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android_fopen.c
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android_fopen.c
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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// The original code is from https://github.com/netguy204/gambit-game-lib
#include "android_fopen.h"
#include <errno.h>
#include <android/asset_manager.h>
static int android_read(void* cookie, char* buf, int size) {
return AAsset_read((AAsset*)cookie, buf, size);
}
static int android_write(void* cookie, const char* buf, int size) {
return EACCES; // can't provide write access to the apk
}
static fpos_t android_seek(void* cookie, fpos_t offset, int whence) {
return AAsset_seek((AAsset*)cookie, offset, whence);
}
static int android_close(void* cookie) {
AAsset_close((AAsset*)cookie);
return 0;
}
// must be established by someone else...
static AAssetManager* android_asset_manager = NULL;
void android_fopen_set_asset_manager(AAssetManager* manager) {
android_asset_manager = manager;
}
FILE* android_fopen(const char* fname, const char* mode) {
if(mode[0] == 'w') return NULL;
AAsset* asset = AAssetManager_open(android_asset_manager, fname, 0);
if(!asset) return NULL;
return funopen(asset, android_read, android_write, android_seek, android_close);
}