From f8dd9844e5c540afd08030c91b005aeaca3c9da2 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 9 Mar 2024 17:33:04 +0100 Subject: [PATCH] Add keywords to `PhysicsBody{2D,3D}.test_move()` for easier discoverability `sweep` is the term used in Unity for collision checks without moving anything. --- doc/classes/PhysicsBody2D.xml | 2 +- doc/classes/PhysicsBody3D.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index eef159d44dd0..fa3bb941bf5d 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -50,7 +50,7 @@ Removes a body from the list of bodies that this body can't collide with. - + diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml index 866b3e298c9f..5019da35c821 100644 --- a/doc/classes/PhysicsBody3D.xml +++ b/doc/classes/PhysicsBody3D.xml @@ -68,7 +68,7 @@ Locks or unlocks the specified linear or rotational [param axis] depending on the value of [param lock]. - +