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Cannot look among all items when using Quick Open and Quick Open Script anymore #99672

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Calinou opened this issue Nov 25, 2024 · 2 comments

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@Calinou
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Calinou commented Nov 25, 2024

Tested versions

  • Reproducible in: 4.4.dev5
  • Not reproducible in: 4.3.stable

System information

Godot v4.4.dev (9e60984) - Fedora Linux 41 (KDE Plasma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 565.57.01) - 13th Gen Intel(R) Core(TM) i9-13900K (32 threads)

Issue description

I can't look among all items when using Quick Open and Quick Open Script anymore. This is useful to do in small/medium projects where you want to comb through all of them:

Image

As soon as I enter a character, I can see something:

Image

The generic Quick Open dialog is also affected:

Image

The workaround is to search for . as this will find all files with an extension (including C# in a C#-enabled build), but we should be able to look for files in the list without entering anything.

In comparison, in 4.3.stable, I can see the list of scripts without having to enter anything in the search field:

Image

This issue doesn't occur with Quick Open Scene, where I can see the list of scenes without needing to enter anything in the search field:

Image

Steps to reproduce

  • Press Ctrl + Alt + O (Quick Open Script) or Alt + Shift + O (Quick Open) in the editor.

Minimal reproduction project (MRP)

https://github.com/godotengine/godot-benchmarks, but any project with several scenes/scripts will do

@passivestar
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The command palette shows most recently used items on top when the search bar is empty, it could be useful if quick open did the same

@Calinou
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Calinou commented Dec 11, 2024

Strangely enough, it seems to work for Quick Open Script as of 9e60984, even though that commit is older than when I reported the issue:

Image

Can anyone confirm this? This is the project I tested it on: https://github.com/Calinou/godot-demo-projects/tree/add-color-correction-demo/3d/tonemap_color_correction

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