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descriptor_sets.h
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descriptor_sets.h
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/* Copyright (c) 2015-2021 The Khronos Group Inc.
* Copyright (c) 2015-2021 Valve Corporation
* Copyright (c) 2015-2021 LunarG, Inc.
* Copyright (C) 2015-2021 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Tobin Ehlis <[email protected]>
* John Zulauf <[email protected]>
*/
#ifndef CORE_VALIDATION_DESCRIPTOR_SETS_H_
#define CORE_VALIDATION_DESCRIPTOR_SETS_H_
#include "base_node.h"
#include "buffer_state.h"
#include "image_state.h"
#include "pipeline_state.h"
#include "ray_tracing_state.h"
#include "sampler_state.h"
#include "hash_vk_types.h"
#include "vk_layer_logging.h"
#include "vk_layer_utils.h"
#include "vk_safe_struct.h"
#include "vulkan/vk_layer.h"
#include "vk_object_types.h"
#include "command_validation.h"
#include <map>
#include <memory>
#include <set>
#include <vector>
class CoreChecks;
class ValidationObject;
class ValidationStateTracker;
class CMD_BUFFER_STATE;
struct TEMPLATE_STATE;
struct DeviceExtensions;
class SAMPLER_STATE;
namespace cvdescriptorset {
class DescriptorSet;
}
class DESCRIPTOR_POOL_STATE : public BASE_NODE {
public:
VkDescriptorPool pool;
uint32_t maxSets; // Max descriptor sets allowed in this pool
uint32_t availableSets; // Available descriptor sets in this pool
safe_VkDescriptorPoolCreateInfo createInfo;
layer_data::unordered_set<cvdescriptorset::DescriptorSet *> sets; // Collection of all sets in this pool
std::map<uint32_t, uint32_t> maxDescriptorTypeCount; // Max # of descriptors of each type in this pool
std::map<uint32_t, uint32_t> availableDescriptorTypeCount; // Available # of descriptors of each type in this pool
DESCRIPTOR_POOL_STATE(const VkDescriptorPool pool, const VkDescriptorPoolCreateInfo *pCreateInfo)
: BASE_NODE(pool, kVulkanObjectTypeDescriptorPool),
pool(pool),
maxSets(pCreateInfo->maxSets),
availableSets(pCreateInfo->maxSets),
createInfo(pCreateInfo),
maxDescriptorTypeCount(),
availableDescriptorTypeCount() {
// Collect maximums per descriptor type.
for (uint32_t i = 0; i < createInfo.poolSizeCount; ++i) {
uint32_t typeIndex = static_cast<uint32_t>(createInfo.pPoolSizes[i].type);
// Same descriptor types can appear several times
maxDescriptorTypeCount[typeIndex] += createInfo.pPoolSizes[i].descriptorCount;
availableDescriptorTypeCount[typeIndex] = maxDescriptorTypeCount[typeIndex];
}
}
};
// Descriptor Data structures
namespace cvdescriptorset {
// Utility structs/classes/types
// Index range for global indices below, end is exclusive, i.e. [start,end)
struct IndexRange {
IndexRange(uint32_t start_in, uint32_t end_in) : start(start_in), end(end_in) {}
IndexRange() = default;
uint32_t start;
uint32_t end;
};
/*
* DescriptorSetLayoutDef/DescriptorSetLayout classes
*
* Overview - These two classes encapsulate the Vulkan VkDescriptorSetLayout data (layout).
* A layout consists of some number of bindings, each of which has a binding#, a
* type, descriptor count, stage flags, and pImmutableSamplers.
* The DescriptorSetLayoutDef represents a canonicalization of the input data and contains
* neither per handle or per device state. It is possible for different handles on
* different devices to share a common def. This is used and useful for quick compatibiltiy
* validation. The DescriptorSetLayout refers to a DescriptorSetLayoutDef and contains
* all per handle state.
*
* Index vs Binding - A layout is created with an array of VkDescriptorSetLayoutBinding
* where each array index will have a corresponding binding# that is defined in that struct.
* The binding#, then, is decoupled from VkDescriptorSetLayoutBinding index, which allows
* bindings to be defined out-of-order. This DescriptorSetLayout class, however, stores
* the bindings internally in-order. This is useful for operations which may "roll over"
* from a single binding to the next consecutive binding.
*
* Note that although the bindings are stored in-order, there still may be "gaps" in the
* binding#. For example, if the binding creation order is 8, 7, 10, 3, 4, then the
* internal binding array will have five entries stored in binding order 3, 4, 7, 8, 10.
* To process all of the bindings in a layout you can iterate from 0 to GetBindingCount()
* and use the Get*FromIndex() functions for each index. To just process a single binding,
* use the Get*FromBinding() functions.
*
* Global Index - The binding vector index has as many indices as there are bindings.
* This class also has the concept of a Global Index. For the global index functions,
* there are as many global indices as there are descriptors in the layout.
* For the global index, consider all of the bindings to be a flat array where
* descriptor 0 of of the lowest binding# is index 0 and each descriptor in the layout
* increments from there. So if the lowest binding# in this example had descriptorCount of
* 10, then the GlobalStartIndex of the 2nd lowest binding# will be 10 where 0-9 are the
* global indices for the lowest binding#.
