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[Debugging] Variables are <null> in the inspector #99774

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andreas-volz opened this issue Nov 27, 2024 · 3 comments
Closed

[Debugging] Variables are <null> in the inspector #99774

andreas-volz opened this issue Nov 27, 2024 · 3 comments

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@andreas-volz
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andreas-volz commented Nov 27, 2024

Tested versions

Godot v4.3.stable.official [77dcf97]

System information

Linux Mint 21 (Vanessa) - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (nvidia; 535.183.01) - AMD Ryzen 5 2600X Six-Core Processor (12 Threads)

Issue description

In some cases while debugging are variables in the inspector while they're not in the code.

Image
Image

...by the way, the vf4_data variable is printed in the next debug step with many text. Just for interest, it's a 2,8 MB JSON file. The code works as expected just the debugger shows a null variable.

Steps to reproduce

In some cases I notice this in my project. It may depend in the size of assigned data to a variable, but I'm not sure.

Minimal reproduction project (MRP)

I've currently no mimimal reproduction project. If nobody known this problem or could reproduce it I may try to generate one.

@rhighs
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rhighs commented Nov 28, 2024

Please provide just a minimal way to reproduce this, I'm not too familiar with this aspect of the engine but I'd like to help!

In some cases I notice this in my project. It may depend in the size of assigned data to a variable, but I'm not sure.

You're saying you suspect it has to do with the json data being loaded?

@ydeltastar
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@adamscott adamscott changed the title while debugging variables are <null> in the inspector [Debugging] Variables are <null> in the inspector Dec 5, 2024
@adamscott
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Closing as a duplicate of #39465

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