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Editor crashes after laptop wake up from sleep #99835
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Can you try intermediate dev snapshots to pinpoint the first one that regressed? And if you're feeling brave, bisect further between those two snapshots to find the regression commit? |
Alright, so when I tested earlier with 4.3 and it worked, I think I was just luck, or I might just have tested on a different project using the compatibility renderer. I went back all the way to 4.0, and I had the same issue. But I tested all 3 renderers, and this seems to happen only on F+ and Mobile, but Compatibility renderer works just fine. |
Tested versions
System information
Godot v4.4.dev (0eadbdb) - TUXEDO OS 24.04.1 LTS on Wayland - X11 display driver, Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Laptop GPU, Driver version : Driver Version: 560.35.03 - 13th Gen Intel(R) Core(TM) i7-13700H (20 threads), KDE 6.2.3
Issue description
The editor breaks when going out of sleep mode. Symptoms include, either Godot showing a black screen, along with any additional editor windows open, or a complete hard crash, with the following report :
I tried other graphical software, Blender, Krita, Inkscape, and even Godot 4.3, but they were all working fine after wake up.
So it doesn't seem like it's a driver problem, but rather Godot master not playing nice with drivers.
Steps to reproduce
Project Settings
Minimal reproduction project (MRP)
No need
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