*/
class DescriptorSetLayoutDef {
public:
// Constructors and destructor
DescriptorSetLayoutDef(const VkDescriptorSetLayoutCreateInfo *p_create_info);
size_t hash() const;
uint32_t GetTotalDescriptorCount() const { return descriptor_count_; };
uint32_t GetDynamicDescriptorCount() const { return dynamic_descriptor_count_; };
VkDescriptorSetLayoutCreateFlags GetCreateFlags() const { return flags_; }
// For a given binding, return the number of descriptors in that binding and all successive bindings
uint32_t GetBindingCount() const { return binding_count_; };
// Non-empty binding numbers in order
const std::set<uint32_t> &GetSortedBindingSet() const { return non_empty_bindings_; }
// Return true if given binding is present in this layout
bool HasBinding(const uint32_t binding) const { return binding_to_index_map_.count(binding) > 0; };
// Return true if binding 1 beyond given exists and has same type, stageFlags & immutable sampler use
bool IsNextBindingConsistent(const uint32_t) const;
uint32_t GetIndexFromBinding(uint32_t binding) const;
// Various Get functions that can either be passed a binding#, which will
// be automatically translated into the appropriate index, or the index# can be passed in directly
uint32_t GetMaxBinding() const { return bindings_[bindings_.size() - 1].binding; }
VkDescriptorSetLayoutBinding const *GetDescriptorSetLayoutBindingPtrFromIndex(const uint32_t) const;
VkDescriptorSetLayoutBinding const *GetDescriptorSetLayoutBindingPtrFromBinding(uint32_t binding) const {
return GetDescriptorSetLayoutBindingPtrFromIndex(GetIndexFromBinding(binding));
}
const std::vector<safe_VkDescriptorSetLayoutBinding> &GetBindings() const { return bindings_; }
const VkDescriptorSetLayoutBinding *GetBindingInfoFromIndex(const uint32_t index) const { return bindings_[index].ptr(); }
const VkDescriptorSetLayoutBinding *GetBindingInfoFromBinding(const uint32_t binding) const {
return GetBindingInfoFromIndex(GetIndexFromBinding(binding));
}
const std::vector<VkDescriptorBindingFlags> &GetBindingFlags() const { return binding_flags_; }
uint32_t GetDescriptorCountFromIndex(const uint32_t) const;
uint32_t GetDescriptorCountFromBinding(const uint32_t binding) const {
return GetDescriptorCountFromIndex(GetIndexFromBinding(binding));
}
VkDescriptorType GetTypeFromIndex(const uint32_t) const;
VkDescriptorType GetTypeFromBinding(const uint32_t binding) const { return GetTypeFromIndex(GetIndexFromBinding(binding)); }
VkShaderStageFlags GetStageFlagsFromIndex(const uint32_t) const;
VkShaderStageFlags GetStageFlagsFromBinding(const uint32_t binding) const {
return GetStageFlagsFromIndex(GetIndexFromBinding(binding));
}
VkDescriptorBindingFlags GetDescriptorBindingFlagsFromIndex(const uint32_t) const;
VkDescriptorBindingFlags GetDescriptorBindingFlagsFromBinding(const uint32_t binding) const {
return GetDescriptorBindingFlagsFromIndex(GetIndexFromBinding(binding));
}
VkSampler const *GetImmutableSamplerPtrFromBinding(const uint32_t) const;
VkSampler const *GetImmutableSamplerPtrFromIndex(const uint32_t) const;
// For a particular binding, get the global index range
// This call should be guarded by a call to "HasBinding(binding)" to verify that the given binding exists
const IndexRange &GetGlobalIndexRangeFromBinding(const uint32_t) const;
const cvdescriptorset::IndexRange &GetGlobalIndexRangeFromIndex(uint32_t index) const;
// Helper function to get the next valid binding for a descriptor
uint32_t GetNextValidBinding(const uint32_t) const;
bool IsPushDescriptor() const { return GetCreateFlags() & VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR; };
struct BindingTypeStats {
uint32_t dynamic_buffer_count;
uint32_t non_dynamic_buffer_count;
};
const BindingTypeStats &GetBindingTypeStats() const { return binding_type_stats_; }
private:
// Only the first three data members are used for hash and equality checks, the other members are derived from them, and are
// used to speed up the various lookups/queries/validations
VkDescriptorSetLayoutCreateFlags flags_;
std::vector<safe_VkDescriptorSetLayoutBinding> bindings_;
std::vector<VkDescriptorBindingFlags> binding_flags_;
// Convenience data structures for rapid lookup of various descriptor set layout properties
std::set<uint32_t> non_empty_bindings_; // Containing non-emtpy bindings in numerical order
layer_data::unordered_map<uint32_t, uint32_t> binding_to_index_map_;
// The following map allows an non-iterative lookup of a binding from a global index...
std::vector<IndexRange> global_index_range_; // range is exclusive of .end
uint32_t binding_count_; // # of bindings in this layout
uint32_t descriptor_count_; // total # descriptors in this layout
uint32_t dynamic_descriptor_count_;
BindingTypeStats binding_type_stats_;
};
static inline bool operator==(const DescriptorSetLayoutDef &lhs, const DescriptorSetLayoutDef &rhs) {
bool result = (lhs.GetCreateFlags() == rhs.GetCreateFlags()) && (lhs.GetBindings() == rhs.GetBindings()) &&
(lhs.GetBindingFlags() == rhs.GetBindingFlags());
return result;
}
// Canonical dictionary of DSL definitions -- independent of device or handle
using DescriptorSetLayoutDict = hash_util::Dictionary<DescriptorSetLayoutDef, hash_util::HasHashMember<DescriptorSetLayoutDef>>;
using DescriptorSetLayoutId = DescriptorSetLayoutDict::Id;
class DescriptorSetLayout : public BASE_NODE {
public:
// Constructors and destructor
DescriptorSetLayout(const VkDescriptorSetLayoutCreateInfo *p_create_info, const VkDescriptorSetLayout layout);
virtual ~DescriptorSetLayout() { Destroy(); }
bool HasBinding(const uint32_t binding) const { return layout_id_->HasBinding(binding); }
// Return true if this layout is compatible with passed in layout from a pipelineLayout,
// else return false and update error_msg with description of incompatibility
// Return true if this layout is compatible with passed in layout
bool IsCompatible(DescriptorSetLayout const *rh_ds_layout) const;
// Straightforward Get functions
VkDescriptorSetLayout GetDescriptorSetLayout() const { return handle_.Cast<VkDescriptorSetLayout>(); };
const DescriptorSetLayoutDef *GetLayoutDef() const { return layout_id_.get(); }
DescriptorSetLayoutId GetLayoutId() const { return layout_id_; }
uint32_t GetTotalDescriptorCount() const { return layout_id_->GetTotalDescriptorCount(); };
uint32_t GetDynamicDescriptorCount() const { return layout_id_->GetDynamicDescriptorCount(); };
uint32_t GetBindingCount() const { return layout_id_->GetBindingCount(); };
VkDescriptorSetLayoutCreateFlags GetCreateFlags() const { return layout_id_->GetCreateFlags(); }
uint32_t GetIndexFromBinding(uint32_t binding) const { return layout_id_->GetIndexFromBinding(binding); }
// Various Get functions that can either be passed a binding#, which will
// be automatically translated into the appropriate index, or the index# can be passed in directly
uint32_t GetMaxBinding() const { return layout_id_->GetMaxBinding(); }
VkDescriptorSetLayoutBinding const *GetDescriptorSetLayoutBindingPtrFromIndex(const uint32_t index) const {
return layout_id_->GetDescriptorSetLayoutBindingPtrFromIndex(index);
}
VkDescriptorSetLayoutBinding const *GetDescriptorSetLayoutBindingPtrFromBinding(uint32_t binding) const {
return layout_id_->GetDescriptorSetLayoutBindingPtrFromBinding(binding);
}
const std::vector<safe_VkDescriptorSetLayoutBinding> &GetBindings() const { return layout_id_->GetBindings(); }
const std::set<uint32_t> &GetSortedBindingSet() const { return layout_id_->GetSortedBindingSet(); }
uint32_t GetDescriptorCountFromIndex(const uint32_t index) const { return layout_id_->GetDescriptorCountFromIndex(index); }
uint32_t GetDescriptorCountFromBinding(const uint32_t binding) const {
return layout_id_->GetDescriptorCountFromBinding(binding);
}
VkDescriptorType GetTypeFromIndex(const uint32_t index) const { return layout_id_->GetTypeFromIndex(index); }
VkDescriptorType GetTypeFromBinding(const uint32_t binding) const { return layout_id_->GetTypeFromBinding(binding); }
VkShaderStageFlags GetStageFlagsFromIndex(const uint32_t index) const { return layout_id_->GetStageFlagsFromIndex(index); }
VkShaderStageFlags GetStageFlagsFromBinding(const uint32_t binding) const {
return layout_id_->GetStageFlagsFromBinding(binding);
}
VkDescriptorBindingFlags GetDescriptorBindingFlagsFromIndex(const uint32_t index) const {
return layout_id_->GetDescriptorBindingFlagsFromIndex(index);
}
VkDescriptorBindingFlags GetDescriptorBindingFlagsFromBinding(const uint32_t binding) const {
return layout_id_->GetDescriptorBindingFlagsFromBinding(binding);
}
VkSampler const *GetImmutableSamplerPtrFromBinding(const uint32_t binding) const {
return layout_id_->GetImmutableSamplerPtrFromBinding(binding);
}
VkSampler const *GetImmutableSamplerPtrFromIndex(const uint32_t index) const {
return layout_id_->GetImmutableSamplerPtrFromIndex(index);
}
// For a particular binding, get the global index range
// This call should be guarded by a call to "HasBinding(binding)" to verify that the given binding exists
const IndexRange &GetGlobalIndexRangeFromBinding(const uint32_t binding) const {
return layout_id_->GetGlobalIndexRangeFromBinding(binding);
}
const IndexRange &GetGlobalIndexRangeFromIndex(uint32_t index) const { return layout_id_->GetGlobalIndexRangeFromIndex(index); }
// Helper function to get the next valid binding for a descriptor
uint32_t GetNextValidBinding(const uint32_t binding) const { return layout_id_->GetNextValidBinding(binding); }
bool IsPushDescriptor() const { return layout_id_->IsPushDescriptor(); }
bool IsVariableDescriptorCountFromIndex(uint32_t index) const {
return !!(GetDescriptorBindingFlagsFromIndex(index) & VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT);
}
bool IsVariableDescriptorCount(uint32_t binding) const {
return IsVariableDescriptorCountFromIndex(GetIndexFromBinding(binding));
}
using BindingTypeStats = DescriptorSetLayoutDef::BindingTypeStats;
const BindingTypeStats &GetBindingTypeStats() const { return layout_id_->GetBindingTypeStats(); }
// Binding Iterator
class ConstBindingIterator {
public:
ConstBindingIterator() = delete;
ConstBindingIterator(const ConstBindingIterator &other) = default;
ConstBindingIterator &operator=(const ConstBindingIterator &rhs) = default;
ConstBindingIterator(const DescriptorSetLayout *layout) : layout_(layout), index_(0) { assert(layout); }
ConstBindingIterator(const DescriptorSetLayout *layout, uint32_t binding) : ConstBindingIterator(layout) {
index_ = layout->GetIndexFromBinding(binding);
}
VkDescriptorSetLayoutBinding const *GetDescriptorSetLayoutBindingPtr() const {
return layout_->GetDescriptorSetLayoutBindingPtrFromIndex(index_);
}
uint32_t GetDescriptorCount() const { return layout_->GetDescriptorCountFromIndex(index_); }
VkDescriptorType GetType() const { return layout_->GetTypeFromIndex(index_); }
VkShaderStageFlags GetStageFlags() const { return layout_->GetStageFlagsFromIndex(index_); }
VkDescriptorBindingFlags GetDescriptorBindingFlags() const { return layout_->GetDescriptorBindingFlagsFromIndex(index_); }
bool IsVariableDescriptorCount() const { return layout_->IsVariableDescriptorCountFromIndex(index_); }
VkSampler const *GetImmutableSamplerPtr() const { return layout_->GetImmutableSamplerPtrFromIndex(index_); }
const IndexRange &GetGlobalIndexRange() const { return layout_->GetGlobalIndexRangeFromIndex(index_); }
uint32_t GetIndex() const { return index_; }
bool AtEnd() const { return index_ == layout_->GetBindingCount(); }
bool operator==(const ConstBindingIterator &rhs) { return (index_ = rhs.index_) && (layout_ == rhs.layout_); }
ConstBindingIterator &operator++() {
if (!AtEnd()) {
index_++;
}
return *this;
}
bool IsConsistent(const ConstBindingIterator &other) const {
if (AtEnd() || other.AtEnd()) {
return false;
}
const auto *binding_ci = GetDescriptorSetLayoutBindingPtr();
const auto *other_binding_ci = other.GetDescriptorSetLayoutBindingPtr();
assert((binding_ci != nullptr) && (other_binding_ci != nullptr));
if ((binding_ci->descriptorType != other_binding_ci->descriptorType) ||
(binding_ci->stageFlags != other_binding_ci->stageFlags) ||
(!hash_util::similar_for_nullity(binding_ci->pImmutableSamplers, other_binding_ci->pImmutableSamplers)) ||
(GetDescriptorBindingFlags() != other.GetDescriptorBindingFlags())) {
return false;
}
return true;
}
const DescriptorSetLayout *Layout() const { return layout_; }
uint32_t Binding() const { return layout_->GetBindings()[index_].binding; }
ConstBindingIterator Next() {
ConstBindingIterator next(*this);
++next;
return next;
}
private:
const DescriptorSetLayout *layout_;
uint32_t index_;
};
ConstBindingIterator end() const { return ConstBindingIterator(this, GetBindingCount()); }
private:
DescriptorSetLayoutId layout_id_;
};
/*
* Descriptor classes
* Descriptor is an abstract base class from which 5 separate descriptor types are derived.
* This allows the WriteUpdate() and CopyUpdate() operations to be specialized per
* descriptor type, but all descriptors in a set can be accessed via the common Descriptor*.
*/
// Slightly broader than type, each c++ "class" will has a corresponding "DescriptorClass"
enum DescriptorClass { PlainSampler, ImageSampler, Image, TexelBuffer, GeneralBuffer, InlineUniform, AccelerationStructure, Mutable, NoDescriptorClass };
class DescriptorSet;
class Descriptor {
public:
Descriptor(DescriptorClass class_) : updated(false), descriptor_class(class_) {}
virtual ~Descriptor(){};
virtual void WriteUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const VkWriteDescriptorSet *, const uint32_t) = 0;
virtual void CopyUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const Descriptor *) = 0;
// Create binding between resources of this descriptor and given cb_node
DescriptorClass GetClass() const { return descriptor_class; };
// Special fast-path check for SamplerDescriptors that are immutable
virtual bool IsImmutableSampler() const { return false; };
virtual bool AddParent(BASE_NODE *base_node) { return false; }
virtual void RemoveParent(BASE_NODE *base_node) {}
bool updated; // Has descriptor been updated?
