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[3.x] Implement Scene Unique Nodes #60527
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Merging this in 3.x would allow more users to try the feature out and possibly address some design issues that may arise before 4.0 goes beta and locks compability-breaking features. I'm all up for that. |
Thanks! |
Scene unique names cannot be used from autorun scripts as they are in a different scene in the tree, is this intentional? |
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This could be difficult if you're not sure the name of the main scene you're looking for the node in, which slightly defeats the purpose of this I guess? I think for global autorun work, groups are still faster and easier to work with. |
Well, unique nodes were designed to be used in the same scene. If you want global nodes, groups are indeed better. |
Backport of #60298, including changes from #60511
Introduces small compatibility breakage:
%
is no longer allowed in Node names.