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FR: Update camera APIs in the MLKit samples and improve performance #55
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Camera preview FPS very low: firebase/quickstart-android#841 |
OutOfMemoryError in ML Kit samples: firebase/quickstart-android#775 |
Low camera preview quality: firebase/quickstart-android#832 |
Update sample to Camera2 API: firebase/quickstart-android#677 |
Image processing is super battery hungry: firebase/quickstart-android#703 |
Hi samtstern, |
@nhattv18 yep! A lot of these issues are basically the same, we need to re-write most of the camera code in these samples to improve performance and use a more modern API. |
OOM issue caused by convertBitmapToByteBuffer method. When this method call, Direct ByteBuffer allocate every time. When this ByteBuffer moved local variable, oom is not occurs. |
Where the normal people could see the progress. I was working in a solution but, it only works good in galaxy s9. the galaxy s7 its too slow , And i would like to see the progress. |
Our plan is to move directly from Camera1 to the new |
When does your team finish upgrading to cameraX to improve performance ? @samtstern |
We're working on it but the APIs for CameraX are still in alpha so we need
some more stability (and feature completeness) before we can release it.
…On Tue, Jul 16, 2019 at 10:01 PM bembem1011 ***@***.***> wrote:
When does your team finish upgrading to cameraX to improve performance ?
@samtstern <https://github.com/samtstern>
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Would really love to see this example with CameraX, any progress? |
any progress? |
CameraX is in Beta, so it's time to upgrade. :) |
Could you please let me know how much time it will take to upgrade the project using CameraX API. |
Hi, there is update on this ? |
We made some changes to Firebase ML Kit to better distinguish the on-device APIs from cloud based APIs. "ML Kit"(without firebase branding) contains all the on-device APIs. Here's the migration guide from firebase mlkit to mlkit. For the standalone MLKit, the sample app demonstrate how cameraX can be used, please refer to this quickstart app |
This bug is meant to track all of the other bugs about making the MLKit camera samples perform better, so that it can be discussed in one place.
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