DescriptorClass descriptor_class;
};
// Return true if this layout is compatible with passed in layout from a pipelineLayout,
// else return false and update error_msg with description of incompatibility
bool VerifySetLayoutCompatibility(const debug_report_data *report_data, DescriptorSetLayout const *lh_ds_layout,
DescriptorSetLayout const *rh_ds_layout, std::string *error_msg);
bool ValidateDescriptorSetLayoutCreateInfo(const ValidationObject *val_obj, const VkDescriptorSetLayoutCreateInfo *create_info,
const bool push_descriptor_ext, const uint32_t max_push_descriptors,
const bool descriptor_indexing_ext,
const VkPhysicalDeviceVulkan12Features *core12_features,
const VkPhysicalDeviceInlineUniformBlockFeaturesEXT *inline_uniform_block_features,
const VkPhysicalDeviceInlineUniformBlockPropertiesEXT *inline_uniform_block_props,
const DeviceExtensions *device_extensions);
// All Dynamic descriptor types
inline bool IsDynamicDescriptor(VkDescriptorType type) {
return ((type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC) || (type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC));
}
inline bool IsBufferDescriptor(VkDescriptorType type) {
return ((type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC) || (type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC) ||
(type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) || (type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER));
}
class SamplerDescriptor : public Descriptor {
public:
SamplerDescriptor(const ValidationStateTracker *dev_data, const VkSampler *);
void WriteUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const VkWriteDescriptorSet *, const uint32_t) override;
void CopyUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const Descriptor *) override;
virtual bool IsImmutableSampler() const override { return immutable_; };
VkSampler GetSampler() const { return sampler_state_ ? sampler_state_->sampler() : VK_NULL_HANDLE; }
const SAMPLER_STATE *GetSamplerState() const { return sampler_state_.get(); }
SAMPLER_STATE *GetSamplerState() { return sampler_state_.get(); }
std::shared_ptr<SAMPLER_STATE> GetSharedSamplerState() const { return sampler_state_; }
bool AddParent(BASE_NODE *base_node) override {
bool result = false;
if (sampler_state_) {
result = sampler_state_->AddParent(base_node);
}
return result;
}
void RemoveParent(BASE_NODE *base_node) override {
if (sampler_state_) {
sampler_state_->RemoveParent(base_node);
}
}
private:
bool immutable_;
std::shared_ptr<SAMPLER_STATE> sampler_state_;
};
class ImageDescriptor : public Descriptor {
public:
ImageDescriptor(const VkDescriptorType);
void WriteUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const VkWriteDescriptorSet *,
const uint32_t) override;
void CopyUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const Descriptor *) override;
void UpdateDrawState(ValidationStateTracker *, CMD_BUFFER_STATE *);
VkImageView GetImageView() const { return image_view_state_ ? image_view_state_->image_view() : VK_NULL_HANDLE; }
const IMAGE_VIEW_STATE *GetImageViewState() const { return image_view_state_.get(); }
IMAGE_VIEW_STATE *GetImageViewState() { return image_view_state_.get(); }
std::shared_ptr<IMAGE_VIEW_STATE> GetSharedImageViewState() const { return image_view_state_; }
VkImageLayout GetImageLayout() const { return image_layout_; }
bool AddParent(BASE_NODE *base_node) override {
bool result = false;
if (image_view_state_) {
result = image_view_state_->AddParent(base_node);
}
return result;
}
void RemoveParent(BASE_NODE *base_node) override {
if (image_view_state_) {
image_view_state_->RemoveParent(base_node);
}
}
protected:
ImageDescriptor(DescriptorClass class_);
std::shared_ptr<IMAGE_VIEW_STATE> image_view_state_;
VkImageLayout image_layout_;
};
class ImageSamplerDescriptor : public ImageDescriptor {
public:
ImageSamplerDescriptor(const ValidationStateTracker *dev_data, const VkSampler *);
void WriteUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const VkWriteDescriptorSet *, const uint32_t) override;
void CopyUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const Descriptor *) override;
virtual bool IsImmutableSampler() const override { return immutable_; };
VkSampler GetSampler() const { return sampler_state_ ? sampler_state_->sampler() : VK_NULL_HANDLE; }
const SAMPLER_STATE *GetSamplerState() const { return sampler_state_.get(); }
SAMPLER_STATE *GetSamplerState() { return sampler_state_.get(); }
std::shared_ptr<SAMPLER_STATE> GetSharedSamplerState() const { return sampler_state_; }
bool AddParent(BASE_NODE *base_node) override {
bool result = ImageDescriptor::AddParent(base_node);
if (sampler_state_) {
result |= sampler_state_->AddParent(base_node);
}
return result;
}
void RemoveParent(BASE_NODE *base_node) override {
ImageDescriptor::RemoveParent(base_node);
if (sampler_state_) {
sampler_state_->RemoveParent(base_node);
}
}
private:
std::shared_ptr<SAMPLER_STATE> sampler_state_;
bool immutable_;
};
class TexelDescriptor : public Descriptor {
public:
TexelDescriptor(const VkDescriptorType);
void WriteUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const VkWriteDescriptorSet *,
const uint32_t) override;
void CopyUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const Descriptor *) override;
VkBufferView GetBufferView() const { return buffer_view_state_ ? buffer_view_state_->buffer_view() : VK_NULL_HANDLE; }
const BUFFER_VIEW_STATE *GetBufferViewState() const { return buffer_view_state_.get(); }
BUFFER_VIEW_STATE *GetBufferViewState() { return buffer_view_state_.get(); }
std::shared_ptr<BUFFER_VIEW_STATE> GetSharedBufferViewState() const { return buffer_view_state_; }
bool AddParent(BASE_NODE *base_node) override {
bool result = false;
if (buffer_view_state_) {
result = buffer_view_state_->AddParent(base_node);
}
return result;
}
void RemoveParent(BASE_NODE *base_node) override {
if (buffer_view_state_) {
buffer_view_state_->RemoveParent(base_node);
}
}
private:
std::shared_ptr<BUFFER_VIEW_STATE> buffer_view_state_;
};
class BufferDescriptor : public Descriptor {
public:
BufferDescriptor(const VkDescriptorType);
void WriteUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const VkWriteDescriptorSet *,
const uint32_t) override;
void CopyUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const Descriptor *) override;
VkBuffer GetBuffer() const { return buffer_state_ ? buffer_state_->buffer() : VK_NULL_HANDLE; }
const BUFFER_STATE *GetBufferState() const { return buffer_state_.get(); }
