You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
My code creates it by calling Ref<WebRTCPeerConnection>::instantiate(), but there's nothing special about it being C++ (nothing before that in my code talks to this extension).
Godot version
4.4.beta1.official.d33da79d3
Plugin version
v1.0.8 and tested with the latest CI build (13a9342)
System information
Godot v4.4.beta1 - Debian GNU/Linux trixie/sid trixie on Wayland - X11 display driver, Multi-window, 1 monitor - OpenGL 3 (Compatibility) - Mesa Intel(R) Graphics (RPL-P) - 13th Gen Intel(R) Core(TM) i7-1360P (16 threads)
Issue description
When creating a peer connection, the following error is printed to the console:
My code creates it by calling
Ref<WebRTCPeerConnection>::instantiate()
, but there's nothing special about it being C++ (nothing before that in my code talks to this extension).Code is here in case it turns out I'm wrong and it actually is relevant: https://github.com/BenLubar/godot4-spy-cards-online/blob/5566ce94abca194587ad262a1ae637c30c0d15ba/src/protocol/matchmaking_connection.cpp#L89
The peer connection does seem to work despite this error message.
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: