposed to say. Where does this 225 come from? |
lunyx found, that DFA packet with 225 damage have different SkillResultFlag (4). Seems that it is not damage, but some effect strength. |
Only thing I can think of is RE regen - afterall Dfa is doing that as direct effect, not as side effect of hitting. The number does seem a bit high (would expect 150-200, but it's still in realm of possibility). |
It can be bitwise. Or have any other logic. RE regen effect is the most possible value of this packet. |
Actually DFA does infact restore exactly 225 RE. So it's probably that. |
It looks like dealing 225 damage to yourself.
Perhaps I should ignore all damage dealt to oneself.
The text was updated successfully, but these errors were encountered: