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Rename Lod Threshold to Mesh Lod Threshold #56305

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merged 1 commit into from
Jan 4, 2022

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Calinou
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@Calinou Calinou commented Dec 28, 2021

This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges.

In the future, if we want to implement automatic LOD for point lights, particles or reflection probes, these will likely use their own LOD threshold values to allow for greater customization.

This doesn't break compatibility with 3.x projects since Lod Threshold is new in master.

This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
@akien-mga akien-mga merged commit 851fb16 into godotengine:master Jan 4, 2022
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Thanks!

@Calinou Calinou deleted the rename-lod-threshold branch January 4, 2022 18:14
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3 participants