BUFFER_STATE *GetBufferState() { return buffer_state_.get(); }
std::shared_ptr<BUFFER_STATE> GetSharedBufferState() const { return buffer_state_; }
VkDeviceSize GetOffset() const { return offset_; }
VkDeviceSize GetRange() const { return range_; }
bool AddParent(BASE_NODE *base_node) override {
bool result = false;
if (buffer_state_) {
result = buffer_state_->AddParent(base_node);
}
return result;
}
void RemoveParent(BASE_NODE *base_node) override {
if (buffer_state_) {
buffer_state_->RemoveParent(base_node);
}
}
private:
VkDeviceSize offset_;
VkDeviceSize range_;
std::shared_ptr<BUFFER_STATE> buffer_state_;
};
class InlineUniformDescriptor : public Descriptor {
public:
InlineUniformDescriptor(const VkDescriptorType) : Descriptor(InlineUniform) {}
void WriteUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const VkWriteDescriptorSet *, const uint32_t) override {
updated = true;
}
void CopyUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const Descriptor *) override { updated = true; }
};
class AccelerationStructureDescriptor : public Descriptor {
public:
AccelerationStructureDescriptor(const VkDescriptorType);
void WriteUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const VkWriteDescriptorSet *, const uint32_t) override;
VkAccelerationStructureKHR GetAccelerationStructure() const { return acc_; }
const ACCELERATION_STRUCTURE_STATE_KHR *GetAccelerationStructureStateKHR() const { return acc_state_.get(); }
ACCELERATION_STRUCTURE_STATE_KHR *GetAccelerationStructureStateKHR() { return acc_state_.get(); }
VkAccelerationStructureNV GetAccelerationStructureNV() const { return acc_nv_; }
const ACCELERATION_STRUCTURE_STATE *GetAccelerationStructureStateNV() const { return acc_state_nv_.get(); }
ACCELERATION_STRUCTURE_STATE *GetAccelerationStructureStateNV() { return acc_state_nv_.get(); }
void CopyUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const Descriptor *) override;
bool is_khr() const { return is_khr_; }
bool AddParent(BASE_NODE *base_node) override {
bool result = false;
if (acc_state_) {
result |= acc_state_->AddParent(base_node);
}
if (acc_state_nv_) {
result |= acc_state_nv_->AddParent(base_node);
}
return result;
}
void RemoveParent(BASE_NODE *base_node) override {
if (acc_state_) {
acc_state_->RemoveParent(base_node);
}
if (acc_state_nv_) {
acc_state_nv_->RemoveParent(base_node);
}
}
private:
bool is_khr_;
VkAccelerationStructureKHR acc_;
std::shared_ptr<ACCELERATION_STRUCTURE_STATE_KHR> acc_state_;
VkAccelerationStructureNV acc_nv_;
std::shared_ptr<ACCELERATION_STRUCTURE_STATE> acc_state_nv_;
};
class MutableDescriptor : public Descriptor {
public:
MutableDescriptor();
void WriteUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const VkWriteDescriptorSet *, const uint32_t) override;
void CopyUpdate(DescriptorSet *set_state, const ValidationStateTracker *dev_data, const Descriptor *) override;
private:
DescriptorClass active_descriptor_class_;
};
union AnyDescriptor {
SamplerDescriptor sampler;
ImageSamplerDescriptor image_sampler;
ImageDescriptor image;
TexelDescriptor texel;
BufferDescriptor buffer;
InlineUniformDescriptor inline_uniform;
AccelerationStructureDescriptor accelerator_structure;
MutableDescriptor mutable_descriptor;
~AnyDescriptor() = delete;
};
struct alignas(alignof(AnyDescriptor)) DescriptorBackingStore {
uint8_t data[sizeof(AnyDescriptor)];
SamplerDescriptor *Sampler() { return &(reinterpret_cast<AnyDescriptor *>(this)->sampler); }
ImageSamplerDescriptor *ImageSampler() { return &(reinterpret_cast<AnyDescriptor *>(this)->image_sampler); }
ImageDescriptor *Image() { return &(reinterpret_cast<AnyDescriptor *>(this)->image); }
TexelDescriptor *Texel() { return &(reinterpret_cast<AnyDescriptor *>(this)->texel); }
BufferDescriptor *Buffer() { return &(reinterpret_cast<AnyDescriptor *>(this)->buffer); }
InlineUniformDescriptor *InlineUniform() { return &(reinterpret_cast<AnyDescriptor *>(this)->inline_uniform); }
AccelerationStructureDescriptor *AccelerationStructure() {
return &(reinterpret_cast<AnyDescriptor *>(this)->accelerator_structure);
}
};
// Structs to contain common elements that need to be shared between Validate* and Perform* calls below
struct AllocateDescriptorSetsData {
std::map<uint32_t, uint32_t> required_descriptors_by_type;
std::vector<std::shared_ptr<DescriptorSetLayout const>> layout_nodes;
void Init(uint32_t);
AllocateDescriptorSetsData(){};
};
// Helper functions for descriptor set functions that cross multiple sets
// "Validate" will make sure an update is ok without actually performing it
bool ValidateUpdateDescriptorSets(const debug_report_data *, const CoreChecks *, uint32_t, const VkWriteDescriptorSet *, uint32_t,
const VkCopyDescriptorSet *, const char *func_name);
// "Perform" does the update with the assumption that ValidateUpdateDescriptorSets() has passed for the given update
void PerformUpdateDescriptorSets(ValidationStateTracker *, uint32_t, const VkWriteDescriptorSet *, uint32_t,
const VkCopyDescriptorSet *);
// Core Validation specific validation checks using DescriptorSet and DescriptorSetLayoutAccessors
// TODO: migrate out of descriptor_set.cpp/h
// For a particular binding starting at offset and having update_count descriptors
// updated, verify that for any binding boundaries crossed, the update is consistent
bool VerifyUpdateConsistency(debug_report_data *report_data, DescriptorSetLayout::ConstBindingIterator current_binding,
uint32_t offset, uint32_t update_count, const char *type, const VkDescriptorSet set,
std::string *error_msg);
// Validate buffer descriptor update info
bool ValidateBufferUsage(debug_report_data *report_data, BUFFER_STATE const *buffer_node, VkDescriptorType type,
std::string *error_code, std::string *error_msg);
// Helper class to encapsulate the descriptor update template decoding logic
struct DecodedTemplateUpdate {
std::vector<VkWriteDescriptorSet> desc_writes;
std::vector<VkWriteDescriptorSetInlineUniformBlockEXT> inline_infos;
std::vector<VkWriteDescriptorSetAccelerationStructureKHR> inline_infos_khr;
std::vector<VkWriteDescriptorSetAccelerationStructureNV> inline_infos_nv;
DecodedTemplateUpdate(const ValidationStateTracker *device_data, VkDescriptorSet descriptorSet,
const TEMPLATE_STATE *template_state, const void *pData,
VkDescriptorSetLayout push_layout = VK_NULL_HANDLE);
};
/*
* DescriptorSet class
*
* Overview - This class encapsulates the Vulkan VkDescriptorSet data (set).
