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This repository has been archived by the owner on Nov 9, 2022. It is now read-only.
Right now, we use add_custom_command to build shaders. However, add_custom_command doesn't care about dependencies triggering shader compiles (e.g. modifying a header).
I'm not entirely sure what the right solution is here. I was thinking of using add_custom_target, but that just builds all the time, which I don't want either. I don't want to just treat it as HLSL, because I can't control the DXC compiler, and that doesn't work for Ninja. Which maybe isn't a huge deal.
The text was updated successfully, but these errors were encountered:
Right now, we use add_custom_command to build shaders. However, add_custom_command doesn't care about dependencies triggering shader compiles (e.g. modifying a header).
I'm not entirely sure what the right solution is here. I was thinking of using add_custom_target, but that just builds all the time, which I don't want either. I don't want to just treat it as HLSL, because I can't control the DXC compiler, and that doesn't work for Ninja. Which maybe isn't a huge deal.
The text was updated successfully, but these errors were encountered: