diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index 88a6eeec268b..fb9316d17027 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -98,18 +98,18 @@ }; } - public override int _Import(string sourceFile, string savePath, Godot.Collections.Dictionary options, Godot.Collections.Array<string> platformVariants, Godot.Collections.Array<string> genFiles) + public override Error _Import(string sourceFile, string savePath, Godot.Collections.Dictionary options, Godot.Collections.Array<string> platformVariants, Godot.Collections.Array<string> genFiles) { using var file = FileAccess.Open(sourceFile, FileAccess.ModeFlags.Read); if (file.GetError() != Error.Ok) { - return (int)Error.Failed; + return Error.Failed; } var mesh = new ArrayMesh(); // Fill the Mesh with data read in "file", left as an exercise to the reader. string filename = $"{savePath}.{_GetSaveExtension()}"; - return (int)ResourceSaver.Save(mesh, filename); + return ResourceSaver.Save(mesh, filename); } } [/csharp]