* A set has an underlying layout which defines the bindings in the set and the
* types and numbers of descriptors in each descriptor slot. Most of the layout
* interfaces are exposed through identically-named functions in the set class.
* Please refer to the DescriptorSetLayout comment above for a description of
* index, binding, and global index.
*
* At construction a vector of Descriptor* is created with types corresponding to the
* layout. The primary operation performed on the descriptors is to update them
* via write or copy updates, and validate that the update contents are correct.
* In order to validate update contents, the DescriptorSet stores a bunch of ptrs
* to data maps where various Vulkan objects can be looked up. The management of
* those maps is performed externally. The set class relies on their contents to
* be correct at the time of update.
*/
class DescriptorSet : public BASE_NODE {
public:
using StateTracker = ValidationStateTracker;
DescriptorSet(const VkDescriptorSet, DESCRIPTOR_POOL_STATE *, const std::shared_ptr<DescriptorSetLayout const> &,
uint32_t variable_count, const StateTracker *state_data_const);
~DescriptorSet() { Destroy(); }
// A number of common Get* functions that return data based on layout from which this set was created
uint32_t GetTotalDescriptorCount() const { return layout_->GetTotalDescriptorCount(); };
uint32_t GetDynamicDescriptorCount() const { return layout_->GetDynamicDescriptorCount(); };
uint32_t GetBindingCount() const { return layout_->GetBindingCount(); };
VkDescriptorType GetTypeFromIndex(const uint32_t index) const { return layout_->GetTypeFromIndex(index); };
VkDescriptorType GetTypeFromBinding(const uint32_t binding) const { return layout_->GetTypeFromBinding(binding); };
uint32_t GetDescriptorCountFromIndex(const uint32_t index) const { return layout_->GetDescriptorCountFromIndex(index); };
uint32_t GetDescriptorCountFromBinding(const uint32_t binding) const {
return layout_->GetDescriptorCountFromBinding(binding);
};
// Return true if given binding is present in this set
bool HasBinding(const uint32_t binding) const { return layout_->HasBinding(binding); };
std::string StringifySetAndLayout() const;
// Perform a push update whose contents were just validated using ValidatePushDescriptorsUpdate
void PerformPushDescriptorsUpdate(ValidationStateTracker *dev_data, uint32_t write_count, const VkWriteDescriptorSet *p_wds);
// Perform a WriteUpdate whose contents were just validated using ValidateWriteUpdate
void PerformWriteUpdate(ValidationStateTracker *dev_data, const VkWriteDescriptorSet *);
// Perform a CopyUpdate whose contents were just validated using ValidateCopyUpdate
void PerformCopyUpdate(ValidationStateTracker *dev_data, const VkCopyDescriptorSet *, const DescriptorSet *);
const std::shared_ptr<DescriptorSetLayout const> &GetLayout() const { return layout_; };
VkDescriptorSetLayout GetDescriptorSetLayout() const { return layout_->GetDescriptorSetLayout(); }
VkDescriptorSet GetSet() const { return handle_.Cast<VkDescriptorSet>(); };
// Bind given cmd_buffer to this descriptor set and
// update CB image layout map with image/imagesampler descriptor image layouts
void UpdateDrawState(ValidationStateTracker *, CMD_BUFFER_STATE *, CMD_TYPE cmd_type, const PIPELINE_STATE *,
const BindingReqMap &, const char *function);
// Track work that has been bound or validated to avoid duplicate work, important when large descriptor arrays
// are present
typedef layer_data::unordered_set<uint32_t> TrackedBindings;
static void FilterOneBindingReq(const BindingReqMap::value_type &binding_req_pair, BindingReqMap *out_req,
const TrackedBindings &set, uint32_t limit);
void FilterBindingReqs(const CMD_BUFFER_STATE &, const PIPELINE_STATE &, const BindingReqMap &in_req,
BindingReqMap *out_req) const;
void UpdateValidationCache(const CMD_BUFFER_STATE &cb_state, const PIPELINE_STATE &pipeline,
const BindingReqMap &updated_bindings);
void ClearCachedDynamicDescriptorValidation(CMD_BUFFER_STATE *cb_state) {
cached_validation_[cb_state].dynamic_buffers.clear();
}
void ClearCachedValidation(CMD_BUFFER_STATE *cb_state) { cached_validation_.erase(cb_state); }
VkSampler const *GetImmutableSamplerPtrFromBinding(const uint32_t index) const {
return layout_->GetImmutableSamplerPtrFromBinding(index);
};
// For a particular binding, get the global index
const IndexRange GetGlobalIndexRangeFromBinding(const uint32_t binding, bool actual_length = false) const {
if (actual_length && binding == layout_->GetMaxBinding() && IsVariableDescriptorCount(binding)) {
IndexRange range = layout_->GetGlobalIndexRangeFromBinding(binding);
auto diff = GetDescriptorCountFromBinding(binding) - GetVariableDescriptorCount();
