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I am currently working on a project, and due to the nature of the project, and the target I need to write a few modules to replace some core components of the engine.
Specifically the Renderer, and the Physics system.
The documentation states that you can use a module to replace the current renderer, and the physics system. But it is only a hint. There's no information about how to do this correctly.
Can someone point me in the right direction?
The text was updated successfully, but these errors were encountered:
Implementing custom renderer would certainly become relevant with the drop of GLES3 backend in 4.0, which godotengine/godot-proposals#877 proposes to retain.
I am currently working on a project, and due to the nature of the project, and the target I need to write a few modules to replace some core components of the engine.
Specifically the Renderer, and the Physics system.
The documentation states that you can use a module to replace the current renderer, and the physics system. But it is only a hint. There's no information about how to do this correctly.
Can someone point me in the right direction?
The text was updated successfully, but these errors were encountered: