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Texture Cache corruption #1857

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DonelBueno opened this issue Jul 11, 2018 · 8 comments
Closed

Texture Cache corruption #1857

DonelBueno opened this issue Jul 11, 2018 · 8 comments

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@DonelBueno
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DonelBueno commented Jul 11, 2018

When you activate "Save enhanced texture cache to hard disk" and any texture scaling option, some games textures become corrupted on the second run (when the cache is actually going to be used).

Exiting from full screen to windowed also has the same effect, even if "Save enhanced texture cache to hard disk" is not checked.

Here is the list of games I own that present the issue:

007 - The World Is Not Enough
1080° Snowboarding
Mario Kart 64
Kirby 64

It works on public release 2.0, but not on public release 3.0. So it's a very old issue.

@gonetz
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gonetz commented Aug 16, 2018

Could you give me screen shots from Mario Kart 64 as example of the problem?

@James-Strich
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I think I'm having this same issue with a Zelda pack. On the second run the screen just goes black.

@DonelBueno
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@gonetz sorry, I hadn't seen your comment before. I coudn't reproduce the issue on Mario Kart without the texture pack I use, so here are screenshots from Kirby 64 (no texture pack used):

project64_2018_10_13_15_41_03_823
project64_2018_10_13_15_41_18_012

@gonetz
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gonetz commented Feb 19, 2019

@DonelBueno I fixed an issue with enhanced textures load. It can be related to this issue. Please check with latest WIP build from #1574

@DonelBueno
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@gonetz I just checked and it still happens =/

@gonetz
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gonetz commented Apr 12, 2019

I have similar issues with HD textures from here #1885
Texture mapping code needs serious modifications to fix that.

@DonelBueno
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DonelBueno commented Apr 13, 2019

The build on #1885 fixes all the issues in this topic =D

I have no words to describe my gratitude, thank you very much!

@gonetz
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gonetz commented Apr 14, 2019

Great! I'm moving in the right direction then. Thanks for testing!

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3 participants