diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index a94c978a1ae8..615e5edf9867 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2176,6 +2176,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V } int child_pos = node->get_index(false); + bool reparented_to_container = Object::cast_to<Container>(new_parent) && Object::cast_to<Control>(node); undo_redo->add_undo_method(node->get_parent(), "add_child", node, true); undo_redo->add_undo_method(node->get_parent(), "move_child", node, child_pos); @@ -2191,10 +2192,14 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V if (Object::cast_to<Node3D>(node)) { undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform()); } - if (Object::cast_to<Control>(node)) { + if (!reparented_to_container && Object::cast_to<Control>(node)) { undo_redo->add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position()); } } + + if (reparented_to_container) { + undo_redo->add_undo_method(node, "_edit_set_state", Object::cast_to<Control>(node)->_edit_get_state()); + } } perform_node_renames(nullptr, &path_renames);