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Texture Cache corruption #1857
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Could you give me screen shots from Mario Kart 64 as example of the problem? |
I think I'm having this same issue with a Zelda pack. On the second run the screen just goes black. |
@gonetz sorry, I hadn't seen your comment before. I coudn't reproduce the issue on Mario Kart without the texture pack I use, so here are screenshots from Kirby 64 (no texture pack used): |
@DonelBueno I fixed an issue with enhanced textures load. It can be related to this issue. Please check with latest WIP build from #1574 |
@gonetz I just checked and it still happens =/ |
I have similar issues with HD textures from here #1885 |
The build on #1885 fixes all the issues in this topic =D I have no words to describe my gratitude, thank you very much! |
Great! I'm moving in the right direction then. Thanks for testing! |
When you activate "Save enhanced texture cache to hard disk" and any texture scaling option, some games textures become corrupted on the second run (when the cache is actually going to be used).
Exiting from full screen to windowed also has the same effect, even if "Save enhanced texture cache to hard disk" is not checked.
Here is the list of games I own that present the issue:
007 - The World Is Not Enough
1080° Snowboarding
Mario Kart 64
Kirby 64
It works on public release 2.0, but not on public release 3.0. So it's a very old issue.
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