Add a debanding property to Viewport for GLES3 #42942
Merged
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Follow-up to #38097.
Debanding can be enabled in the Project Settings (
rendering/quality/filters/use_debanding
). It's disabled by default as it has a small performance impact and can make PNG screenshots much larger (due to how dithering works).As a result, it should be enabled only when banding is noticeable enough.
Since debanding requires a HDR viewport to work, it's only supported in the GLES3 backend.
Before-after comparison