range.end -= diff;
return range;
}
return layout_->GetGlobalIndexRangeFromBinding(binding);
};
// Return true if any part of set has ever been updated
bool IsUpdated() const { return some_update_; };
bool IsPushDescriptor() const { return layout_->IsPushDescriptor(); };
bool IsVariableDescriptorCount(uint32_t binding) const { return layout_->IsVariableDescriptorCount(binding); }
bool IsUpdateAfterBind(uint32_t binding) const {
return !!(layout_->GetDescriptorBindingFlagsFromBinding(binding) & VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT);
}
uint32_t GetVariableDescriptorCount() const { return variable_count_; }
DESCRIPTOR_POOL_STATE *GetPoolState() const { return pool_state_; }
const Descriptor *GetDescriptorFromGlobalIndex(const uint32_t index) const { return descriptors_[index].get(); }
const Descriptor *GetDescriptorFromBinding(const uint32_t binding, const uint32_t index = 0) const {
const auto range = GetGlobalIndexRangeFromBinding(binding);
if ((range.start + index) >= range.end) {
return nullptr;
}
return descriptors_[range.start + index].get();
}
// For a given dynamic offset array, return the corresponding index into the list of descriptors in set
const Descriptor *GetDescriptorFromDynamicOffsetIndex(const uint32_t index) const {
return descriptors_[dynamic_offset_idx_to_descriptor_list_.at(index)].get();
}
uint64_t GetChangeCount() const { return change_count_; }
const std::vector<safe_VkWriteDescriptorSet> &GetWrites() const { return push_descriptor_set_writes; }
// Given that we are providing placement new allocation for descriptors, the deleter needs to *only* call the destructor
struct DescriptorDeleter {
void operator()(Descriptor *desc) { desc->~Descriptor(); }
};
void Destroy() override;
void Reset() {
parent_nodes_.clear();
}
private:
// Private helper to set all bound cmd buffers to INVALID state
void InvalidateBoundCmdBuffers(ValidationStateTracker *state_data);
bool some_update_; // has any part of the set ever been updated?
DESCRIPTOR_POOL_STATE *pool_state_;
const std::shared_ptr<DescriptorSetLayout const> layout_;
// NOTE: the the backing store for the descriptors must be declared *before* it so it will be destructed *after* it
// "Destructors for nonstatic member objects are called in the reverse order in which they appear in the class declaration."
std::vector<DescriptorBackingStore> descriptor_store_;
std::vector<std::unique_ptr<Descriptor, DescriptorDeleter>> descriptors_;
const StateTracker *state_data_;
uint32_t variable_count_;
uint64_t change_count_;
// For a given dynamic offset index in the set, map to associated index of the descriptors in the set
std::vector<size_t> dynamic_offset_idx_to_descriptor_list_;
// If this descriptor set is a push descriptor set, the descriptor
// set writes that were last pushed.
std::vector<safe_VkWriteDescriptorSet> push_descriptor_set_writes;
// Cached binding and validation support:
//
// For the lifespan of a given command buffer recording, do lazy evaluation, caching, and dirtying of
// expensive validation operation (typically per-draw)
typedef layer_data::unordered_map<CMD_BUFFER_STATE *, TrackedBindings> TrackedBindingMap;
// Track the validation caching of bindings vs. the command buffer and draw state
typedef layer_data::unordered_map<uint32_t, uint64_t> VersionedBindings;
struct CachedValidation {
TrackedBindings command_binding_and_usage; // Persistent for the life of the recording
TrackedBindings non_dynamic_buffers; // Persistent for the life of the recording
TrackedBindings dynamic_buffers; // Dirtied (flushed) each BindDescriptorSet
layer_data::unordered_map<const PIPELINE_STATE *, VersionedBindings> image_samplers; // Tested vs. changes to CB's ImageLayout
};
typedef layer_data::unordered_map<const CMD_BUFFER_STATE *, CachedValidation> CachedValidationMap;
// Image and ImageView bindings are validated per pipeline and not invalidate by repeated binding
CachedValidationMap cached_validation_;
};
// For the "bindless" style resource usage with many descriptors, need to optimize binding and validation
class PrefilterBindRequestMap {
public:
static const uint32_t kManyDescriptors_ = 64; // TODO base this number on measured data
std::unique_ptr<BindingReqMap> filtered_map_;
const BindingReqMap &orig_map_;
const DescriptorSet &descriptor_set_;
PrefilterBindRequestMap(const DescriptorSet &ds, const BindingReqMap &in_map)
: filtered_map_(), orig_map_(in_map), descriptor_set_(ds) {}
const BindingReqMap &FilteredMap(const CMD_BUFFER_STATE &cb_state, const PIPELINE_STATE &);
bool IsManyDescriptors() const { return descriptor_set_.GetTotalDescriptorCount() > kManyDescriptors_; }
};
} // namespace cvdescriptorset
#endif // CORE_VALIDATION_DESCRIPTOR_SETS_H_